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Author Topic: Fallout: New Vegas  (Read 216858 times)

Deon

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Re: Fallout: New Vegas
« Reply #225 on: October 19, 2010, 04:47:09 pm »

It seems not so bad so far. Within a few patches and mods ("hardcore" mode is ridiculous, as it was said food and water still restore health, and which is more important, you should eat REALLY rarely). With mods it will be another fine modded-to-death Fallout 3.
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nenjin

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Re: Fallout: New Vegas
« Reply #226 on: October 19, 2010, 04:49:23 pm »

It would be really nice if someone would get the balance right, on release, for once though. It feels like it's getting to the point where devs know it's going to get modded, so they just outline whatever systems they wanted to have and leave it up to users to fine tune it. I mean Jesus...how hard is it really to do a food/water system right the first time? I know that's a minor complaint, but still. I was hoping for a different tune from NV than I got from FO3.
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Deon

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Re: Fallout: New Vegas
« Reply #227 on: October 19, 2010, 05:20:24 pm »

I must say that there's already FOOK 0.0 which fixes some minor but noticeable bugs:
http://newvegasnexus.com/downloads/file.php?id=34684

With modders like these, I am sure we will get a nice game soon :P. Nenjin is right, it looks like Bethesda likes to put 50% or more of the bugfixing and game balancing on modders :(.
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BigD145

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Re: Fallout: New Vegas
« Reply #228 on: October 19, 2010, 05:50:48 pm »

It seems not so bad so far. Within a few patches and mods ("hardcore" mode is ridiculous, as it was said food and water still restore health, and which is more important, you should eat REALLY rarely). With mods it will be another fine modded-to-death Fallout 3.

Hopefully we don't have to blow ourselves up as a workaround to corrupted saves.
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A Dwarven Smokeologist

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Re: Fallout: New Vegas
« Reply #229 on: October 19, 2010, 05:55:24 pm »

Just remember they do it because they can.

If you bought the game on release knowing their history of buggy releases then you're only exacerbating the problem. You can complain about it afterwords all you want but they already have your money and that's a vote of confidence, actions > words.

That said I'm eager to buy the game, I'm just gonna wait for the GOTY edition.
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Deon

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Re: Fallout: New Vegas
« Reply #230 on: October 19, 2010, 06:12:40 pm »

That's why I don't buy their game on release, just "try" it :P.

And GOD DAMN IT, I WANT TO REPLACE LEGION SO BAD!

Just look:
Spoiler (click to show/hide)
It's ridiculous. Nothing says "fallout" here, it screams "a bunch of guys without pants and with hammers". And they fight militaristic NCR and NewVegas with their robots (each of NV robots can fire a missile valley). I mean, REALLY?!
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Tilla

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Re: Fallout: New Vegas
« Reply #231 on: October 19, 2010, 06:40:13 pm »

Actually I'd say everything says Fallout like that. Always remember than Fallout 1 and 2 had goofy stuff like the Tardis show up :P Silliness is the name of the game. If you want your wastelands always serious go play STALKER
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nenjin

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Re: Fallout: New Vegas
« Reply #232 on: October 19, 2010, 06:43:17 pm »

Kilts? In the Wasteland? That's not silly, that's downright dangerous! Shards of radioactive-laden debris coating your nuts?

And I thought the idea of a uniform was to have a presentation that impressed the viewer with your organization. Nothing says "bunch of douches" in a futuristic setting like leather and kilts and....sunglasses?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Virtz

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Re: Fallout: New Vegas
« Reply #233 on: October 19, 2010, 06:45:11 pm »

Actually I'd say everything says Fallout like that. Always remember than Fallout 1 and 2 had goofy stuff like the Tardis show up :P Silliness is the name of the game. If you want your wastelands always serious go play STALKER
Those were easter eggs. Random encounters completely unrelated to the storyline or even any real quest.

Though having people dress up as Roman legionaries is not the worst thing that could happen considering Fallout 2 introduced the concept of bone-piercing-wearing tribals.
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Tilla

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Re: Fallout: New Vegas
« Reply #234 on: October 19, 2010, 07:01:03 pm »

Pretty sure they're supposed to come across as douches and idiots; they're a faction with origins in themed-casino entertainment - you know, like the real life Caesar's Palace

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Dr. Johbson

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Re: Fallout: New Vegas
« Reply #235 on: October 19, 2010, 07:22:30 pm »

Just remember they do it because they can.

If you bought the game on release knowing their history of buggy releases then you're only exacerbating the problem. You can complain about it afterwords all you want but they already have your money and that's a vote of confidence, actions > words.

That said I'm eager to buy the game, I'm just gonna wait for the GOTY edition.
But complaining is so fun! Also Im disappointed I'll have to wait to watch your possible videos on it now.
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Deon

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Re: Fallout: New Vegas
« Reply #236 on: October 19, 2010, 08:13:54 pm »

Actually I'd say everything says Fallout like that. Always remember than Fallout 1 and 2 had goofy stuff like the Tardis show up :P Silliness is the name of the game. If you want your wastelands always serious go play STALKER
No, really. A huge organization with MELEE weapons which controls a big part of the wasteland and wears no pants? Fallout had easter eggs, but it was not stupid.
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Sir Pseudonymous

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Re: Fallout: New Vegas
« Reply #237 on: October 19, 2010, 08:34:39 pm »

Considering guns in FO3 were basically pea shooters, and it was easier to play through the game without using either weapons or armor, perhaps they're onto something.

It doesn't make much sense for a local power to exclusively use melee weapons, but then, it also doesn't make much sense for leather armor to stop bullets, or for people to require multiple shots to their unarmored face before their head cleanly falls off...
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I'm all for eating the heart of your enemies to gain their courage though.

Deon

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Re: Fallout: New Vegas
« Reply #238 on: October 19, 2010, 08:48:03 pm »

Okay, I've found this:
Quote
IGN AU: Yeah – Wild Wasteland. What's the deal with that perk?

Josh Sawyer: Okay, so basically – the Fallout franchise has, in its past, had a lot of goofy humour in it – and people seem really polarized by it. Some people were like, 'Ah – I love it! Put more Monty Python reverences in it!' and some people were like 'I can't stand it—it really irritates me in every way, shape and form.' I generally do not like the pop-culture references.

IGN AU: No kidding. Why not?

Josh Sawyer: I dunno – it just kind of pulls me out of the world. And a lot of times it just seems kind of cheesy and goofy. I mean, I kind of appreciate it in a 'ha ha ha –fine' kind of way, but once it starts to go overboard and the world is full of it, it just starts to irritate me I guess.

In any case, a lot of our designers wanted to put that stuff in there and I'd be saying 'no, no, no, don't do it.' Eventually we thought, you know, there's probably an easy way to do this, which is a perk that basically says 'I wanna see all the goofy shit.' So we have Wild Wasteland. You opt into it at the beginning and then you get to see all the goofy crap.

I think they should put the roman armor + melee + sunglasses under the same perk.
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Shadowlord

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Re: Fallout: New Vegas
« Reply #239 on: October 19, 2010, 09:00:24 pm »

Considering guns in FO3 were basically pea shooters, and it was easier to play through the game without using either weapons or armor, perhaps they're onto something.

It doesn't make much sense for a local power to exclusively use melee weapons, but then, it also doesn't make much sense for leather armor to stop bullets, or for people to require multiple shots to their unarmored face before their head cleanly falls off...

I had a character in FO3 that didn't use guns at all, and went around punching enemies to death while completely ignoring their pitiful attempts to kill him with bullets and energy weapons. It worked spectacularly well since during character creation, I gave him 9 strength and endurance, and 10 intelligence, and to bump them to 10 I needed only a bobblehead. I used perception and luck as dump stats, dropping them to 1, which had spectacularly little notable effect on the game (at least in the PC version, when punching things to death). I also played through the vault beginning on an XBox 360 with the same build, where it also worked (but slightly less well since I found it harder to manually punch people - on the PC I was punching enemies in the head myself whenever I ran out of action points, or just whenever).

Of course, that gets boring after a while.

For my normal characters, the best way to kill feral ghouls was using a flaming sword, rather than guns, and super mutants were much more vulnerable to being punched in the head with Fisto! than to being shot (for some reason), so there's always been a place for melee/hand-to-hand.

I can't see an entire empire of melee users unless they've been min-maxing their stats, though. :P As if NPCs can do that.
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