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Poll

The Crone. Listen to her?(this poll for fun.)

Yes. She's quite obviously a plot device
- 6 (24%)
Yes. Listen to your elders.
- 0 (0%)
Yes. Who doesn't listen to crazy old woman in the middle of nowhere?
- 6 (24%)
No. She's obviously senile.
- 4 (16%)
No. She smells like... Old people...
- 7 (28%)
No. I think she's right, but I love to lose!
- 2 (8%)

Total Members Voted: 25


Pages: 1 ... 11 12 [13] 14 15 ... 35

Author Topic: Bay 12:Into the game, chapter 3:A Crone And a Warning  (Read 77220 times)

Diablous

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #180 on: May 16, 2010, 12:45:27 pm »

Also we need a gender Cript. But you should be able to join unless the rules changed.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Criptfeind

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #181 on: May 16, 2010, 12:49:03 pm »

Male

If I join that I will put all that miscellaneous stuff in my backpack and say
"I think we should leave before it becomes too... hot."
Logged

Diablous

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #182 on: May 16, 2010, 12:52:25 pm »

I ask the traders if there are tales of traders experiencing accidents here. If they mention something like their last caravan not coming back, we run for our lives.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Karnewarrior

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #183 on: May 16, 2010, 03:17:53 pm »

ACTIONS:
I'm kinda worried about the warm wall. I ask if there have been tales of traders experiencing accidents here.
The traders shake their heads. "Nah, that's a elven problem. We do get abandoned alot though."

Also, we offer the humans pencils and some of my notecards for trade. Tell 'em it can help keep track of things.
The traders scree in joy. A new way of keeping track of things! More accurate recordings! Hooray!

The din almost deafens you.

Remember, that one killstealing (literally) hunter dorf said someting to the effect of: There is no self, only[fortressname]. Communist.
Let us introduce DEMOCRACY and the AMERICAN WAY to our friends here.
Also, remember that we need to become members of this fort. I only have some sour candies to eat, and no water.
((You could go with the humans...))

We have a gun.
Also, can we find out the population of this fortress, DM?
And what version were we all running? I am guessing 31.03.
You remember that you were running version 42.42. The fortress is medium sized, approximately 110 dwarves, if the size of the entrance is any indication.

ask the humans what is the dwarves opinion on our kind, ask them if they have cheap copper axes or picks

you skipped me :\
"Aye, the dwarves an us 'Umans from Oslee have a pre'ty much blank slate. Not much tradin', not much war."

>Exit the trade depot and look for another entrance to the fort.

We don't want things to get to hot, do we?
You are in the entrance hall again. A dwarf walks by you and shoots you a furious look. A purple cloth on his arm marks him a noble. He heads to the depot.

Spoiler: Group (click to show/hide)

Earth Time (GMT): 7:03 PM
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

dragnar

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #184 on: May 16, 2010, 03:30:18 pm »

They are excited bout paper and pencils? I trade my pen and paper(it's a pretty nice metal pen too) for a sword of the highest quality they are willing to trade. If I have to I'll throw in my fake sword as a toy.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Diablous

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #185 on: May 16, 2010, 03:37:39 pm »

See if they want my cup with pens and pencils.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Askot Bokbondeler

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #186 on: May 16, 2010, 04:15:57 pm »

They are excited bout paper and pencils? I trade my pen and paper(it's a pretty nice metal pen too) for a sword of the highest quality they are willing to trade. If I have to I'll throw in my fake sword as a toy.

dont do that! buy something usefull instead

i ask the purple clothed dwarf,(the broker, right?) and ask if they have cheap picks or axes to trade, i've got socks

Canalan

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #187 on: May 16, 2010, 04:31:36 pm »

I didn't give them my stuff, I showed them that we had valuable trade goods. I need an inventory of what they have.

Lokii

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #188 on: May 16, 2010, 04:46:11 pm »

...Hahh, elves...

Alright so...
Find a human trader and try and convince him that my thumbtacks are darts
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Oh and Lokii, your job is now to seduce the human traders.

Askot Bokbondeler

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #189 on: May 16, 2010, 05:21:35 pm »

I didn't give them my stuff, I showed them that we had valuable trade goods. I need an inventory of what they have.

yes, but come on, a sword?

Karnewarrior

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #190 on: May 16, 2010, 05:36:37 pm »

They are excited bout paper and pencils? I trade my pen and paper(it's a pretty nice metal pen too) for a sword of the highest quality they are willing to trade. If I have to I'll throw in my fake sword as a toy.
See if they want my cup with pens and pencils.
...Hahh, elves...

Alright so...
Find a human trader and try and convince him that my thumbtacks are darts
You are not at the depot, you have just left.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Samthere

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #191 on: May 16, 2010, 05:48:02 pm »

Geez, sorry, didn't get e-mail notifications on this topic and missed quite a bit it seems.

do you know how without google?  ???
Yup - had to learn it for GCSE chemistry and it stuck fairly well since. Plus, it's a really trivial task if you know what to do (and have electricity - and electricity wouldn't be too hard to generate with water wheels/windmills and a good metalsmith).

Do we want to try to become part of the dwarf fortress or the human town? As fond as I am of dwarves, we (may) be less familiar with their ways. Then again, it's DF, so maybe we're more familiar! We can do some work (c'mon, we can haul at least a rock every few days, right?) and we don't consume booze at the same rate they do, so perhaps we could convince the dorfs to take us in.

I'm tempted to try to get some armour and a shield and go lie down amidst a pack of wolves. I'll be awesome at using a shield in no time! :D

Karnewarrior

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #192 on: May 16, 2010, 05:51:02 pm »

Geez, sorry, didn't get e-mail notifications on this topic and missed quite a bit it seems.

do you know how without google?  ???
Yup - had to learn it for GCSE chemistry and it stuck fairly well since. Plus, it's a really trivial task if you know what to do (and have electricity - and electricity wouldn't be too hard to generate with water wheels/windmills and a good metalsmith).

Do we want to try to become part of the dwarf fortress or the human town? As fond as I am of dwarves, we (may) be less familiar with their ways. Then again, it's DF, so maybe we're more familiar! We can do some work (c'mon, we can haul at least a rock every few days, right?) and we don't consume booze at the same rate they do, so perhaps we could convince the dorfs to take us in.

I'm tempted to try to get some armour and a shield and go lie down amidst a pack of wolves. I'll be awesome at using a shield in no time! :D
Well, thars yer problem right thar.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Askot Bokbondeler

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #193 on: May 16, 2010, 06:01:46 pm »

"HAUL FASTER! ye werk lik'a sober dwarf!"

Lokii

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #194 on: May 16, 2010, 06:28:27 pm »

And here I was thinking the Depot was in the entrance hall. Ho'kay...
I'm not for joining up with the fortress, too many unfortunate accidents just waiting to happen.
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Oh and Lokii, your job is now to seduce the human traders.
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