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Author Topic: Magical RTD Turn 23: Fatigue  (Read 27277 times)

Meanmelter

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Re: Magical RTD turn the 10th: Baby Dragon
« Reply #135 on: May 15, 2010, 09:52:37 am »

Quote
Continue unleashing sheer brutality upon the goblins. After the fight, bury them with respect as they were brave enough to stand in my way.
Repeat.
« Last Edit: May 16, 2010, 12:08:44 pm by Meanmelter »
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Nirur Torir

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Re: Magical RTD turn the 10th: Baby Dragon
« Reply #136 on: May 15, 2010, 10:11:23 am »

Use Warhammer of Death on golem while giving rambling complaints about illogical wizards and lazy human guards. "Why, back at the mountainhomes this smithy would be swarming with guards about now. It was a nice place, Garthan, you would have liked it. Finest forges this side of the Great Desert. O' course, we did have to deal with nobility who seemed unable to act consistently with what they said."
« Last Edit: May 15, 2010, 10:16:03 am by Nirur Torir »
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Batista

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Re: Magical RTD turn the 10th: Baby Dragon
« Reply #137 on: May 15, 2010, 07:14:29 pm »

Show the Dragon I have no intention whatsoever of harming him, show him that I am a fire user aswell

((Don't attack the Dragon, I want to try something cool))
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Paranatural

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Re: Magical RTD turn the 10th: Baby Dragon
« Reply #138 on: May 16, 2010, 11:39:30 am »

cast swarm on the magician, and arm myself with my kopesh
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Frelock

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Re: Magical RTD turn the 10th: Baby Dragon
« Reply #139 on: May 17, 2010, 03:28:22 pm »

Give the necromancy book one last go. (to level up, I hope.)
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All generalizations are false....including this one.

Terrahex

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Re: Magical RTD turn 11:
« Reply #140 on: May 19, 2010, 04:43:02 pm »

Turn 11: Stalagmites are Enemies

Use Warhammer of Death on golem while giving rambling complaints about illogical wizards and lazy human guards. "Why, back at the mountainhomes this smithy would be swarming with guards about now. It was a nice place, Garthan, you would have liked it. Finest forges this side of the Great Desert. O' course, we did have to deal with nobility who seemed unable to act consistently with what they said."

luck roll 6) guards seem to finally notice the golem 4) they rush the golem and 2) apprehend the golem, not noticing the man who summoned the golem.

you stand there muttering to yourself "about time"

Give the necromancy book one last go. (to level up, I hope.)

4) your resources seem to be completely exhausted as you finally manage to suck every bit of knowledge you can from the book!!! but you're still in a trance.

+4 necromancy
New spell: sight of the shadows***


cast swarm on the magician, and arm myself with my kopesh

1) you call a swarm of cockroaches and other cave dwelling insects to attack the goblins, but as you order them to attack, you realize they're going for you instead. 2) you run around in circles until you run right into a stalagmite and fall unconsious. how sad is that? the goblins are even too busy laughing to notice what morul is doing.

+2 beasteology
Status: unconsious


Quote
Continue unleashing sheer brutality upon the goblins. After the fight, bury them with respect as they were brave enough to stand in my way.
Repeat.

5) Seeing the perfect opportunity to attack, what with them laughing at your compadre's... predicament, you unleash your rage upon the goblins 4) chattering thier 1) brains, once again, your hammer is covered in goblin brain.

Status: covered in goblin brain (-1 to persuasion and negotiating in person)
+5 hammering Skilled; Hammerman gained WAHOO!!


Show the Dragon I have no intention whatsoever of harming him, show him that I am a fire user aswell

((Don't attack the Dragon, I want to try something cool))

5) in an attempt to win the dragons trust, you make a spark of fire dance on your fingers. 6) the dragon is so captivated, he walks right up to you, staring at the spark. while cooing soothingly, you eextingish the flame and walk cautiously past the dragon to examine the locked gates, but the dragon follows you no matter what...

New ally???: Baby Dragon
+2 elementalism


« Last Edit: May 19, 2010, 05:06:08 pm by Terrahex »
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Paranatural

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #141 on: May 19, 2010, 04:47:11 pm »

I always seem to end up unconscious in RTDs, or stunned.

Try and wake up. If I wake up, cast swarm on the magic-using goblin and defend myself.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

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Re: Magical RTD turn the 10th: baby Dragon
« Reply #142 on: May 19, 2010, 04:48:00 pm »

Frelock: Human
Status: Trance
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: unconsious
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)
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Meanmelter

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #143 on: May 19, 2010, 04:53:18 pm »

New smell: sight of the shadows*** (Misspell)
chattering thier 1) brains, (Misspell)

Continue to unleash brutality on the goblins.if no goblins or hostile 'things' left Bury the Goblins
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Terrahex

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #144 on: May 19, 2010, 05:06:20 pm »

 :-[
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Nirur Torir

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #145 on: May 19, 2010, 05:11:48 pm »

Hey, I think that Sight of the Shadows is a good name for a smell.

I shoot the wannabe murderer a Glare of Death.
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Terrahex

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #146 on: May 19, 2010, 06:12:04 pm »

Hey, I think that Sight of the Shadows is a good name for a smell.

I shoot the wannabe murderer a Glare of Death.

It has many meanings. it envelopes your eyes with shadow temporarily so you can see other places in shadow, in the dark, etc.
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wolfchild

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #147 on: May 23, 2010, 01:10:51 am »

I would like to join the game / the waiting list, this is my character, if there are any issues please infrom and i will change.

Name: Asurth
Gender: Male
Race: Half werewolf
Major Skill: Elementalism (Ice magic, or if no ice magic, water magic)
Minor: if i have claws, using them, otherwise unarmed combat
Minor: Life magic

Items:
Wearing; Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack
Carrying, Healing herbs, Bandages, Rations (gm decides number), some sort of life or elementalist book (unless that would be over powered)

Asurth was, fortunately cared fore in the village of his birth, because they respected his father, and his mother(werewolf) who protected the village, when it was clear he was interested in magic, the villager's helped him learn, unfortunately scince those happy times, slavers(most likely goblins, Asurth is unsure), Asurth has been turned away from gates more often than not, necesitating him becoming self sufficient.
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #148 on: May 23, 2010, 02:11:37 am »

Sorry, forgot I hadn't posted an action yet.

Wake up from trance, and reflect upon my mental state while in it; were there any advantages, and can it could be turned to my purpose...
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All generalizations are false....including this one.

Batista

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Re: Magical RTD turn 11: Stalagmites are enemies
« Reply #149 on: May 23, 2010, 06:26:23 am »

Pet my new ally. ((Does he spit fire?))

Unlock the gates.
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