I've actually been using the Wastelanders in fortress mode (With lower technology than the Vaulties, of course), so the weapons would be strictly through (expensive) trade, or slaughtering power-armor clad soldiers.
No easy task, considering most of my fortresses are limited to weaker metals for extended periods.
Actually, even with the Fallout creatures and the like, Wasteland struck me as more a cross between The Morrow Project and Gamma World.. that may just be me, though.
The biggest personal-taste changes were adding metal weapons and armor in Adv-mode reactions, and making Scavenger armor wearable under Defender armor.
Just struck me as the right thing to do.
I googled Gamma World and Project Marrow, both were unfamiliar to me, thanks for expanding my knowledge
. I have to check out the settings.
Scavenger armor and defender armor are both different types of the same "class" of armor, but yeah, making them both wearable is an okay change. I am not sure about adv. mode metal armor crafting: I mean yeah it's more realistic than gun crafting, but I didn't think through where is the best place to get the raw materials.
Errrrr.... Am I meant to be able to play as Xenomorphs?
(extremely fake edit) Drones are stronger than warrior Xenomorphs. Is this supposed to happen?
Yes they are meant to be playable as an adventurer. It was a request a while ago. I'm not sure why do you think that the drones are stronger. Personal experience, RAWs exploring and/or RNG?
caravan mode + wasteland mod = wandering merchants?
Yep, it's gonna be epic (and will require a lot of modding to tool and remake some aspects
.