Ammo RAW
[ITEM_AMMO:ITEM_AMMO_BULLET_ARIFLE]
[NAME:antimaterial rifle bullet:antimaterial rifle ammo]
[CLASS:ARBULLET]
[SIZE:400]
[ATTACK:EDGE:80:16000:stab:stabs:NO_SUB:2500]
AM Rifle RAW
[ITEM_WEAPON:ITEM_WEAPON_ARIFLE]
[NAME:antimaterial rifle:antimaterial rifles]
[SIZE:1200]
[SKILL:HAMMER]
[RANGED:CROSSBOW:ARBULLET]
[SHOOT_FORCE:920000]
[SHOOT_MAXVEL:20]
[MINIMUM_SIZE:65000]
[TWO_HANDED:95000]
[MATERIAL_SIZE:8]
[ATTACK:BLUNT:2000:800:bash:bashes:NO_SUB:1250]
I haven't found any information on what 'Shoot force' does yet, but I imagine more is better, correct? 9x more than an assault rifle 'may' be a bit much, but let's assume it's a 12.7mm-20mm rifle.
These are slightly corrected from the ones I used in testing, but they should be even more effective than they were.
The earlier testing I did was just copper amrifle/ammo vs unarmored, then copper, then iron armored foes.
I wasn't very thorough with it, but it seems like it has a fair bit of punch to it.
Had one oddity though; rifleman got it knocked out of his hands once, and severed a foes' arm with the -cartridges-. Unexpected, yet amusing.
I'll tweak things a bit, then do some more comprehensive testing today.
Oh, and I finally lost my first Wastelander fort/camp!
I had spent more time producing goods than putting up a viable defense or militia, so I got an early Raider attack.
Lost my best craftsman, and a few others, and my captain had a messed up hand.
Well, some deathclaws decided to make one corner of the map their home. They hadn't been overly hostile before, so I just let them hang out.
Next thing I know, my best rifle-woman is laying on the ground in pieces, my best sawyer is trying to pick his intestines up off the ground, and other fun.
I killed them, but the tantrum spiral+chainsaws didn't go so well.
Fun!