0.1) fallout races with weaponry and items, graphics for them and Worldgen Parameter "Wasteland".
0.2) brahmin, dogs and iguanas: domestic pets; workshops (training dummy, obstacle course, training crutch, anatomical theater, library terminal, crematorium); enforcers with batons; new items for entities.
0.4) Distinct mutant types within one civilization, gunsmithing, beasts (deathclaws, vicious dogs, yao guai, mirelurks).
0.5) Adds giant ants, radscorpions, giant radscorpions, vanamingo, molerats, radrabbits, giant mantisses and floaters. Also deathclaws are smaller but their claws are deadlier.
0.6) Creature rework, added sand antlions and centaurs; added raiders as a skulking civilization. Plants are replaced by appropriate ones. And a documentation as XLS file is included.
0.7) New critters for other are but desert (thanks for swamp critters' design goes to Shintaro Fago, he proposed almost all of them. New noble tree, check the mod description (Additional Info). This version is of OpenGL release, so no real graphics yet, just pseudographics, but all plants and trees finally have lovely colors and shrub tiles. New mapscript is built by Cephalo's awesome utility.
0.71-0.74) Bugfixes
0.75) Infected (infected human, infected hunter, infected bloater), snakes (rattlesnake, cottonmouth snake, sand cobra)
0.77) New mapscripts (USA, Russia), bronze colossus is replaced by Behemoth MKI Walker.
0.
Arsenal manager is renamed to Armory Guard; new metal system (chromite, carbon and stainless steel, plasteel, blast furnace), Doom monsters (cacodemons, bull demons, imps, lost souls) for deep caverns, Scythers (insects), a few smaller insect creatures, less fantasy stuff, new post-apocalyptic engravings, changes to languages (modern/sci-fi words), minor tweaks to materials.
0.9) Total conversion of gems to scavenging resources, new workshops, minerals and metals
0.95) Tweaks to entities, fixed Depleted Uranium, different ASCII-styled tiles for races/genders, Bisasam's awesome ASCII tileset.
0.97) Scavenging (gems) reworked; bigger animals have tougher materials, predators have tougher claws/teeth; weapon/material tweaks; adventure mode advanced crafting.
0.98) Updated to .31.12.
0.99) Lots of changes to production trees and materials; weapon rebalance; fixed adventure mode crafting; creature material rebalancing; lots of bugfixing; new robots by JediaKyrol; a few new creatures.
1.0) Fixes ported from .31.12->.31.17 transition, new version support, xenomorphs get poisonous bite and all beasts get sharper claws/teeth.
1.1) Finishing forges work as they should, robots tweaked (iron instead of steel, no hydraulics in arms), tweaks to ammo, new animals: bighorners, cazadores, nightstalkers.
1.1b) Updated to .31.18.