I can't get my plants to be processed into logs
heres one of the plants
[PLANT:TOWER_CAP_SMALL]
[NAME:tower-cap][NAME_PLURAL:tower-caps][ADJ:tower-cap]
[USE_MATERIAL:WOOD:TOWER_CAP:WOOD]
[SELECT_MATERIAL:WOOD]
[STRUCTURAL_PLANT_MAT]
[BASIC_MAT:LOCAL_PLANT_MAT:WOOD]
[PREFSTRING:great size]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[GROWDUR:3]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:tower-cap spore:tower-cap spores:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PICKED_TILE:13][DEAD_PICKED_TILE:182]
[SHRUB_TILE:252][DEAD_SHRUB_TILE:252]
[PICKED_COLOR:7:0:0]
[SHRUB_COLOR:7:0:0][DEAD_SHRUB_COLOR:6:0:0]
[SOLID_DENSITY:600]
The reaction
[REACTION:PROCESS_SMALL_TREE]
[NAME:process small tree]
[BUILDING:WOOD_REGEN:NONE]
[REAGENT:A:1:PLANT:NONE:NONE:NONE][REACTION_CLASS:GET_WOOD_FROM]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:25:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]
also I added the REACTION_CLASS to the WOOD_TEMPLATE
You never call the wood template in your plant. Instead of [USE_MATERIAL:WOOD:TOWER_CAP:WOOD], do [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE].
Also, for the seeds, I'm pretty sure you're going to want to use the plant's seed material for them instead of A's material (which will be wood, since that's what the plant is made out of). What you can do is add something like [REACTION_MATERIAL_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED] to your wood material template, and then in the reaction use [PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:SEED_MAT].
I was hoping to use the WOOD ID from the original TOWER_CAP, because this the same plant but smaller so you can grow it. Because when I used [USE_MATERIAL_TEMPLATE:X:T] I get two types of 'Tower-Cap wood'. Is there anyways to make something 'Pull' the material from another plant or creature? If not I'll just use you answers, SO either way Thank You very Much
EDIT: If their is no way of acually doing that, I might just have to make a seperate reaction for each plant that makes its parent wood
EDIT2: What my Intent is to make a version of all the trees that you can grow, but making them so they don't have thier own wood
Ex. Tower-cap Wood (from parent tree from the plant_standard.txt) and Tower-cap Wood (from child tree from plant_custom.txt)
I want the child tree/plant to use the WOOD material from the parent tree thus making only one type of wood in the world
Ex. Tower-cap Wood (from parant tree) and the child TOWER_CAP_SMALL uses the same WOOD material instead of making its own and cluttering up the material list with 'Doubles'
Someone a few pages back can do this with creatures to make 'animial bone' instead of 'cow bone' by making a dummy creature and everyother creature points their materials to the dummy.
What I'm trying to do is get my Child Plant to point Its WOOD material from its parent
CHILD TREE WOOD = PARENT TREE WOOD
not
CHILD TREE WOOD += PARENT TREE WOOD
Also I've really bunged up my reaction