As briefly mentioned, I'm attempting to make a centaur creature playable for fortress mode and I have some questions.
I am using Genesis centaur as a base. If anyone has a more detailed one, let me know? This one doesn't even have a
tail.
I will assume that I need to replace the dwarven entity or move it somewhere?
Multiple organs and skeletal structures--can it be done? Specifically two hearts, two rib cages, two spines, four lungs, two guts... etc.
If so, can the second set be located in the lower body? And what would happen if, say, one of the hearts was destroyed? Can the other one keep the creature alive somewhat?
How could I make it so they are not born as helpless babies carried by their mothers? If they must be carried, what is the minimum amount of time?
If the centaur are children until 6 years of age, can they still have growing stages after that even though they are considered an adult? It doesn't look like it, cause all other vanilla creature files (that I've seen) have the final growing stage at the end of childhood years, but if the [BODY_SIZE] tags determine when growth ends, then why have a [CHILD:x] tag to tell the game when they stop growing? Just a bit redundant to me, *unless* it is possible to have more growth after childhood, after all, and most vanilla creatures just don't bother with this because it's easier for Toady to code with stock values??
Can I have multiple male/female castes? I'm thinking three generalized breeds of light, medium, and draft. Will the fortress consist of the multiple castes or just one of them? I know they will interbreed and have random children, and that's perfectly fine cause they're just breeds and it's mostly for flavor anyway.
I want 50% population to be light, 40% medium, and 10% draft, so what would the POP_RATIO's be?
Wiki says [SWIMS_INNATE] is bugged for fortress mode. Is that still true?
Is there a way to describe new patterns like pinto, dapple, appaloosa? Can the patterns also be from random colors? (I assume you limit the color and pattern choices in the creature file?) So, for example, a pinto pattern would always be white piebald splotches and a random color like tan or rust.
Speaking of tails earlier.. can they match the head hair color and be random styles?
Yay? o_o