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Here is the first release for September! As usual, a few bugs like sleep screwups, cowardly companions and wandering children might persist for a while into old saves until the system clears itself out.
Major bug fixes
(*) Accounted for site populations properly when moving around (stopping doubling in lairs/player forts)
(*) Removed the old animal people camp items, as they cause duplication errors and will work with a better overall army framework later
(*) Handle some more instances where led creatures could drag their leader into conflicts (a dwarf caging a goblin, for example)
(*) Made historical figures react properly to historical undead
(*) Made chained animal checks respect z coordinate properly
(*) Gave your companions a bit of a courage boost in terms of intervening in conflicts
(*) Fixed some problem with resource stockpiles causing shop types to revert on insurrection
Other bug fixes/tweaks
(*) Made dwarf children not seek their mothers when idle, especially in violation of area restrictions
(*) Made dwarves prefer claimable rooms to dormitory master beds
(*) Stopped uninjured dwarves from sleeping in beds in active hospital zones
(*) Tried to make items in markets/homes match races more closely (cannot be completed until later -- right now, resources are based on original site owners)
(*) Stopped brief necro master-apprentice relationships from forming in towns
(*) Stopped other necro tower townish behavior like fake grazing disputes
(*) Made sleeping on the floor respect burrow assignments
(*) Made strength/agility/tissue layer effects work for gaits (Quietust)
(*) Stopped overuse of plant structure tag causing people to say they preferred to eat trees
(*) Fixed other issues causing dwarves to be able to prefer the wrong (generated) materials
(*) Stopped adventure skill list from overflowing on status screen
(*) Discounted rust when listing relevant skill for squad candidate
(*) Stopped evaporation of 1/7 liquid when over 7/7 liquid of the same kind
(*) Made flying adventurer able to fly over ramps without using them
(*) Fixed missing bindings for animal training keys (Quietust)
(*) Adjusted firing rate for projectiles again to make them more like the older versions
(*) Made adamantine clothing available in arena