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Author Topic: Changing Lands - A Roleplaying Epic!  (Read 12638 times)

Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #165 on: April 22, 2010, 04:46:40 am »

Oooooooooooooooooh. Mystery.
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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #166 on: April 22, 2010, 04:49:43 am »

Oh, and because I forgot to mention it, this is set in the past (of the forum game storyline, at least) by about 200 years - in a time eerily similar to our present...
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Also, Xom finds people that chug unidentified fluids pleasing.
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Ignorance of magic does not give scientists the power to resist fireballs.

Archangel

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #167 on: April 22, 2010, 04:50:10 am »

Archangel, you gonna PM me, or what?
I'm getting around to it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #168 on: April 22, 2010, 04:51:52 am »

Hey, Deadlycairn, can you give us more info on Sanctuary? things like trade, population, etc etc.

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YOU DOUBLE PENIS
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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #169 on: April 22, 2010, 02:58:43 pm »

Population? A hundred thousand or so.

Trade? Who with? The only trade of any kind is with the Metalmorphs, who live in their own fortress guarding the mountains. The Metalmorphs send over a bunch of metal every few weeks, in return for supplies. There's a pretty well defined road between Sanctuary and the Metal Fortress.

Keep in mind, Sanctuary is just that. It's founding rule is that it is a safe haven from the other dangers of the continent - ergo, 95% of the non-Metalmorphs end up there. There are no other well defined settlements, though there is a large forest near the trade road that is infested with Shadows and Shaper-made monsters, and bandits roam freely. Finally, roaming packs of Ferals, both wild and human-born, cover most of the island, tearing to pieces any that enter their territory.

No one dares leave the island, or even cross to the other side apart from the occasional expedition. It's just too dangerous, and no one can figure out if there are any similar settlements out there. For all they know, they're the last humans left.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #170 on: April 22, 2010, 06:42:10 pm »

but then, Thom is one of those humans from the WILDARNESS or will that be retconned or something?
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webadict

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #171 on: April 22, 2010, 09:34:36 pm »

I'm ready to learn!
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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #172 on: April 23, 2010, 12:17:30 am »

Oh, there are pockets of people here and there, so Thom's existence and lack of knowledge can be easily explained away - weirder stuff has happened. Nothing large enough to be called a settlement though - at most, a tribe, and as at risk as everyone else outside of Sanctuary.

I'm terribly sorry guys. One more day, a meeting took longer than expected. :(
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Strife26

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #173 on: April 25, 2010, 10:02:15 pm »

*Cough*



This is a xbumpx. It is showing some wear. It is made of electrons.
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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #174 on: April 26, 2010, 01:45:20 am »

Can I repeat my 'terribly sorry' shtick?

School is eating my life, but I'll have an update up after dinner. Plus I'll treat you guys to more random backstory.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #175 on: April 26, 2010, 02:07:38 am »

YESSSS
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #176 on: April 26, 2010, 02:51:00 am »

Oh the pain. Oh the agony. Oh the two lots of homework I should be doing but ain't.

If anyone can recommend some badass music to listen to while I write, please do so. It helps me think.

Estimated time left: 0 hours. Turns done: 6/6 Extras: 1/1 done.

SANCTUARY TURN 4: COMPETITION

Thom:
Spoiler (click to show/hide)

Martin:
Spoiler (click to show/hide)

Trap:
Spoiler (click to show/hide)

Theo:
Spoiler (click to show/hide)

Cullos:
Spoiler (click to show/hide)

Joseph:
Spoiler (click to show/hide)

The race that Cullos (flukily) didn't lose!
Spoiler (click to show/hide)

It doesn't get any easier. The next update may take even longer, as I have no computer access this whole weekend. Not to mention I haven't actually written out the canon events of the next day yet - day 4 was as far as I got.

As always, point out any mistakes.
« Last Edit: April 26, 2010, 04:55:58 am by deadlycairn »
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #177 on: April 26, 2010, 02:52:02 am »

Requiem of a Dream
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YOU DOUBLE PENIS
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Ultimuh

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #178 on: April 26, 2010, 09:57:15 am »

I like it so far.
Hmm.. There is not much Theo can do at the moment is there?
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Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #179 on: April 26, 2010, 09:59:44 am »

YES I AM A MURDERER

confident in his success, Thom continues to try to hone his skills with zombies. He'll need them. He also tries venturing into the streets, feeling cocky with success.

Also: Wow, Thom is reeaaal cold-hearted... I'm going to have to fix that later on... Hey, that could make for some interesting conversations.
« Last Edit: April 26, 2010, 10:13:41 am by Acanthus117 »
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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