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Author Topic: Changing Lands - A Roleplaying Epic!  (Read 12648 times)

deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #135 on: April 17, 2010, 04:09:17 am »

Just for the record, people are gonna look at you funny. Not to mention you'll rattle something chronic.

Continue anyway? Y/N

@Acanthus: I'm undecided. You'll certainly interact with people who aren't you, but how large a feature they play in the story is undetermined yet. I'm just winging it, although a few things are set in stone, it's just a matter of whether or not you observe them.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Archangel

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #136 on: April 17, 2010, 04:23:46 am »

Yes. Short swords will be placed on his lower back (Hilts to the sides), daggers, arrows and sword on his belt, slasher and bow on his back.
« Last Edit: April 17, 2010, 04:43:01 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #137 on: April 17, 2010, 04:40:24 am »

And the bow? :P
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #138 on: April 17, 2010, 04:44:53 am »

up his butt.
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YOU DOUBLE PENIS
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Archangel

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #139 on: April 17, 2010, 04:51:26 am »

I edited it in when I remembered it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Strife26

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #140 on: April 18, 2010, 07:03:52 pm »

*Cough*



This is a xbumpx. It is showing some wear. It is made of electrons.

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deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #141 on: April 18, 2010, 10:44:57 pm »

Sorry guys. Can't use the internet on the Sunday - is a rule. Turn up in a few hours, once I've written it.

Don't worry Strife, I won't abandon this easy.

Now might be a good time to point out the most important feature of the game - I'm a nice GM. I know intricately how the world works, and will always twist things to work in your favour. However, sometimes there's a limit, and I will obey your turns to the letter.

What I mean will become apparent shortly...

EDIT: Turns up! Post your actions, keep in mind they should be roughly a day long. I'll try to add more of the interactivity from the last turn in the next turn, was quite busy the last few days.

Also, I'm giving up on Therianthrope, too unwieldy. Just call 'em Shapers. That was the original name, and I have no idea why I changed it.

Also, Fortis, post turns! Otherwise I just turn you into a plot advancer.

SANCTUARY DAY 3: CREATION:

Thom:
Spoiler (click to show/hide)

Martin:
Spoiler (click to show/hide)

Trap:
Spoiler (click to show/hide)

Theo:
Spoiler (click to show/hide)

Cullos:
Spoiler (click to show/hide)

Joseph:
Spoiler (click to show/hide)

The Creator trial in question, which both the Link and Martin observed.

Spoiler (click to show/hide)

TURN COMPLETE! Post some actions.

Also, wow, I didn't realise how much I write for this. Unfortunately, it doesn't count for English homework...
« Last Edit: April 19, 2010, 03:21:31 am by deadlycairn »
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

webadict

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #142 on: April 19, 2010, 09:08:25 am »

More training. Work on speed, if possible.
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Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #143 on: April 19, 2010, 09:18:28 am »

Thom looks at his empty purse, and decides to take some initiative and... relieve some criminals of their wallets. And their pulses.
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YOU DOUBLE PENIS
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Ultimuh

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #144 on: April 19, 2010, 09:24:45 am »

Yes, make plans of escape is the thing I would like to do.  ;D
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Armok

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #145 on: April 19, 2010, 02:20:35 pm »

This is AWESOME. Is it to late to join?
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Sszsszssoo...
Sszsszssaaayysss...
III...

deadlycairn

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #146 on: April 19, 2010, 02:52:22 pm »

Sorry Armok, yes it is. 6 people is hard enough as is.

Webadict, your tutor offers you a choice today. There are two main branches of combat you can step into. One is the creation of a battle-form that is exceedingly well designed and protected, and caters to any threat. The other is to switch quickly between various weaker forms as the situation demands. Both are equally valid and effective, with their own pros and cons.

Which do you choose?

Thom, crime is forbidden in the city itself. However, the slums on the outskirts of the city are fair game, and all those who live there are criminals. Some are even moderately wealthy. Hunt for cash in the slums?
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

webadict

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #147 on: April 19, 2010, 07:36:32 pm »

Sorry Armok, yes it is. 6 people is hard enough as is.

Webadict, your tutor offers you a choice today. There are two main branches of combat you can step into. One is the creation of a battle-form that is exceedingly well designed and protected, and caters to any threat. The other is to switch quickly between various weaker forms as the situation demands. Both are equally valid and effective, with their own pros and cons.

Which do you choose?

Thom, crime is forbidden in the city itself. However, the slums on the outskirts of the city are fair game, and all those who live there are criminals. Some are even moderately wealthy. Hunt for cash in the slums?
Hmm... That's a tough choice...

The weaker forms is going to be more useful in the long run, since I can improve on them as needed, as opposed to one super form which would need to adapt to the situation.

Personally, adapting to the situation works better, and so I'll take the several forms.
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Acanthus117

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #148 on: April 19, 2010, 08:33:07 pm »

Alright, slums it is! :D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Strife26

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #149 on: April 19, 2010, 10:49:05 pm »

Trap will ask about the strengths of the bandits, shadows, monsters, and tech-heads. He'll see if he can't find a guard to chat with as well, just to check his/her reliability (bad experience involving an old sailing ship, the promise of treasure, and a scratch crew).

Other than that, he'll see if he can't appropriate some weaponry from somewhere. He's pretty well versed in the old sword and board, as well as polearms. He'd be especially keen to find a small tomahawk. He'll practice warper stuff if he has time too.
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