Thanks guys! I do have made a lot of tunings to Deon's mod! I have no idea how many people are enjoying my new minerals and trees. Hope to get them approved into Deon's release. I'd rather not be a spin-off release but a major contributor. (I guesstimate there are 350 Genesis players give or take a hundred)
Upon checking the wiki, isn't it lacking in the info department, specifically the Expanded bestiary section?
Yep, it's very sparse on the info. But so is the vanilla DF creatures (soon to have 120 more creatures and their giant and -man variants) , where the main documentation is "the raws are on the wiki for you to read".
Anyone can help, such as making a chart/spreadsheet of creature name, bodytype, speed, size (can vary by caste), description, pet, trainable, usefulness, its attacks, and how dangerous they are. And then someone who has writing rights on the genesis wiki can paste that chart there. I estimate two minutes per creature, around 200 minutes of work.
Each game I've played with the latest version has been prolific with sieges (I'm talking about 7+ invasions during the first few months of the turn of the first year). I beat them back with an alternate
My siege flag doesn't go away. Ever. All invaders are dead, their items are being happily divided up amongst the rest of the dwarfs, I have the only path into my fortress open for months, and there's
Seven in first winter! Whoa! How do you get your wealth and population super high in the first year? I don't think I've ever had a "constant siege" problem. (Did you mean seven combat-groups of hostiles?)
Try setting pile of nobbs as hunters, to wander around the map and meet-n-greet possible stealthers.