It's a mistake, it has [MAXAGE:10:20] like a normal animal. Should be 1000+ years
I don't think the heat will travel that far, would take too much CPU time for that. I suspect magma's heat travels like 2-6- squares, and less than that up/down.
Try "dfprobe" hack utility to see temperatures to find out.
--Columnmirrored
2x2, 1sq mountain, 3sq temp shrubland I guess.
start digging home into mountainside. Lignite, limonite.
the snows melt.
20th mid-spring, the pools melt.
one of our bulldogs got an eagle.
squad-hunt elk for food.
migrants to 11.
start filling indoor pond.
Ezra traders.
Autumn.
assign archer uniform, to free up axes.
pools freeze.
migrants to 16.
home caravan, good trading.
make indoor trade depot.
have 24 iron.
Year 2 spring.
Tur the axer leads a biting demo.
405+ fps, 2x2 embark, 16 citizens, 5+20 animals, 3 cavern layers (0 open). 29k wealth. 430 stones. Ramps instead of stair stack.
(170-230 fps after make first bins (30).)
cage all puppies.
migrants to 34. fps to 345!
sylvans, duskies.
Doctor and leader married.
Doctor's carpenter mood: puzzle-tree weapon rack, 5k.
Year 2 summer.
335 fps, 2x2 embark, 34 citizens, 6+29 animals, 3 cavern layers (0 open). 77k wealth. 570 stones. Ramps instead of stair stack.
migrants to 42.
soldier had a baby boy.
keeper traders.
..
Year 2 autumn.
expand out base, with walling off some outdoors.
migrants to 50.
demonic ambush atop our bit of the mountain.
make two novice squads. and burrow rule.
lost three. Bronze bardiche spilled her guts.
Urist McSpear did well.
caravan comes.
fire, 12 fps. 2 fps. fire vs. frozen ponds.
..
fire is over. haul the battlefield.
Year 3 spring.
doc had a baby boy.
Hammer-user died of thirst and left a baby behind. ramps to upstairs were wrong.
young trees to cut!
A red dragon comes!! gigantic with incredible muscles. Trouble.
cobalt dagger fractures its skull.
*iron spear* gets its spine.
27 screenfuls of RD's report. No casualties.
migrants.
sylvan traders. duskies.
demonic ambush.
a flayer siege. victory, they flee. Two got foot injuries. No-one will carry them, they not unconscious nor hungry!
4 in rest.
150 fps, 2x2 embark, 55 citizens, 17+45 animals, 3 cavern layers (0 open). 275k wealth. 1350 stones. Ramps instead of stair stack. lignite smoking outdoors.
migrants to 63.
keepers. dig reservoir. many demonic ambushes, and reannouncements of them.
Victory, lost one or two.
single dark elf bow-ambusher.
single barghest ambusher. got a spaniel.
elite manager is stuck atop wall. rescued!
woe, had no carpenter shops for many seasons.
migrants to 69.
late autumn, orcs. demonic ambushes. the gobs fight each other!!
flayer siege right after. damn void master flies over wall. Ogres with professions..
victory. lost many soldiers. Six. Cage traps did okay. 102 fps
11 in hospital.
trade: 68k for 1144 red dragon meat... but caravan can not carry it, way too heavy. Yes they can, when buy all their cages and stuff.
Year 3? winter.
tantrums.
haul the battlefield, and bury our dead.
..
better walling off for defense.
a 40+ flayer & ogre siege comes. a mighty battle! we down to 60.
8 foes remain but they are scattered. victory, 57 of us left. 56.
slay last foe, flayer stuck in dry pool.
Year 4 spring.
15 of 54 in hospital... and lye maker died of bear.
loads of miasma. 95 fps.
migrants.
Nish berserks.
cook anger-killed woodcutter with a PIKE.
Kubuk went mad. we are 60.
..
much tantrums.
a giantess comes. (lasted 8 pages)
Avuz the good berserks. we are 58.
late spring, flayer siege (4.5 pagefuls of invaders). three unlucky/morondorfs wandered out.
52 of us. 47 us. 42. flayers win.
with 14 military in hospital, we cannot win. hospital is slaughtered.
18 of us. some flayers flee. child berserk. 4 hostiles remain in area, a poor victory.
7 in rest.
chase invasion-ogres. First lizardfolk ambush... bushfire. 16 of us.
ogre architect taunts us and prevents civilians from walking to base.
water stores run out. outdoor water remains.
furnacer berserk. 11 of us. The walking wounded flee the site.
When in doubt, wall off the outside world. Or put 30 weapon traps (150-300 weapons total) in a row.