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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246627 times)

Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4335 on: December 23, 2010, 10:56:54 am »

Was his spleen actualy in his foot of is this just a slight bug feature.
The dwarf is bruising the spleen and muscle of the turkey, not his own. :P
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4336 on: December 23, 2010, 12:33:47 pm »

Upper body has the heart and lungs, lower body has all the other bits. Nice chain pants extend up and up to protect lowerbody too.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Samohan25

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4337 on: December 23, 2010, 01:10:46 pm »

Oops, my fault, the reason is I remember the kick being to the foot, it was to the lower body, I thought the chicken't spleen had been hit by a kick to the foot.

Did once have a miner moss dwarf punch a person's spleen through the skin.
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lifehole

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4338 on: December 23, 2010, 05:19:22 pm »

Why can't I breath fire playing as a Salamander?  >:(
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Kc_spot

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4339 on: December 23, 2010, 07:32:08 pm »

so... what do you just DL and play it? is DF required? because looking at the OP... I don't see whats what..
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dragonshardz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4340 on: December 23, 2010, 09:27:39 pm »

Just download and play - it includes a modifed version of DF.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4341 on: December 24, 2010, 05:29:00 am »

Why can't I breath fire playing as a Salamander?  >:(
Toady has not added a "use firebreath" command to adventurer mode. Because Toady's civs do not have firebreath. We have extra fun and bushfires in Genesis.

Just download and play - it includes a modified version of DF.
Well technically the DF program has not been modified, only the objects (plants, weapons) and creature definitions and the default graphics.
« Last Edit: December 24, 2010, 05:31:28 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4342 on: December 24, 2010, 10:52:08 am »

So... Is a balor dangerous? One is currently standing outside my door but seems content moving between two tiles forever. Nothing works currently, the only thing we have for defense is a drowning trap which isn't even properly hooked up.

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4343 on: December 24, 2010, 02:22:03 pm »

yes extremely dangerous, it comes with built in whips, alot of them, and they hit bloody hard.
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Jacos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4344 on: December 24, 2010, 03:24:33 pm »

I'm playing as an obsidian dwarf, yet all my spells are "summon food/ arrow / bolt". How do I use spells only used by one race, etc?

EDIT: As in, how do I create fireballs?
« Last Edit: December 24, 2010, 04:27:40 pm by Jacos »
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Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4345 on: December 24, 2010, 05:12:59 pm »

I'm playing as an obsidian dwarf, yet all my spells are "summon food/ arrow / bolt". How do I use spells only used by one race, etc?

EDIT: As in, how do I create fireballs?

Why can't I breath fire playing as a Salamander?  >:(
Toady has not added a "use firebreath" (or "shoot a web" or "use dragonfirebreath") command to adventurer mode. Because Toady's civs do not have firebreath. We have extra fun and bushfires in Genesis.
Spells added by Deon are the create food, create hot or cold "ball" for throwing. And plant and wood "from thin air harvesting" can be done without any plants/trees nearby.

Beer-filled Midwinter Feast to everybody!

ps. I have a new Rock Salt crystal lamp. From father-in-law who doesn't know I play Dwarf Fortress.
« Last Edit: December 24, 2010, 05:16:22 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Angel Of Death

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4346 on: December 24, 2010, 10:08:23 pm »

So... Is a balor dangerous? One is currently standing outside my door but seems content moving between two tiles forever. Nothing works currently, the only thing we have for defense is a drowning trap which isn't even properly hooked up.

I once had a balor fight a bronze collosus.

The balor melted the bronze colossus.  :o

(P.S, balors have flaming blood that will kill everything near it almost instantly. DO NOT ATTACK IN MELEE)
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Saetar33

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4347 on: December 24, 2010, 10:43:45 pm »

So... Is a balor dangerous? One is currently standing outside my door but seems content moving between two tiles forever. Nothing works currently, the only thing we have for defense is a drowning trap which isn't even properly hooked up.

I once had a balor fight a bronze collosus.

The balor melted the bronze colossus.  :o

(P.S, balors have flaming blood that will kill everything near it almost instantly. DO NOT ATTACK IN MELEE)

A persistent person could turn this to his advantage.  Anti-everything moat.  Just fill it with balor blood.  Or water contaminated with balor blood if possible, whatev.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4348 on: December 25, 2010, 02:25:26 am »

ps. I have a new Rock Salt crystal lamp. From father-in-law who doesn't know I play Dwarf Fortress.
That sounds great :). Did you make any photos?

Quote
A persistent person could turn this to his advantage.  Anti-everything moat.  Just fill it with balor blood.
Just fill it with a balor.

Actually you can still be lucky and headshot it with a masterwork weapon, but usually people melt and die horrible deaths.
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DarkSinnerzZz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4349 on: December 25, 2010, 07:38:49 am »

Why does all soldier in ALL the fortress that i go is a WRESTLER!no spearmen no swordman,THERES ONLY WRESTLER! why ?
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