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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245887 times)

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3600 on: November 12, 2010, 02:30:16 pm »

Really. Any twilight creature mound stores your items' coordinates, so you can leave them and stock them in any way you want. I usually take a few barrels and bins from a nearby fortress and arrange them in an appropriate manner.

I found that the doors vanished after I emptied them and left. Am I wrong?
Does this make them unfit for using as a sleeping location?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3601 on: November 12, 2010, 02:31:14 pm »

Really. Any twilight creature mound stores your items' coordinates, so you can leave them and stock them in any way you want. I usually take a few barrels and bins from a nearby fortress and arrange them in an appropriate manner.

I found that the doors vanished after I emptied them and left. Am I wrong?
Does this make them unfit for using as a sleeping location?
Blame DF for that, not Genesis.
But you can sleep\reside in them anyway, as everything will stay there whatsoever
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3602 on: November 12, 2010, 02:33:40 pm »

Also, it seems that when I go into a village, everyone starts trying to kill me for no reason.
......
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3603 on: November 12, 2010, 02:45:30 pm »

Huh, it may be a LOCAL_BANDITRY thing which I applied to too many nations. Gonna remove it and test.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3604 on: November 12, 2010, 02:53:28 pm »

Huh, it may be a LOCAL_BANDITRY thing which I applied to too many nations. Gonna remove it and test.
Wait a sec, looks like it was because I did the "Nord outsider" thing and spawned inside an orc village, whereas if I go into a Nord village everything is fine.
:P
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3605 on: November 12, 2010, 03:00:13 pm »

Not always. LOCAL_BANDITRY makes other villages of your nation treat you as a raiding bandit. I am going to upload 3.17b soon, but if you want to fix it yourself, just remove [LOCAL_BANDITRY] from everything in entity_default.txt but goblin and kobold entities.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3606 on: November 12, 2010, 03:03:54 pm »

Deon, why can't I attack testicles and phalluses?
That's the one single thing I've been most anxious to test in Genesis, but now.... :'(
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3607 on: November 12, 2010, 03:05:20 pm »

Because they are considered internal for those nations which have armor. Otherwise they are not protected by the said armor (df bug), and you will see hundreds of iron-clad disemboweled knights.

Animals and non-entity creatures still have them set to external, so you can bite them as much as you want.

I've also uploaded the 3.17 with a said fix to the banditry.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3608 on: November 12, 2010, 03:06:19 pm »

Because they are considered internal for those nations which have armor. Otherwise they are not protected by the said armor (df bug), and you will see hundreds of iron-clad disemboweled knights.

Animals and non-entity creatures still have them set to external, so you can bite them as much as you want.

I've also uploaded the 3.17 with a said fix to the banditry.
But I remember Toady saying that fingers and toes will be protected by their respective armor now, so why not use the same method for genitals?
It's good to read the changelog when a new version gets released, you know, Deon? :P
EDIT: Here it is
 (*)toes/fingers protected by armor
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3609 on: November 12, 2010, 03:08:15 pm »

If it's true, then I will revert the said organs to external. It's a quick fix.

I didn't have time to read it, I hurried with the update :).
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3610 on: November 12, 2010, 03:10:09 pm »

If it's true, then I will revert the said organs to external. It's a quick fix.

I didn't have time to read it, I hurried with the update :).
Hehehehe,
۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - a quick(ie) genitalia fix
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3611 on: November 12, 2010, 03:14:49 pm »

No, I think I will wait for more bugs/ideas before that.

Right now you can fix it even for an existing world. Just open your "body_faerun.txt" and replace the text under MALEGEN_PROTECTED, FEMALEGEN_PROTECTED and 2BREASTS_PROTECTED with the text from MALEGEN, FEMALEGEN and 2BREASTS.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3612 on: November 12, 2010, 03:23:05 pm »

No, I think I will wait for more bugs/ideas before that.

Right now you can fix it even for an existing world. Just open your "body_faerun.txt" and replace the text under MALEGEN_PROTECTED, FEMALEGEN_PROTECTED and 2BREASTS_PROTECTED with the text from MALEGEN, FEMALEGEN and 2BREASTS.
M'kay, thanks!
Elves! FEAR MY TEETH!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3613 on: November 12, 2010, 03:25:25 pm »

Okay, it looks like kobolds need more weapons. Before that they fared well without hammers because they simply didn't use it. But the new "patrols" code adds hammermen into patrolling groups, and they end with two shields instead.

I was a bit amused when I've met them for the first time. "Flistroris!"

What did the kobolds yell at you when they met you in their patrols?
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calrogman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3614 on: November 12, 2010, 03:31:10 pm »

What did the kobolds yell at you when they met you in their patrols?
Jeengus!
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