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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227725 times)

Miko19

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Hi, TomiTapio! The new version is awesome in many ways. I just woke up (although it's 5 PM here :/) and after I do some stuff I will continue to port genesis to 0.31.17.

See you soon, guys.
FUCK YEAH AGAIN!
I want to finally bite off a bears balls and punch him to death with 'em
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Ladde

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Oh! I just had a CTD when I was batteling a giant! darn it.
Well maybe I can construct some defenses if he comes again.
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Deon

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Yeah, I've got a lot of CtD in the new version. I am disabling TTF for now (you can still enable and use ironhand_mix for your own risk) and enabling seasonal save by default. I will upload the converted to 0.31.17 version soon. No new features yet, just a direct port with all the new additions.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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Yeah, I've got a lot of CtD in the new version. I am disabling TTF for now (you can still enable and use ironhand_mix for your own risk) and enabling seasonal save by default. I will upload the converted to 0.31.17 version soon. No new features yet, just a direct port with all the new additions.
But that means we can bite phalluses...phallusey? We can bite their dicks and balls!
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Deon

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Yes.


Also oh my god! The burrows and mounds of twilight creatures SAVE ITEM LOCATIONS!

You can now murder one evil monster and live in its mound (which usually has a table and a door) and store there all items you want without losing them!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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Yes.


Also oh my god! The burrows and mounds of twilight creatures SAVE ITEM LOCATIONS!

You can now murder one evil monster and live in its mound (which usually has a table and a door) and store there all items you want without losing them!
Maybe it's how Toady has given us a sneak-peak of the upcoming adventurer sites?  8)
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Miko19

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Also, any ETA of the 31.17-ready Genesis?
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arghy

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I noticed my caverns have been really sub standard also with really basic layouts--is it because i end the year count early? or have i just been unlucky?
It's the cavern parameters. Try this for very open, and random wateryness:
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:80]
   [CAVERN_LAYER_OPENNESS_MAX:90]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:10]
   [CAVERN_LAYER_WATER_MIN:8]
   [CAVERN_LAYER_WATER_MAX:90]
in init/world_gen.txt. I think passage density 90 is horrible.

I usually rocked this one
[CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:100]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]

Though thinking about it i usually hated the fact that there was so much rock which took up CPU if i ever mined it out so i might try 4-5 cavern layers while reducing top layers before the cavern so i have more cavern to work with. I hate the passages and find that the massive open caverns are the best.
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Dbuhos

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Heh, I'll have to sleep, I'll probably dream about DF but hey. I guess I won't have to endure the wait for genesis.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17ϟ] - now with player homes.
« Reply #3594 on: November 12, 2010, 01:44:18 pm »

3.17
- 3.17 DF 0.31.17 support, a new version's tool is incorporated in adv. crafting (replaced the old carving knife), a fix for snakes' castes.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Eagle_eye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3595 on: November 12, 2010, 01:55:30 pm »

now with player homes? really?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3596 on: November 12, 2010, 01:57:31 pm »

Really. Any twilight creature mound stores your items' coordinates, so you can leave them and stock them in any way you want. I usually take a few barrels and bins from a nearby fortress and arrange them in an appropriate manner.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3597 on: November 12, 2010, 02:01:25 pm »

OOps, I've uploaded the graphics version with a test save. It's fixed now. It just took additional space in the archive.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3598 on: November 12, 2010, 02:25:39 pm »

Uhhhh, Deon, are the villages and other somesuch supposed to be completely empty in Genesis, or it's something wrong with my game?
Also: I CAN'T BITE PEOPLE'S GENITALIA! WHY?!
« Last Edit: November 12, 2010, 02:27:32 pm by Miko19 »
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3599 on: November 12, 2010, 02:28:50 pm »

Also, Rope Reed Fiber Cloaks seem to deflect all my bronze axe slashes to the upper body and other parts....
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