Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 238 239 [240] 241 242 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245873 times)

Miko19

  • Bay Watcher
    • View Profile

Hi, TomiTapio! The new version is awesome in many ways. I just woke up (although it's 5 PM here :/) and after I do some stuff I will continue to port genesis to 0.31.17.

See you soon, guys.
FUCK YEAH AGAIN!
I want to finally bite off a bears balls and punch him to death with 'em
Logged

Ladde

  • Bay Watcher
    • View Profile

Oh! I just had a CTD when I was batteling a giant! darn it.
Well maybe I can construct some defenses if he comes again.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Yeah, I've got a lot of CtD in the new version. I am disabling TTF for now (you can still enable and use ironhand_mix for your own risk) and enabling seasonal save by default. I will upload the converted to 0.31.17 version soon. No new features yet, just a direct port with all the new additions.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

  • Bay Watcher
    • View Profile

Yeah, I've got a lot of CtD in the new version. I am disabling TTF for now (you can still enable and use ironhand_mix for your own risk) and enabling seasonal save by default. I will upload the converted to 0.31.17 version soon. No new features yet, just a direct port with all the new additions.
But that means we can bite phalluses...phallusey? We can bite their dicks and balls!
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Yes.


Also oh my god! The burrows and mounds of twilight creatures SAVE ITEM LOCATIONS!

You can now murder one evil monster and live in its mound (which usually has a table and a door) and store there all items you want without losing them!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

  • Bay Watcher
    • View Profile

Yes.


Also oh my god! The burrows and mounds of twilight creatures SAVE ITEM LOCATIONS!

You can now murder one evil monster and live in its mound (which usually has a table and a door) and store there all items you want without losing them!
Maybe it's how Toady has given us a sneak-peak of the upcoming adventurer sites?  8)
Logged

Miko19

  • Bay Watcher
    • View Profile

Also, any ETA of the 31.17-ready Genesis?
Logged

arghy

  • Bay Watcher
    • View Profile

I noticed my caverns have been really sub standard also with really basic layouts--is it because i end the year count early? or have i just been unlucky?
It's the cavern parameters. Try this for very open, and random wateryness:
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:80]
   [CAVERN_LAYER_OPENNESS_MAX:90]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:10]
   [CAVERN_LAYER_WATER_MIN:8]
   [CAVERN_LAYER_WATER_MAX:90]
in init/world_gen.txt. I think passage density 90 is horrible.

I usually rocked this one
[CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:100]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]

Though thinking about it i usually hated the fact that there was so much rock which took up CPU if i ever mined it out so i might try 4-5 cavern layers while reducing top layers before the cavern so i have more cavern to work with. I hate the passages and find that the massive open caverns are the best.
Logged

Dbuhos

  • Bay Watcher
  • Carbon Strain
    • View Profile
    • DeviantArt

Heh, I'll have to sleep, I'll probably dream about DF but hey. I guess I won't have to endure the wait for genesis.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17ϟ] - now with player homes.
« Reply #3594 on: November 12, 2010, 01:44:18 pm »

3.17
- 3.17 DF 0.31.17 support, a new version's tool is incorporated in adv. crafting (replaced the old carving knife), a fix for snakes' castes.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Eagle_eye

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3595 on: November 12, 2010, 01:55:30 pm »

now with player homes? really?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3596 on: November 12, 2010, 01:57:31 pm »

Really. Any twilight creature mound stores your items' coordinates, so you can leave them and stock them in any way you want. I usually take a few barrels and bins from a nearby fortress and arrange them in an appropriate manner.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3597 on: November 12, 2010, 02:01:25 pm »

OOps, I've uploaded the graphics version with a test save. It's fixed now. It just took additional space in the archive.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3598 on: November 12, 2010, 02:25:39 pm »

Uhhhh, Deon, are the villages and other somesuch supposed to be completely empty in Genesis, or it's something wrong with my game?
Also: I CAN'T BITE PEOPLE'S GENITALIA! WHY?!
« Last Edit: November 12, 2010, 02:27:32 pm by Miko19 »
Logged

Miko19

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17 ϟ] - now with player homes.
« Reply #3599 on: November 12, 2010, 02:28:50 pm »

Also, Rope Reed Fiber Cloaks seem to deflect all my bronze axe slashes to the upper body and other parts....
Logged
Pages: 1 ... 238 239 [240] 241 242 ... 642