Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 240 241 [242] 243 244 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245812 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3615 on: November 12, 2010, 03:31:53 pm »

Ah, it says the encounter name now. Awesome.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dmgpurity

  • Bay Watcher
  • Mew! *Boom*
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3616 on: November 12, 2010, 03:32:15 pm »

No, I think I will wait for more bugs/ideas before that.

Right now you can fix it even for an existing world. Just open your "body_faerun.txt" and replace the text under MALEGEN_PROTECTED, FEMALEGEN_PROTECTED and 2BREASTS_PROTECTED with the text from MALEGEN, FEMALEGEN and 2BREASTS.
Yay,I love the fact that aspid dwarves' teeth can inject poison, i smell gangrene of the genitalia  ;D.
Logged
My very first adventurer was beaten to death with his own sock.
Dwarf Fortress: Lead socks.

Miko19

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3617 on: November 12, 2010, 03:33:24 pm »

No, I think I will wait for more bugs/ideas before that.

Right now you can fix it even for an existing world. Just open your "body_faerun.txt" and replace the text under MALEGEN_PROTECTED, FEMALEGEN_PROTECTED and 2BREASTS_PROTECTED with the text from MALEGEN, FEMALEGEN and 2BREASTS.
Yay,I love the fact that aspid dwarves' teeth can inject poison, i smell gangrene of the genitalia  ;D.
LOL! I didn't thought of that! ROTTING PENIS TIME! Sausage?
Logged

dmgpurity

  • Bay Watcher
  • Mew! *Boom*
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3618 on: November 12, 2010, 03:35:06 pm »

LOL! I didn't thought of that! ROTTING PENIS TIME! Sausage?
I'll turn it into a snausage before long...hehe :D.
Logged
My very first adventurer was beaten to death with his own sock.
Dwarf Fortress: Lead socks.

freeformschooler

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3619 on: November 12, 2010, 03:35:50 pm »

What did the kobolds yell at you when they met you in their patrols?

"Slabadachiris!"
I was frightened at first because I'm used to seeing that screen when encountering an animal raiding party eg. Black Bear. I thought a "Slabadachiris" was a horrible demon of some sort.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3620 on: November 12, 2010, 03:36:08 pm »

Ahem, anything more to share but the rotting genitalia?

I've noticed that the ring tile has changed, and now rings look like baobabs. Hehe, I will fix it in 3.17c.

Quote
I thought a "Slabadachiris" was a horrible demon of some sort.
It was my first idea too.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dmgpurity

  • Bay Watcher
  • Mew! *Boom*
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3621 on: November 12, 2010, 03:41:33 pm »

Ahem, anything more to share but the rotting genitalia?

I've noticed that the ring tile has changed, and now rings look like baobabs. Hehe, I will fix it in 3.17c.

Quote
I thought a "Slabadachiris" was a horrible demon of some sort.
It was my first idea too.
Sorry :-[, and btw, the bite is really effective on the head, especially with poison, I bit a whole goblin fortress and suddenly got tons of messages about people dieing :o.
Logged
My very first adventurer was beaten to death with his own sock.
Dwarf Fortress: Lead socks.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3622 on: November 12, 2010, 03:43:32 pm »

Ahah, their head/throat is probably paralyzed and they are unable to breathe. Great.


I've just got a "you feel uneasy" encounter, but I see nobody. What is it? Did you have it?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dmgpurity

  • Bay Watcher
  • Mew! *Boom*
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3623 on: November 12, 2010, 03:48:46 pm »

My game crashed and I had to world gen again, while history genning, I got up to year 102 and the game suddenly shut down, it doesnt happen to the normal 31.17, why is this? Tried again while typing this, crashed again at 97 :-\.
Logged
My very first adventurer was beaten to death with his own sock.
Dwarf Fortress: Lead socks.

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3624 on: November 12, 2010, 03:49:43 pm »

Ahah, their head/throat is probably paralyzed and they are unable to breathe. Great.


I've just got a "you feel uneasy" encounter, but I see nobody. What is it? Did you have it?

I think you had a close encounter with a troll. I had one of those and then blundered into one before travelling.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3625 on: November 12, 2010, 03:58:03 pm »

Nah, I've got it a few more times, and it's a pre-encounter-encounter. So if you wait around you will be ambushed, but you have a chance to leave. It may be any encounter you would get at that place.

It may be affected by your intuition, or maybe it's random.

My game crashed and I had to world gen again, while history genning, I got up to year 102 and the game suddenly shut down, it doesnt happen to the normal 31.17, why is this? Tried again while typing this, crashed again at 97 :-\.
Yeah, I have a lot of trouble genning the world, this probably relates to a big amount of nations. However it only affects the worldgen, so after you spend your patience on the worldgen, you can play nicely.

I just generate 150 years to avoid the crashing issue. It usually starts after 150+, and I have no way to check what's going on. Obviously it has something to do with some worldgen parameters influencing each other. Maybe areas of influence for nations, maybe zones of acting for night creatures... I will report it on Mantis.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dmgpurity

  • Bay Watcher
  • Mew! *Boom*
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3626 on: November 12, 2010, 03:58:49 pm »

Nah, I've got it a few more times, and it's a pre-encounter-encounter. So if you wait around you will be ambushed, but you have a chance to leave. It may be any encounter you would get at that place.

It may be affected by your intuition, or maybe it's random.

My game crashed and I had to world gen again, while history genning, I got up to year 102 and the game suddenly shut down, it doesnt happen to the normal 31.17, why is this? Tried again while typing this, crashed again at 97 :-\.
Yeah, I have a lot of trouble genning the world, this probably relates to a big amount of nations. However it only affects the worldgen, so after you spend your patience on the worldgen, you can play nicely.

I just generate 150 years to avoid the crashing issue. It usually starts after 150+, and I have no way to check what's going on. Obviously it has something to do with some worldgen parameters influencing each other. Maybe areas of influence for nations, maybe zones of acting for night creatures... I will report it on Mantis.
Okay thanks

EDIT: Stopped at 100, works fine thanks again.
I dedicate Awetchcauntes, The Legendary Universes to you, good sir.
« Last Edit: November 12, 2010, 04:06:43 pm by dmgpurity »
Logged
My very first adventurer was beaten to death with his own sock.
Dwarf Fortress: Lead socks.

Miko19

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3627 on: November 12, 2010, 04:04:56 pm »

Ahem, anything more to share but the rotting genitalia?

I've noticed that the ring tile has changed, and now rings look like baobabs. Hehe, I will fix it in 3.17c.

Quote
I thought a "Slabadachiris" was a horrible demon of some sort.
It was my first idea too.
The tile has changed because Toady made it to support the upcoming adv mode tools!
Deon, seriously, RTFC xD
Logged

Kiktamo

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3628 on: November 12, 2010, 04:07:30 pm »

Well adventure reactions now make armor that's vanilla human sized apparently so what race would be the closest to that? Because my current keeper adventurer created a small wolf bone helm.
Logged

InsanityPrelude

  • Bay Watcher
  • O SHI--
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3629 on: November 12, 2010, 04:20:28 pm »

Is the banditry bug you fixed in vanilla DF? Not that I play adventure mode much anyway, but I don't use all of Genesis and that sounds like something worth fixing.

Also, you're not uploading raws-only versions anymore? :( 21 megabytes or more is a lot to download just for a few updates.
Logged
Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.
Pages: 1 ... 240 241 [242] 243 244 ... 642