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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229177 times)

Spaghetti

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3030 on: September 08, 2010, 11:37:17 pm »

but they make excellent targets

I would totally go for the testicles with a sword for a quick win :D

ahhh dwarf fortress makes you so distant from moral inhibitions...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3031 on: September 09, 2010, 12:48:14 am »

Ahem, it's not my problem that DF leggings somehow do not block them. I think Toady One said something about armor weirdness and it's supposed to be fixed soon in a few patches. Same for the amount of armor dwarves wear. I plan to test and fix it, but haven't done it yet.

TomiTapio: Thanks for the snakes' suggestions. I felt that there's not enough snake types too. And savage biomes need more variety anyway.

Quote from: TomiTapio
To Deon: I just put POPRATIOs into serpentfolk, made salamanders and medusas rare and put child:7 instead of 1.
Good idea, I will use it.

I will add more types of coal, Pan.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3032 on: September 09, 2010, 01:35:22 am »

Ok, this is getting silly, we really need some kind of cod piece, because them testicles are getting hurt WAY too much :o
Yeah, everybody seems to enjoy fighting with their nuts hanging out.

I assume it's to make the enemy vomit.
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3033 on: September 09, 2010, 03:49:52 am »

 The female dwarves get hurt in the breasts alot too. I assume that's also something that sticks out? (didn't see any breast injuries in vanilla and the other mods, so i think its Genesis. Correct me if I'm wrong.)
« Last Edit: September 09, 2010, 04:15:25 am by Pan »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3034 on: September 09, 2010, 03:53:03 am »

It looks like armor protects only limbs for some reason. It's the same stuff as ears on the head, or a nose.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3035 on: September 09, 2010, 04:25:34 am »

I've always sort of imagined dwarven helmets like this: http://www.freakygaming.com/gallery/game_wallpapers/world_of_warcraft/dwarf_warrior , which explains why the noses and ears are exposed (makes it easier to explain the whole 'nose chopped off when theres a helmet') .

 But breastplates exposing the breast and leggings exposing the testicles? I think they should be temporarily removed till Toady fixes it.

 (The image of dwarves (and all the other races) having their nuts hanging out ruins the image)
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3036 on: September 09, 2010, 04:35:42 am »

All I can picture now is dwarven guys using their nuts as flails and dwarven women using their breasts as shields.

Damn I love this game.
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Shaio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3037 on: September 09, 2010, 04:39:22 am »

LMFAO.

The whole concept of editing out a races geneitalia becuase they won't keep them inside there armor.

Who could be such a cruel god? 
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3038 on: September 09, 2010, 08:06:36 am »

But breastplates exposing the breast and leggings exposing the testicles? I think they should be temporarily removed till Toady fixes it.
I think we should put all of the new bits as "Internal" until Toady makes some armor behavior changes. Don't know if lowerbody's relsize=1000 should be increased when one adds more organs.

Hmmm... animals don't wear armor! So split into keep-protected genitalia and animal normal genitalia. Our dogs will teach those ogre males to wear pants!

Here's my code that I will try to use:
Spoiler (click to show/hide)

Some things from combat logs to try to visualize:
Spoiler (click to show/hide)

Bah, just realized I have to do the same to "2BREASTS". Done. Roll world, nothing  in errorlog, go adventuring, Randomness got me a red steel warhammer.
« Last Edit: September 09, 2010, 08:39:29 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3039 on: September 09, 2010, 08:33:26 am »

I've made major fixes already like goblins wearing gold and platinum items. Now I need this.. Okay.

Mind to share boa and python so I wouldn't have to decide their size and otehr stuff? I can just copy common snakes without poison, but maybe you've made something interesting? :) I've already made sprites.
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3040 on: September 09, 2010, 08:45:51 am »

I've made major fixes already like goblins wearing gold and platinum items. Now I need this.. Okay.

Mind to share boa and python so I wouldn't have to decide their size and otehr stuff? I can just copy common snakes without poison, but maybe you've made something interesting? :) I've already made sprites.

 Sweet! Now you just need to make another caste of dwarf that's black skinned and hates the muthfu*cking snakes in the muthaf*cking fort!
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3041 on: September 09, 2010, 08:47:27 am »

I've made major fixes already like goblins wearing gold and platinum items. Now I need this.. Okay.

Mind to share boa and python so I wouldn't have to decide their size and other stuff? I can just copy common snakes without poison, but maybe you've made something interesting? :) I've already made sprites.
I'll email my current raws (including MALEGEN_PROTECTED), the new critters are in creature_custom_tt.

(Steel dwarf adventurer's hammer tore elephant's brain twice, but the elephant still lives. Hmm.)

ps. What's the following? Is it something that should be deleted as obsolete?
Code: [Select]
inorganic_stone_trap
[OBJECT:INORGANIC]
[INORGANIC:GAS_SPORE_DROP]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen toxis spores][DISPLAY_COLOR:7:7:1][TILE:'*']

Sweet! Now you just need to make another caste of dwarf that's black skinned and hates the muthfu*cking snakes in the muthaf*cking fort!
Wait until the pet Boas the migrants come with start to making many offspring... more fun than a binful of ferrets!
« Last Edit: September 09, 2010, 09:02:09 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3042 on: September 09, 2010, 09:07:51 am »

I hate ferrets.
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Spaghetti

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3043 on: September 09, 2010, 01:09:21 pm »

or you could make their nuts made out of steel

balls of steel!

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Tormy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3044 on: September 09, 2010, 01:37:06 pm »

or you could make their nuts made out of steel

balls of steel!

Perhaps Deon should add a new megabeast - Duke Nukem  :D
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