late spring, year 4, a big flayer siege!
one macelord, one spearmaster, one gith, 4+ fleshwarper, 1 archmaster, 2 Void Masters, raptors, giant lions, lions.
civilians to big cabin. three squads versus monster army!
a goblin bowsquad!
we will die. (4 screenfuls of invaders.)
Vesuri bowdwarf is first to fall.
8 dw dead, 32 left.
squad 4, melee noskills.
The siege is over!!! 16 hostiles still roam.
we 31 still live! Grand victory!!
13 in hospital.
Healthcare month. Military promotions. (view and rename in Dwarf Therapist)
Year 4 summer.
half the workshops burned away. this time make them from non-military metals.
the doctors work, and only 5 in rest now. one legs-crippled, one grasp-poorly.
Öljy the bowlord sets broken bones.
95-105 fps, 3x3 embark, 31 citizens, 2+38 animals, 3 cavern layers (0 opened). 114k wealth. 0 stones. never-dig. 2nd siege defeated.
all cages have burned, except the puppy-storage??
only 2 in hospital, good work.
Had only two tantrums, during battle.
burials.
build wells 2 and 3, had lost well 2 to the fires.
tame 3 turkeys.
make bronze daggers.
should melt enemy weapons.
late summer, sylvans. ezras.
have a military drill, armors on.
wolves bother us. Whoa, a lizardfolk ambush!
recruit-shrink died. bah, medusas and salamanders.
11 in hospital.
a hammergoblin ambush! 3 died. keeper caravan comes. Lost 3 more!!! elite damn goblins! Lost many more.
20 dw left, 14 in bed, 6 able... 1 war animal left.
3 barghest hammerers still out there.
the best soldier Kello mile (mil-elite) was killed.
Pasuuna died. 3 gobs come to the settlement. 17 dw left, 4 able.
Year 4 autumn. 3 gobs wait near hospital...
victory! with caravan guard and hospital's cage trap.
13 of 17 in rest.
..(session break)
merge two hospital zones into one. Try to get less injured ones out of beds.
Force Öljy Bowlord to diagnose people, soldier-legend or not. 10 in rest.
There's a Keeper fisherman hanging around. Our leader is resting.
Many bulldogs grow up and get trained.
No autumn migrants.. 9 of 17 in rest.
Do more zero-skill doctoring.
late autumn, duskies. home caravan,
speargoblin ambush.
hammer and macegoblins.
lost three dwarves... more lost. 12 of us left, with 3 able.
war hammers smashed goblin heads!
Year 4 winter.
Haarniska tries to start a party. 4 able.
88 fps, 3x3 embark, 12 citizens, 4+23 animals, 3 cavern layers (0 opened). 115k wealth. 0 stones. never-dig. 3 caravans. too strong goblins.
7 of 12 in rest, good suturing!
Hooray, only 4 resting! caravans try to leave.
Change uniform: two chain mails, and must have AXE. only have 10 mail, not enough. 2 in rest.
Magic statue smashes loom. Kills bulldog. Grumpy commander has two fits.
Smash one of the two statues. Hospital's cage or other caught the other!
only the leg-cripple in rest, we have recovered!
Two mastiffs have grown up.
Change uniform, not enough axes.
Oh wow, Kanjoni's broken ankle is better and he's out and about!
later winter, ezras come. Nords too. trade some. sylvans come.
A FLAYER SIEGE. from north and south. we'll fight among the trees of the east section, let the caravans show their skills first.
(7 screenfuls of invaders; flayers, giant felines, 3 dragon raptors and 31 UNICORNS. (psionic powers let them control GOOD animals too) )
Dragonfire x20, Void masters...
One dwarf left, Lamppu, and she has zero kills ever, not even a turkey.
About 90 (5 x 18) invaders left.
Stand inside the hospital, away from the horde. Nap. Die. The Inkyslings settlement is no more.
Here's the region-zip, for Legends, Adventuring!, and reclaiming by digging dwarves. (large, 22 MB)