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What level of fantasy elements should the game include?

None at all. Just humans doing human stuff.
Some fantastical creatures, but just humans.
Fantastical creatures, wizards, the whole nine yards.

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Author Topic: TRIBES 2 - A Whole New World - YEAR EIGHT RESULTS UP  (Read 11674 times)

Maldevious

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Re: TRIBES 2 - A Whole New World
« Reply #15 on: March 10, 2010, 01:41:48 pm »

Sounds good for the most part, Haika. No giant sandworms, but the other wildlife is good. All I need is a tribe name for you, and be thinking about your goals for year one while others post info about their tribe.
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Faden

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Re: TRIBES 2 - A Whole New World
« Reply #16 on: March 10, 2010, 01:55:49 pm »

The Hesperida

The Hesperida are farmers and hunters. They live on top of a hill, there is a river below. The area is fairly heavily wooded, but the Hesperida have made a large clearing for their crops. They have two harvests per year, the crops planted in spring are harvested in the summer, and the crops planted in summer are harvested in the fall. Most of the crop is dried so that it will not rot. In the winter, the men go hunting while the women clean the furs and make them into clothing.

The Hesperida use wooden bows and bone knives both for hunting; wooden bows and polearms (adapted from farm tools) for war. They wear layers of toughened leather for armor.

Wooden and bone crafts are the most common, with either hunt or harvest related engravings. Their huts have low ceilings, most daily activities take place outside.

The harvest is central to village life and everyone participates in the planting, tending, and harvesting. Therefore, it is not surprising that their main deity is a goddess of the harvest, a mouse with grains in place of fur, Issa. The gods that complement the harvest include the god of the sun, a robin with the sun on his chest, Etti; and the god of the rain, a carp that swims in the sky, Orru. The god of both war and the hunt is Acci, a wolf with daggers for teeth. They are open to other religions, but these are their main deities.

Year One Goals
Capture and tame local wildlife, preferably young, preferably of a species that can be used as a beast of burden. (Priority)
Create bone + wood crafts for trade
Tend farm/hunt

Haika

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Re: TRIBES 2 - A Whole New World
« Reply #17 on: March 10, 2010, 03:29:25 pm »

I shall dub my civ, the Na'ilah - "Acquirer, obtainer, one who succeeds"

Arabic female name list, ftw.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
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Jetsquirrel

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Re: TRIBES 2 - A Whole New World
« Reply #18 on: March 10, 2010, 03:33:11 pm »

The Xio'Vi

The Xio'Vi are a race of hunters and scavengers. They live in Dense jungles where light only shines sometimes, there is also a nearby river for fishing or other purposes. They use Dart weapons and claw like weapons, and ride somestimes beetles or gaint flyign insects. They live in houses made of wood,dirt and leaves, they are stealthy and not war-like but they will fight if needed. They are mid-sized and have red glowing eyes, they are dark due to the lack of light and have adapted hand and feet to climb trees better. They look like murlocs but bigger.

Goals.
-Find some sneaky but tamable beast
-Start piling up food
-Gather herb or plants to make a paralyzing pioson

100killer9

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Re: TRIBES 2 - A Whole New World
« Reply #19 on: March 10, 2010, 04:59:09 pm »

In.
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tombthedwarf

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Re: TRIBES 2 - A Whole New World
« Reply #20 on: March 10, 2010, 05:23:26 pm »

waiting to play! >:((damn work/school schedule)
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Maldevious

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Re: TRIBES 2 - A Whole New World
« Reply #21 on: March 10, 2010, 05:57:35 pm »

tombthedwarf - Should I add you to the waiting list?
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tombthedwarf

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Re: TRIBES 2 - A Whole New World
« Reply #22 on: March 10, 2010, 06:13:28 pm »

tombthedwarf - Should I add you to the waiting list?

yup, the player list is full after all.

though if you would bend the pre-set rules: I would like to play this one.
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

Heron TSG

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Re: TRIBES 2 - A Whole New World
« Reply #23 on: March 10, 2010, 09:47:30 pm »

Name - Gerbjorn

People's Characteristics - A bit short, but otherwise very humanoid. Skin colors range from white to ruddy to tan, suitable for their high latitude climate.

Habitat - A clear-cut section of temperate forest, with a river running throughout.

Temperament - Quick to anger, and also to forgiveness.

Fooding - Hunting comprises a large part of the food supply, but cleared woodland is converted to farmland.

Pastimes - Playing a form of jousting without horses. Opponents run at each other unarmed, hoping to knock the other to the ground. Grabbing is forbidden, and those who break this rule have a finger removed.

Deities - We in the North have enough to worry about without gods, thank you very much.
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Est Sularus Oth Mithas
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evilcherry

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Re: TRIBES 2 - A Whole New World
« Reply #24 on: March 11, 2010, 04:56:33 am »

Tribe: Frihkann

Physical Characteristics: Brown-skinned, middle in build, With European facial features. They have dark eyes.

Habitat: A village located on the mouth of a minor river which runs through a forest. The sea is one the east side. Predominantly uses wood and clay for building, with stone only reserved for the most important ones.

Production and Commerce: Fishing remains the most important food source. This is supplanted with some farming of grains and gourds. Being a maritime tribe, they are good shipbuilders and have already invented the sail. They are also good pottery makers; large items are made mostly for holding water on the sea.

Religion and Administration: The main god is Tiraqnnadag (As in Frihkonn which is the name of the language, the Q is silent, and g after vowel denotes nasalization), who is the god of sea and the east. The sea is so influential that even the sun (Tiraqnnadig) or the King (Firaqnna) is a derivative of the name. In fact, "King" is a misnomer, since he is a god-king, or an avatar of the god Tiragnnadag. The society is arranged along these lines, in which religion takes dominance. Notable is burial, in which tiny sailboats are made so that the deceased can go back to the sea.

Pastimes: It goes without saying that their pastime involves the sea. Shooting targets on the sea, or wrestling on a platform on the sea is a major sport. The time left will be dedicated to pleasing their god-king.

Y1: Explore!
(I assume that gathering is a mundane job which does not need human intervention right?)

Maldevious

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Re: TRIBES 2 - A Whole New World
« Reply #25 on: March 11, 2010, 08:21:49 am »

tombthedwarf - I put you on the waiting list at #1, as I'd rather not go over 8 players.

evilcherry - Gathering/hunting/farming/however your tribe gets food at first needs to be a goal to begin with. Perhaps after enough advances in your food obtaining techniques you won't need to spend a goal on it (once farms are good enough, fishing techniques improve, or hunting technology advances), but for now it is a perilous task that can go well or poorly.
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Maldevious

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Re: TRIBES 2 - A Whole New World
« Reply #26 on: March 11, 2010, 08:38:40 am »

So far, I have tribes for five players (still waiting on Lidhuin, Acanthus117, and 100Killer9). Also waiting for first year goals from Barbarossa and Hiaka. I've done a few rolls, and some tribes are having a tough go, while others are cruising along nicely. For my own purposes, any items will be stored in units of one year (so if you make crafts for trading, one year will get you one unit to work with).
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Heron TSG

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Re: TRIBES 2 - A Whole New World
« Reply #27 on: March 11, 2010, 09:02:39 am »

Okay, 4 goals.

*Send off a hunting band to go hunt and find berries.
*Use wood to build shelters. Any left over will build a storage shack.
*Clear some woodland
*Plow/plant woodland with any berries found in the woods.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Haika

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Re: TRIBES 2 - A Whole New World
« Reply #28 on: March 11, 2010, 10:56:08 am »

Year 1 Na'ilah goals:

1. Domesticate some sort of large desert mammal, like Camels for meat, milk(therefore cheese and butter), hide, bones, fat(candles and the like), transportation, and even pets to an extent. [first part of this should be a steady source of food however]
2. Build some sort of shelter, possibly adobe or clay homes.
3. Submit an offering to the sun goddess, in the hopes that this year's summer is mild.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Lidhuin

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Re: TRIBES 2 - A Whole New World
« Reply #29 on: March 11, 2010, 11:14:44 am »

The Peoples of Cyprinus
They are a scattered into four smaller groups of about 40-60 adults each, loosely bonded together by tradition. The tradition is that upon reaching adulthood, the children of each group pool together for a week of revelry. After the week has passed, during which time everyone else celebrates the feast of the summer solstice, the children become part of another group (It is taboo for children to return to the group they grew up with). They will then only see their parents during summer solstice for the rest of their lives.

Habitat
They live in forested highlands bordering a vast teeming ocean. The area is known as The Crystal Ponds and sees mild winters with snow, as well as mild summers, so it feels mild to cold year round, never really getting warm except in the mid of summer. Small streams and brooks pass down the tallest mountain, with minor waterfalls along the way. Trees and vegetation become scarce uphill, but are more abundant near the coast. The name stems from small ponds that fill up during the spring and evaporate during the summer. The salts left behind by the evaporating waters, carried from the mountains, leave breathtaking beautiful pillars of crystalline salt. These pillars are considered sacred by the Peoples of Cyprinus. The pillars usually fall apart in late autumn, early winter or next year again.

Culture
The Peoples of Cyprinus are a hardy bunch, very much into pretty stones and the sea. As such, their primary occupation lies in the craft of simple rings, amulets, bracelets and adornments to be worn by themselves and their friends and allies.

To court, both must present each other with at least three pieces of what they consider their best craft in recent times. Similarly, they apply this in close friendships, where gem bonds are formed by halving a precious stone and setting in two or more pieces of jewelry, which is then given to each member of the bond. This is equivalent to a blood bond. Between regular friends, a single piece of jewelry or two is enough, so long as they do not share any precious stones (if they do, it would be a blood bond and would be much deeper than a regular friendship).

They tend to live in simple caves, sheltering themselves from the harsh weathers in this manner. The caves are usually formed by erosive forces, but are occasionally the old homes of wild animals.

Motivations
While venerating the spirits of the earth, the people have had few aspirations until now. As their will, I vision a day where they shall sail upon the open seas in sturdy vessels, to take them to foreign shores, both near and far. To this end, their numbers must grow and they must learn new skills and so it begins for the people of Cyprinus.

First goals of the Cyprinus Peoples

1: The four tribes see the sea before them as a great source of sustenance. Though they cannot reach out far enough, that will come later. For now, they must ensure they can be fed all year round, by catching fish in the streams and the oceans, as well as collecting mollusks and oysters. Though the mollusks and oysters can be collected with ease, the goal is to eventually become great fishermen and to this end, the four tribes of the Cyprinus must fashion simple spears with which to catch the slippery, larger fish. They will feast upon the sustenance of the waters!

2: Further inland comes the realization that while fishery may bring them great boon, the land itself offers to them much in terms of food. However, there is no desire to hunt the great animals of the land (yet) and so, the goal becomes to collect the fruits of the land. More than just that, the tribes realize that to truly reach a level of decadence enjoyed only by the greatest of men, they must find something to accentuate the flavours of their caught fishes. They will forage for spices in the highlands!

3: Some of the more inventine members see the efforts of their fisheries and find them... lacking. They should like to find themselves further out at sea where clearly, the fish too must be larger. To get there, they must learn to float in a manner never done before. Having seen many logs float on their own accord, the goal is clear, but the means to reach it is not. They must find someway to carve out a decent vessel out of logs. Before they can do so, they must have good access to logs. They shall find ways to bring down the majestic trees of the highlands for their own benefit!

With these three main goals in mind, the Peoples of Cyprinus set out to make a living off the vast, fertile lands before them.

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