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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94819 times)

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #390 on: June 16, 2010, 02:12:54 pm »

My projected resources last turn and the resources I actually have aren't the same (e.g. I expected 6 food but I have 2). Where did I make mistakes?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #391 on: June 16, 2010, 03:04:15 pm »

Where did I make mistakes?
In your assumption that it's your mistake. :P Seems I forgot to update your granary and wool. Should indeed be 6 food, and 1 wool. The rest should be correct.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #392 on: June 16, 2010, 03:42:32 pm »

Hmmm, yep, yep. It seems I forgot about my Deep Mine and forgot to change resources when I switched out of pasture spamming. Thanks!
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #393 on: June 16, 2010, 03:49:41 pm »

Man, those random event tables like me. :P

You might want to double check my food and money; they're a bit higher than I predicted. Also, would 954 "extra" population round up to a full extra labor unit, rather than down to 9 labor pool points?

Any chance of seeing a ship's stats before it's built, or do we have to learn through experience?

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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #394 on: June 16, 2010, 04:09:21 pm »

I think when Knight Otu says horse farms and pastures can't be improved to give more than one animal, he means mills can't improve animal production.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #395 on: June 16, 2010, 05:48:15 pm »

Quote
Was the part about "horse farms can never be improved to produce more than 1 horse" referring to researching extra-efficient horse farms, or trying to say you can't use mills to get extra animals?
SOLUTION: BUILD WINDMILL WITH GIANT DONGS FOR ARMS. IMPREGNATE HORSES FASTER. PROFIT.
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #396 on: June 16, 2010, 07:14:13 pm »

Quote
Was the part about "horse farms can never be improved to produce more than 1 horse" referring to researching extra-efficient horse farms, or trying to say you can't use mills to get extra animals?
SOLUTION: BUILD WINDMILL WITH GIANT DONGS FOR ARMS. IMPREGNATE HORSES FASTER. PROFIT.

Why did that make me laugh so much?


Also, RP posted. Haven't proofread it yet, and probably won't before the next turn.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #397 on: June 17, 2010, 04:23:19 am »

My turn assumes I am indeed owed an extra labor; will fix if incorrect, but just drop shield production if you want to do the turn now. (doubtful, but I can hope :D)


In any case, I'm not sure I want to see Cheddarius' industrial revolution. Though that would certainly be a more ingenious combination of two techs than I'd have expected.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #398 on: June 17, 2010, 06:47:00 am »

Man, those random event tables like me. :P
For now. And your exploration rolls haven't been quite that good.

You might want to double check my food and money; they're a bit higher than I predicted. Also, would 954 "extra" population round up to a full extra labor unit, rather than down to 9 labor pool points?
Money should be correct. Food is 1 too high, true. Labor should be 16+2, +1 for filling the labor pool, so 19 labor is correct (should be 3/10 in the labor pool rather than 2/10 though).

Any chance of seeing a ship's stats before it's built, or do we have to learn through experience?
Small warships have a base <A2/D3/H15/S5/> before the "seaworthy" modifiers.

How do mills interact with improvements that produce "X or Y" and resources that produce "+1 X or +Y money"? If you have a watermill on a hunting camp, for instance, can the mill produce +1 leather if the camp is producing +1 food that turn, or does the "already produced" part mean it only works if the tile is already producing it that turn?

In a vaguely similar vein, would using a mill while producing money from a valuable metal mine produce +1 Money, or would it double the money production from the resource?
The mills can only add resources that are added during that turn. When working a hunted forest, if you don't produce the leather, the mill can't improve that leather production. You can't choose money as the resource to be improved.

Would a beast pen produce an elephant and a half, or an extra half-elephant?

How would it interact with a pasture producing +1 animal at the cost of food- would you get +2 animal and 1 less food, or would it cost an extra food?
Not applicable. Animal production can't be improved by mills, which I'll make more clear in the rules posts.

Was the part about "horse farms can never be improved to produce more than 1 horse" referring to researching extra-efficient horse farms, or trying to say you can't use mills to get extra animals?
You can't use mills to get extra animals. Research may be able to uncover more efficient farms which you'd then build over existing farms, similar to mines and deep mines.

Do players who ask difficult and complicated questions about things they don't even have the technology to pull off annoy you?
He he he...
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #399 on: June 17, 2010, 03:03:04 pm »

Alright, extra labor removed as well as, uh, fairly numerous errors corrected. Should have proofread that better. :o
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #400 on: June 19, 2010, 11:19:21 am »

Soooo...
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #401 on: June 20, 2010, 04:23:52 pm »

Almost there. There is also some decision-making pending that could impact the way the turn goes.

Edit: Turn's up, mostly. There's a drake combat to be resolved.
« Last Edit: June 20, 2010, 05:01:09 pm by Knight Otu »
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #402 on: June 21, 2010, 11:39:00 pm »

I think you skipped the half-elephant I made last turn, though I'm not sure.

Also, can I use gold as a replacement for stone with that unknown idols structure?

Also also, how much freedom will I have with actions involving blessed obsidian? Should I just ask when the need arises?

Also also also, do quarries have an equivalent to deep mines?
« Last Edit: June 21, 2010, 11:41:57 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #403 on: June 22, 2010, 06:36:41 am »

I think you skipped the half-elephant I made last turn, though I'm not sure.
Looks like it. I'll add it.
Also, can I use gold as a replacement for stone with that unknown idols structure?
No. Unless something allows otherwise, only the stated resources can be used.
Also also, how much freedom will I have with actions involving blessed obsidian? Should I just ask when the need arises?
Depends. Blessed obsidian is a magic resource, and as such is mostly used for magic actions and structures, rather than building mundane structures.
Also also also, do quarries have an equivalent to deep mines?
Well, not yet.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #404 on: June 22, 2010, 07:53:58 am »

What techs would taming and riding drakes require?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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