Next, I'll meditate on my knowledge of Necromancy and try to figure out a more effective spell for damaging demons.
You attempt to create a spell to battle demons with (4+2) in which you determine that demons, being a manifestation of a corrupted soul, could be effected by specialized necromancy even if they are resistant to normal necromancy. (Luck 1) With your basic skills and a lack of any test subjects however, you are unable to develop anything new.
+1 to NecromancyNow for another very bad idea: I order my minions to pick up the book while I copy the odd sigil onto my zombie's forehead. If nothing happens I start reading the evil book of evil.
You notice you have a distinct lack of anything to craft the sigil with. (6) You decide to try and use your own blood, and lacking a sharp object bite your finger
really hard. Some blood spills out and you draw the sigil on your zombie, which doesn't seem to have any effect. You decide to start reading the book. (4) You page through the tome which is filled with an odd language you have never learned, but can somehow understand. The magic of the book imprints a necromantic spell in your mind. As you finish reading you feel altered in an eerie way, and you also notice your shoes no longer fit.
+4 to Necromancy
New Spell: Bind WraithI heal me and Marcus with an empowered Earthen Heal. I then grab one bottle of distilled water from Nirur Torir for future experiments.
You focus on gaining healing earth energy (1+3) and start healing yourself. (Luck 5) You completely heal your wounds.
+2 to ElementalismDo a really weak ice spell to attempt to learn fire magic elementalism.
You try to learn fire magic as an inverse of ice magic, (6+2) barely lowering the temperature by anything. (Luck 3) You don't seem to learn anything about fire magic.
+1 to ElementalismCrush the four bones, mix with vinegar to create a jelly, then suspend the skull inside the jelly, and sprinkle holy water on it, in an attempt to create a holy-gell cube creature.
Could one of you holy/healing people try and add some life-energy to this?
You grind the bones in your mortar and work on extracting the base compounds. (4+2) You create a gelatin mixture and suspend the skull inside it, then use holy water in the creation process. (Luck 4) You create a cube of holy-flavored powdered bone slime.
+3 to AlchemyOoh, looting, good plan.
I do that ^.
You look around at other warriors who fell to your fate but were unlucky enough to be rescued, and scavenge their remains looking for anything useful. (Luck 2+1)You end up finding a hand crossbow with several bolts, a healing salve, and a mundane brass clip.
Attempt to add life to the jelly creature, like how I did with my golem.
Command my golem to search the corpses for anything useful.
You focus on adding life to the creature, (5+3) pouring life energy into it, (Luck 4) successfully animating the... thing, whatever it is.
+3 to HealingFine, I loot ze bodies!
You scavenge the corpses and hit the motherlode. (Luck 6+1) You find a scimitar made of a strange silvery metal, a reinforced skullcap, some sturdy boots, a magical ring, three healing salves and an unidentified potion, and a worn map detailing what appears to be the surrounding area after the demonic invasion, ranging from Almar's Keep to the Spires of Hell, and from the ocean to the Wastelands. Several points of interest are in the map, including the tower of Kicen the Fell Archmage, a cave labeled "Juggernaught's Lair", a small cave labeled "Refugees", a dead tree labeled "Sanguisuge" as well as several more caves, buildings and other locations of interest that dot the landscape.
Kin's stone spirit heals Marcus, (1+1) but it's spell is weak and fizzles.
Ched's golem looks over the corpses (Luck 5+1), finding a lot of useful equipment including a magical staff, a silver wand, a tin of rare dried herbs, two healing salves, one potion he identifies as distilled ether, several bound scrolls and a book titled "Breaking the Limits of Mind & Body".
The animated gelatin wobbles.
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Status:Healthy
Skills:12/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
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Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
10 Bottles of Distilled Water
Companions:2 Skeletons
Status:Healthy
Skills:0/40 Expert Elementalist
11/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
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Chill
Frost
Thaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Lightly Wounded
Glass Shards in Hand
Skills:1/40 Expert Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Half-Empty Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
1 Vial of Holy Water
Mangled Heart
Burnt Small Book “Survivalist's Field Guide”
Followers:Animated Gelatin
Status:Arms:
Runes of PowerSkills:14/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
2/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Earth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Hoofed FeetSkills:12/20 Skilled Runecrafter
4/20 Skilled Summoner
9/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
Rune Link (Var)
-----
Conjure Food & Water
Summon Quasit
Dismiss Summon
-----
Animate Remains
Bind Wraith
Equipment:Oak StaffCotton Shirt
Cotton Pants
-----
Leather Shoes
Chisel
Mallet
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Wright
Zombie
Status:Lightly Wounded
Light Bleeding
Skills:7/20 Skilled Scholar
6/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force Bolt
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordForce Daggers
Reinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearForce DaggerBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:21/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
Remove Curse
Protect
Hasten
-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Gnarled StaffSilver Wand
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
2 Healing Salves
Scroll of Bless
Scroll of Increase Defense
Scroll of Restoration
Compact Tome "Breaking the Limits of Mind & Body"
Followers:Flesh Golem
Status:Healthy
Skills:0/20 Skilled Elementalism
0/10 Novice Axeman
0/10 Novice Runecrafter
Spells:Drown
Spring
Mist
-----
Rune of Harm
Equipment:Heavy VoulgeHand Crossbow- 6 small crossbow bolts
Leather BrigandineLeather TrousersLeather Boots-----
Bone KnifeHealing Salve
Brass Clip