Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42] 43 44 ... 120

Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230306 times)

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #615 on: July 04, 2010, 02:15:09 pm »

Why didn't my golem do anything?
Logged

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #616 on: July 04, 2010, 02:37:49 pm »

I heal me and Marcus with an empowered Earthen Heal. I then grab one bottle of distilled water from Nirur Torir for future experiments.
Logged

Interactive signature (experimental). Refresh page to update image.

Virroken

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #617 on: July 04, 2010, 07:10:39 pm »

Do a really weak ice spell to attempt to learn fire magic elementalism.
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #618 on: July 04, 2010, 07:23:56 pm »

Why didn't my golem do anything?
Oh woops, I forgot about him. I'll retcon the turn.
Logged
The end of the world is more fun then I expected.

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #619 on: July 05, 2010, 02:13:28 am »

okay, practice tossing a lot of small fireballs rapidly.
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

kilakan

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #620 on: July 05, 2010, 05:52:22 am »

Crush the four bones, mix with vinegar to create a jelly, then suspend the skull inside the jelly, and sprinkle holy water on it, in an attempt to create a holy-gell cube creature.
Could one of you holy/healing people try and add some life-energy to this?
« Last Edit: July 05, 2010, 06:55:26 am by kilakan »
Logged
Nom nom nom

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #621 on: July 05, 2010, 06:09:03 am »

'Ey, Cheddy, can ye heal me?

Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #622 on: July 05, 2010, 08:42:47 am »

I am disturbed by the lack of looting. What's wrong with you people?!?
Logged
The end of the world is more fun then I expected.

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #623 on: July 05, 2010, 09:17:46 am »

Wait, we can loot "ourselves"? They didn't dissapear or anything like that? Does that mean they have exactly the same equipment as we had when they emerged?

Hmm, might change my action depending on your answer.
Logged

Interactive signature (experimental). Refresh page to update image.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #624 on: July 05, 2010, 09:33:29 am »

I'm looting! And I'm guessing our copies had similar equipment to us, but more evil. Somehow.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #625 on: July 05, 2010, 09:38:54 am »

Wait, we can loot "ourselves"? They didn't dissapear or anything like that?

No, they did disappear, but when the mirror shattered I dumped several dozen corpses directly in front of you, and only Kilakan paid them any mind (even then he was only interested in the bones).

I'm looting!

Yes, you are. Good job.
Logged
The end of the world is more fun then I expected.

sir diesalot

  • Bay Watcher
  • WAIT IT'S A NINE!
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #626 on: July 05, 2010, 12:47:40 pm »

Ooh, looting, good plan.

I do that ^.
Logged
NOT THE BEES!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #627 on: July 05, 2010, 02:03:42 pm »

'Ey, Cheddy, can ye heal me?
Hrrrrmmmmm, you're only lightly wounded and RNG said I should do more variety. So maybe next turn.

Attempt to add life to the jelly creature, like how I did with my golem.
Command my golem to search the corpses for anything useful.
Logged

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Arcanum Octet II: Looting and Learning [Turn 28]
« Reply #628 on: July 05, 2010, 10:28:34 pm »

Fine, I loot ze bodies!
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: Was that supposed to happen? [Turn 29]
« Reply #629 on: July 07, 2010, 06:04:15 pm »

Next, I'll meditate on my knowledge of Necromancy and try to figure out a more effective spell for damaging demons.
You attempt to create a spell to battle demons with (4+2) in which you determine that demons, being a manifestation of a corrupted soul, could be effected by specialized necromancy even if they are resistant to normal necromancy. (Luck 1) With your basic skills and a lack of any test subjects however, you are unable to develop anything new.

+1 to Necromancy


Now for another very bad idea: I order my minions to pick up the book while I copy the odd sigil onto my zombie's forehead. If nothing happens I start reading the evil book of evil.

You notice you have a distinct lack of anything to craft the sigil with. (6) You decide to try and use your own blood, and lacking a sharp object bite your finger really hard. Some blood spills out and you draw the sigil on your zombie, which doesn't seem to have any effect. You decide to start reading the book. (4) You page through the tome which is filled with an odd language you have never learned, but can somehow understand. The magic of the book imprints a necromantic spell in your mind. As you finish reading you feel altered in an eerie way, and you also notice your shoes no longer fit.

+4 to Necromancy
New Spell: Bind Wraith


I heal me and Marcus with an empowered Earthen Heal. I then grab one bottle of distilled water from Nirur Torir for future experiments.
You focus on gaining healing earth energy (1+3) and start healing yourself. (Luck 5) You completely heal your wounds.

+2 to Elementalism


Do a really weak ice spell to attempt to learn fire magic elementalism.

You try to learn fire magic as an inverse of ice magic, (6+2) barely lowering the temperature by anything. (Luck 3) You don't seem to learn anything about fire magic.

+1 to Elementalism


Crush the four bones, mix with vinegar to create a jelly, then suspend the skull inside the jelly, and sprinkle holy water on it, in an attempt to create a holy-gell cube creature.
Could one of you holy/healing people try and add some life-energy to this?
You grind the bones in your mortar and work on extracting the base compounds. (4+2) You create a gelatin mixture and suspend the skull inside it, then use holy water in the creation process. (Luck 4) You create a cube of holy-flavored powdered bone slime.

+3 to Alchemy

Ooh, looting, good plan.

I do that ^.
You look around at other warriors who fell to your fate but were unlucky enough to be rescued, and scavenge their remains looking for anything useful. (Luck 2+1)You end up finding a hand crossbow with several bolts, a healing salve, and a mundane brass clip.

Attempt to add life to the jelly creature, like how I did with my golem.
Command my golem to search the corpses for anything useful.
You focus on adding life to the creature, (5+3) pouring life energy into it, (Luck 4) successfully animating the... thing, whatever it is.

+3 to Healing

Fine, I loot ze bodies!

You scavenge the corpses and hit the motherlode. (Luck 6+1) You find a scimitar made of a strange silvery metal, a reinforced skullcap, some sturdy boots, a magical ring, three healing salves and an unidentified potion, and a worn map detailing what appears to be the surrounding area after the demonic invasion, ranging from Almar's Keep to the Spires of Hell, and from the ocean to the Wastelands. Several points of interest are in the map, including the tower of Kicen the Fell Archmage, a cave labeled "Juggernaught's Lair", a small cave labeled "Refugees", a dead tree labeled "Sanguisuge" as well as several more caves, buildings and other locations of interest that dot the landscape.

Kin's stone spirit heals Marcus, (1+1) but it's spell is weak and fizzles.

Ched's golem looks over the corpses (Luck 5+1), finding a lot of useful equipment including a magical staff, a silver wand, a tin of rare dried herbs, two healing salves, one potion he identifies as distilled ether, several bound scrolls and a book titled "Breaking the Limits of Mind & Body".

The animated gelatin wobbles.

-----


Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
« Last Edit: July 07, 2010, 08:23:44 pm by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.
Pages: 1 ... 40 41 [42] 43 44 ... 120