Remove metal from hand. Dump broken dagger on floor.
You scrutinize your hand (5) and carefully remove the shards of dagger from your skin, (Luck 5) removing any trace of ever having a broken blade in your hand.
+4 to Medicine.Nirur did tend to create other problems he had to deal with... like zombies of his former friends.
I search the town for something resembling a library.
You wander around the halls looking for some sort of room housing volumes of books. (Luck 6) You don't manage to find any sort of public library, but you do find a small study with several books that seem to pertain mostly to history. At the center of the room there is a beautiful mahogany desk that draws your eye. Ontop the desk there are several papers (Luck 5) but what really draws your interest is a aura of great power - and great evil - radiating from it.
examine the mirror, if it is movable and inactive, take it, if it is broken collect a shard of glass. If it is active, and dangerous looking, smash it.
You look at the mirror. It is quite large, spanning the whole room, and thus quite immobile. You see no reflection of yourself when you look at it, but a feeling of unease overcomes you, and you know the mirror is very much still active. (Luck 6) You decide to break the mirror and smash it, but lacking any blunt weapons punch it instead, cutting open your hand and sending shards of glass everywhere. (Luck 4) A swirling mist covers the room for several minutes after this, and when it fades away you see the remains of many humans and animals lying scattered on the ground. Most are long dead and skeletal, but one seems to have been absorbed by the mirror recently enough that he is still alive, though he seems to currently be sleeping.
I try to teach summoning magic to anybody who is interested. Summoning + Alchemy = Fun! (I don't think I can learn how to summon herb x without having studied it, but you should be able to summon one with a basic understanding of summoning and knowledge of the herb.)
You yell loudly "Class starts in 5 minutes" and proceed to the corner of the room. (1+2) you begin thinking of how to teach summoning to your students, (Luck 3) but have some difficulty putting the concepts into words.
+1 to SummoningI order my golem to maul some hobos or something and heal and/or augment itself.
I attempt to heal both Nirur and Aarchan at once, and perhaps Kin as well.
Your golem attempts to fix it's arm.
You focus on creating a mass of positiver energy in your hand, (3+3) but instead of channeling it into someone you disperse it through the room, (Luck 5) which heals everyone it touches.
+4 to Healing
New Spell: Curative AuraI study summoning from Nirur Torir (hopefully learning Summon Wildlife) while Stone Spirit scout around this and adjacent rooms.
You wander over to Nirur and begin talking about summoning magic, (3) but have difficulty understanding what he is trying to say. (Luck 5) at some point you have a minor breakthrough however, and learn how to conjure food.
+2 to Summoning
New Spell: Conjure Food & WaterI try to practice wielding a dagger and a sword in both hands.
You begin trying to wield a dagger and a sword in both hands, (5) and your skill with the sword makes it somewhat easier than it would be for most people. (Luck 5) you actually get the hang of it pretty quick, and learn how to dual-wield with only minor penalties.
New Ability: Dual-WieldA human lies upon the skeletal or decaying remains of other people. He has a rugged appearance and is dressed in worn leather armor, and has an axe strapped on his back. Nothing else seems remarkable aside from the fact that he is still breathing, unlike the others that surround him.
Cheddarius' golem tries to bring it's bones back into place, (1) but lacks sufficient medical knowledge and is rather clumsy. In the end, he only makes it worse.
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Status:Healthy
Skills:11/20 Skilled Necromancer
1/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Companions:2 Skeletons
Status:Healthy
Skills:11/20 Skilled Runecrafter
17/20 Skilled Elementalist
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Thaw
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Lightly Wounded
Glass Shards in Hand
Skills:18/20 Skilled Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
2 Vials of Holy Water
Mangled Heart
Burnt Small Book “Survivalist's Field Guide”
Status:Healthy
Arms:
Runes of PowerSkills:12/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
2/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Earth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Skills:12/20 Skilled Runecrafter
4/20 Skilled Summoner
5/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
Rune Link (Var)
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Conjure Food & Water
Summon Quasit
Dismiss Summon
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Followers:Wright
Zombie
Status:Healthy
Skills:7/20 Skilled Scholar
6/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force Bolt
Abilities:
Dual-WieldEquipment:Imbued Force ShortswordForce Daggers
Leather BrigandineLeather TrousersLeather BootsUncursed Force SpearForce Daggers
1 Black Spears
1 Black Daggers
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:18/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
Remove Curse
Protect
Hasten
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Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
Followers:Flesh Golem
- Mangled Arm(-2 Attack, -1 Actions)
Status:Unconscious
Healthy
Skills:0/20 Skilled Elementalism
0/10 Novice Axeman
0/10 Novice Runecrafter
Spells:Drown
Spring
Mist
Equipment:Heavy VoulgeLeather BrigandineLeather TrousersLeather BootsBone Knife