before I spend to much time and resorces pretty much designing/making a stealth swarm boarding fleet, does it sound viable overall and how hard would it be to out swarm a Star Swarm?
It has been several versions since Steve made Swarm ships completely unboardable. They were never really intended to be boarded in the first place, being intended to bee seen as ship scale creatures.
Also, reading this, I'm wondering, I've heard that beam weapons going through atmosphere get their damage severely reduced. But apparently, CIWS still works, according to this. Would final fire on other beam weapons, like gauss turrets or railguns work?
What about firing on enemies from on the planet, out to outside of the planet? Or landed ships? I should probably test these.
Atmosphere causes all beam weapons, excluding mesons, to suffer a linear degradation in their damage output until at one atmosphere or higher they are completely blocked. Damage is rounded down so for example gauss are entirely blocked by the smallest quantity of atmosphere, while a laser that would cause 5 points of damage firing through an atmosphere of 0.6 pressure would be reduced to 2 damage. This functions both for weapons firing down into an atmosphere and for those on PDC's firing up out of it. CIWS is a special case as a self contained system that is modelled on firing at a much closer range than the normal 10,000 km of final defensive fire, so Steve decided to allow it to function.
Note that the only things that are actually considered to be inside of the atmosphere of a planet are colonies themselves, with their population and facilities, PDC's and ground forces that are not housed within a PDC. Ships, launched fighters and shipyards are always considered to be outside of the atmosphere.
So uh before I do this LP I have an idea for backstory that'd also give roleplaying reason for researching military technologies. In order to make the backstory more interesting (essentially a bunch of people controlling the world behind the scene get found out and dick off into space with the technologies they have that weren't made public) I was wondering what the extent of my ability to create and spawn a custom race in would be. Do I get to decide on their technologies? How much would I be able to alter?
If I can't do much with that I'll just tie them into some wreckage.
It depends on if you are going to run them as a NPR or a player controlled race. If set to run as a computer controlled NPR you cannot specify overly much about the created empire, it will be determined by the generation system. If run as a player controlled race, such as how many run multi-nation games, you can specify just as much as for your normal player race.
What would you refer to be the best weapon type to use for the death star with an advanced spinal mount? I have a 40cm base focal size (before spinal mount) in lasers, but are lasers the best weapon for it? I am aiming not to use many missiles (Mainly only missile-fighters).
I am aiming for the Death Star to be gargantuan in every type of the word, is there a limit to the size a ship can be? Larger than the earth? I plan to have hundreds of CIWS on it and have the 'order of battle' to be something like this:
As of the current version, lasers are the only weapon that can be given a spinal mount. Steve has said that this may later be extended to other weapon types.
Yes, there is a size limit. This is because it is relatively easy to reach the limits of the variables that certain pieces of information are stored in. The one that causes the size limit is the number of boxes of armour present on the design, which further means the more layers of armour on a class, the smaller it's maximum size. Specific details on this and other limits can be found in the "end of everything" thread over on the aurora forums.