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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2838013 times)

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17400 on: January 27, 2016, 08:10:27 am »

For beginners missile ships are a lot easier though. And at low tech levels energy weapon ships won't catch up with their targets. Unless those are already slowed and then you can usually finish them off with the escorts.

That said, I don't use missiles atm, but I only looked into the four systems connected to Sol for a long time, and even then one was barred by the swarm. Now I have awesome tech though. I am thinking of a small system defence corvette that could be housed in PDCs or even maintained at secondary planets.

Escort Version
Code: [Select]
Nova E class Corvette    3 000 tons     54 Crew     2550.5 BP      TCS 60  TH 96  EM 960
13333 km/s     Armour 5-18     Shields 32-400     Sensors 1/1/0/0     Damage Control Rating 4     PPV 14.16
Maint Life 6.61 Years     MSP 2125    AFR 18%    IFR 0.2%    1YR 84    5YR 1260    Max Repair 1000 MSP
Intended Deployment Time: 0.5 months    Spare Berths 8   

Antarius-Anar 800C EP Solid Core AM Drive (1)    Power 800    Fuel Use 20%    Signature 96    Exp 10%
Fuel Capacity 100 000 Litres    Range 30.0 billion km   (26 days at full power)
Gothicus & Loken Sigma R400/480 Shields (4)   Total Fuel Cost  80 Litres per hour  (1 920 per day)

Quad Merrick-Verus Armaments Company 10cm C3 Extreme X-ray Laser Turret (1x4)    Range 270 000km     TS: 32000 km/s     Power 12-12     RM 9    ROF 5        3 3 3 3 3 3 3 3 3 2
Domitian-Gebbet Electronics Fire Control S03 150-32000 (1)    Max Range: 300 000 km   TS: 32000 km/s     97 93 90 87 83 80 77 73 70 67
Curze Thrust Inertial Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%

Dominus Manufacturing Active Search Sensor MR57-R1 (1)     GPS 240     Range 57.6m km    MCR 6.3m km    Resolution 1

ECM 40

Fighter Version
Code: [Select]
Nova F class Corvette    3 000 tons     64 Crew     3241.5 BP      TCS 60  TH 96  EM 480
13333 km/s     Armour 5-18     Shields 16-400     Sensors 1/1/0/0     Damage Control Rating 4     PPV 19
Maint Life 6 Years     MSP 2701    AFR 18%    IFR 0.2%    1YR 129    5YR 1929    Max Repair 1000 MSP
Intended Deployment Time: 0.5 months    Spare Berths 5   

Antarius-Anar 800C EP Solid Core AM Drive (1)    Power 800    Fuel Use 20%    Signature 96    Exp 10%
Fuel Capacity 100 000 Litres    Range 30.0 billion km   (26 days at full power)
Gothicus & Loken Sigma R400/480 Shields (2)   Total Fuel Cost  40 Litres per hour  (960 per day)

Merrick-Verus Armaments Company 60cm C10 Extreme X-ray Laser (1)    Range 800 000km     TS: 13333 km/s     Power 94-10     RM 9    ROF 50        94 94 94 94 94 94 94 94 94 84
Domitian-Gebbet Electronics Fire Control S04 400-16000 (1)    Max Range: 800 000 km   TS: 16000 km/s     99 98 96 95 94 92 91 90 89 88
Galenus & Foras Magnetic Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 10    Armour 0    Exp 5%

Compact ECCM-4 (1)         ECM 40

They might even get slightly more powerful engines, as they still have more than enough range. They are supposed to fight under the sensor coverage of a PDC. Those have about 700mil km range against targets with 7500t or more. I might make a newer version, and the updated sensors have 1.4bil km range.


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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17401 on: January 27, 2016, 08:19:37 am »

At 13,000 km/s, you shouldn't have any issues keeping your ships at optimum range.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17402 on: January 27, 2016, 08:28:29 am »

Yes, but they could evade missiles a little bit better. I'd probably deploy them in groups of 5, so I would have 3 escorts and two fighters, that would be 12 missiles I could shoot down in 5sec. That is not a lot.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17403 on: January 27, 2016, 08:32:16 am »

Soo I've actually managed to get past the initial learning curve, and have been doing relatively okay in the Sol system for a while. Though now I'm preparing jump ships to explore outwards. In the unlikely scenario of hostile contact, what kind of weapons should I prepare (as in research)?

So far it looks like I should use Gauss for PD, Mesons if I ever build PDCs, and missiles as a primary weapon, but are there any energy/ballistic weapons good for general combat beyond point defense and missile combat?

build some basic jump point defence fleet, say, around 80kton of total mass, then explore. no sense building a huge fleet without knowing your local enemies. learn their max speed, their missile and amm missile salvo sizes using a sacrificial ship (or a very very fast and armored sensor platform) and then build an appropriate counter fleet
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17404 on: January 27, 2016, 12:54:25 pm »

The planet has nothing in it's stockpiles. The mystery of the 4x continues.




Just got this, but I'm only at plasma engines.
« Last Edit: January 27, 2016, 01:22:38 pm by Dorsidwarf »
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17405 on: January 27, 2016, 01:29:12 pm »

First contact! Aieee!

Wait... I have a fleet of two ships inbound.. but only one of the ships is hostile?

Edit: two 8,000 tonne ships that can travel at 13,000km/s. nope nope nope goodbye
« Last Edit: January 27, 2016, 01:31:26 pm by Dorsidwarf »
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17406 on: January 27, 2016, 01:41:33 pm »

First contact! Aieee!

Wait... I have a fleet of two ships inbound.. but only one of the ships is hostile?

Edit: two 8,000 tonne ships that can travel at 13,000km/s. nope nope nope goodbye
That happens sometimes. If any of them are hostile, they usually all are.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17407 on: January 27, 2016, 02:02:04 pm »

I seemed to have a bug where a 12cm laser was only 3 HS. Too bad I also used the wrong cap recharge rate, so it needed ridiculous amounts of energy. The proper laser than had the usual size (3 HS).
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17408 on: January 27, 2016, 02:46:42 pm »

Oh noooooo.

A new class of ayy vessel chased the jump destroyers back in and annihilated them with missile volleys.

I had 3 quadmount CIWS and 12 railguns all firing on final defensive fire, and 2 out of every 3 missile wave hit without fail. Raaaawrgh.

Also my main fleet is still nearly a week to launch.
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17409 on: January 27, 2016, 03:16:11 pm »


Goodbye forever, Mars.

First strike killed 3 million people and destroyed a sizeable chunk of the hard-won installations from the city.

Edit: At least while he sits at max missile range nuking mars over and over, he isn't blowing up the PD fleet shipyards on earth.



Edit Edit: Mars has fallen. 21 million people have been incinerated in nuclear fire, the only survivors the alien mining rigs and the soldiers hiding within them, body-shapes burned into the outside doors as the nukeflash turned the civilians who didn't make it inside to dust.

But Mars's sacrifice was not in vain. For while the devastating missiles of the aliens may have slain the crown jewel of the human race, the first interplanetary colony, their deaths served a purpose.



Fodder.
« Last Edit: January 27, 2016, 03:25:49 pm by Dorsidwarf »
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Lightningfalcon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17410 on: January 27, 2016, 03:29:31 pm »

Wait ramming is a thing?
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17411 on: January 27, 2016, 03:33:00 pm »

Not for the player.
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17412 on: January 27, 2016, 03:40:55 pm »

The Agincourt colony vessel (empty) evaded for nearly half an hour, but to no avail.
It does a lot of damage when 8,000 tonnes hits you at 7 million meters per second.



The captain was killed in the impact, but the Dimona-class vessel was damaged. It immediately went for the closest contact - the slow, fleeing millitary transports evacuating Mars' High Command. CIWS didn't open fire on the vessels, but the captain of Speedwell 003 swung the ship around and aimed it at the ramming alien, prow-first.

Rather than blasting straight through like the poor Agincourt, the ram smashed the two ships into a cloud of drifting debris around a pair of mangled hulks.



The captain managed to escape, along with 68 of her crew, and the men on the Speedwell 001 and 002 cheered and turned the ships around to pick up lifepods.

The battle was over, but won? Not in the slightest.

21 million civilians lost to insufficient planetary defense. Never again.


Inside the battered escape pod, Captain Grace looked at the tac report and shuddered. Fifty-eight dead crew on the Agincourt, and the captain too.
And she'd been so angry when they took the 'Court away from her last year and told her to ferry grunts.
Now all she could feel was empty.



i love this game.
« Last Edit: January 27, 2016, 03:43:26 pm by Dorsidwarf »
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17413 on: January 27, 2016, 03:58:31 pm »



BEEP BOOP HUMANS MUST DIE, thought the automated mining-mass-driving facility on Venus. BEEP BOOP BUT MY ONLY WEAPON IS ONE INTENDED TO BE CAUGHT

OH WELL I WILL JUST KEEP DOING MY JOB


Guess what got destroyed in the assault on mars?



(The barker ships actually did surrender to me as well. I guess I've got some commerical vessels now.)
« Last Edit: January 27, 2016, 04:01:54 pm by Dorsidwarf »
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TheBiggerFish

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17414 on: January 27, 2016, 04:04:38 pm »

Haaaahahaha that sounds like domething for the ownage thread.
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