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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2820381 times)

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7065 on: September 26, 2011, 04:46:07 pm »

I don't think Steve would go for that - he's a big fan of hard sci-fi (as evidenced by his work on a Newtonian version of Aurora), and space zombies is... well, a fairly obscure set of the genre.

I would like to see a race that actually bothers with boarding. It'd give a reason to station marine companies on larger warships!
The AI is basically nothing but flaws right now, they lack all sorts of abilities, allocate research poorly (as said earlier) and are all around rather bad.

Biag

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7066 on: September 26, 2011, 05:05:35 pm »

Newbie question: why is it that the folder I have Aurora installed in shows its size as 142 MB, but the Programs and Features menu thinks the program takes up eight gigabytes?

That's only on my recent reinstall, too. The first time it thought it was 179 GB. :o
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7067 on: September 26, 2011, 05:07:01 pm »

Newbie question: why is it that the folder I have Aurora installed in shows its size as 142 MB, but the Programs and Features menu thinks the program takes up eight gigabytes?

That's only on my recent reinstall, too. The first time it thought it was 179 GB. :o
Someone on the aurora forums had something like this, lemme look for it.

EDIT: Hell, I can't find it. Anyone know what topic I'm talking about?
« Last Edit: September 26, 2011, 05:10:55 pm by Jacob/Lee »
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7068 on: September 26, 2011, 05:26:40 pm »

It would be nice if civvies auto-built conventional industry for no minerals, or at least very weak pseudo construction facilities. Maybe limit it by colony cost.  Now THAT would be a reason to expand and get your pop out there.  (Make it  so they never steal workers.)
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Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7069 on: September 26, 2011, 05:40:24 pm »

It would be nice if civvies auto-built conventional industry for no minerals, or at least very weak pseudo construction facilities. Maybe limit it by colony cost.  Now THAT would be a reason to expand and get your pop out there.  (Make it  so they never steal workers.)
Automated Civilian Facilities?  Minimal employees makes everything easier...  I would support that.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7070 on: September 26, 2011, 06:15:38 pm »

Well, more that idle population would slowly build up facilities that work like 2% effective construction facilities and mines.  They're free but not very effective, their main purpose is to use up idle pop.  Not automatED.  :3  But drop some minerals and slowly they can build a real construction plant.
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His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7071 on: September 26, 2011, 06:18:21 pm »

My impression is that while civilians do build their own industry, it is for mundane purposes and not capable of using TNEs. After all, it's not like you have to make periodic shipments of clothing or microwave ovens; clearly the populations produce their own goods, just not anything you make use of.
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7072 on: September 26, 2011, 06:26:32 pm »

Which would basically be conventional industry.

I've always thought that idle workers should contribute a (small amount) of construction points. Maybe mining and refining as well.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7073 on: September 26, 2011, 06:28:48 pm »

Yeah, but if the Earth gets wiped out, even a splinter colony starting with nothing should be able to get into the air as long as they have minerals in the crust and a LOT of time.  They can't now.

Only Earth gets to do that now...and only ever once.

Maybe let us buy/rent idle civilian construction capacity, just like asteroids.
« Last Edit: September 26, 2011, 06:30:23 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Ashery

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7074 on: September 26, 2011, 08:42:58 pm »

Eh, gotta disagree re:base civilian construction.

Just build some engineering brigades and you shouldn't have much of a problem with PDC/etc construction on far flung colonies. Hell, I'm even building sector commands entirely with engineers (The planet has a colony cost of ~24 and a pressure of 25, ie it'd take decades to bring the cost down). Currently sitting at an annual construction rate of 729 purely from engineers.

As far as Burnedtoast's complaint re:exploration: It's even worse in DF when you take into account that you can completely wall yourself off from the outside world.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7075 on: September 26, 2011, 09:21:11 pm »

Being able to contract jobs out to civilians might be fun. They could have a construction capacity based on the available workers on a world (representing workers in the civilian sector, since they don't have government jobs) and you could contract jobs out to them at an increased cost. You provide the minerals plus 5x the normal wealth cost and they build it for you.

That way you would have an option to build on a world when you have no construction factories or augment your normal construction capacity temporarily, but would still need the minerals and would pay a lot more for it.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7076 on: September 26, 2011, 09:39:06 pm »

I like Paul's idea. Would make it much easier to recover should Earth get wiped out somehow.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7077 on: September 27, 2011, 02:22:16 am »

Did not know that engineering brigades could do that!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7078 on: September 27, 2011, 02:25:37 am »

Did not know that engineering brigades could do that!
Yeah, but they're insanely slow. I think they're slower than a factory, plus they need huge troop transports to get anywhere. I rarely use them.
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Star Wars: Age of Rebellion OOC Thread

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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7079 on: September 27, 2011, 02:37:39 am »

Did not know that engineering brigades could do that!

neither I  :o

where can I find more detail about their usage?

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