Mercenary RTDX Turn 40: Bomb in place. Leave 3 of the mortar shells with Rodrick, then rig the last two into a make-shift bomb. Give bomb to whomever wants to sneak up to the wall, and give them instructions on how to place it for maximum damage.
You take two of the shells and wire them together (8+1) then cannibalize an old radio to make the detonator.
Item: Crude Mortar Bomb
+1 to Explosives So I assume that we are going the brute force approach?
Suggest that they spread the artillery all around the front.
Take a smoke. and keep my eyes trained on the castle.
You radio the incoming army and
warn them about the anti-artillery. (1+2) You try to observe the fortress but end up dozing off from the midsummer heat.
I keep watch over whoever is sneaking up, and if a firefight starts, shoot at the enemies.[/b]
You keep an eye out for anyone who might spot your allies (11) You keep observing the situation.
We still have out handsets right?
Is there any cover between us and the fort (Bushes, tall grass, rocks, etc.)?
Also which direction is the army coming from?
I'll take the bomb and plant it on the opposite side of the fort from the army's direction of approach. I'll need Derm or someone with a Scope/Binoculars to radio me the patrols positions so I can move without being seen.
If no one has objections that will be my next action, as Frelock still needs to make the bomb. For now, I'll scout out the area to find suitable cover locations.
You begin sneaking from bush to bush, tree to tree, with Cheddarius' assistance. (11+2) He helps you move around without being seen. You head to the south wall and rig the explosive, because I can totally make turns work that way. Also, 1
1/2 hours is a long enough time.
+ 3 to StealthStick with the main group and give an inspiring speech to prepare us for the battle.
You suddenly realize you're not at the fort at all. Instead, you're back with the main army, inspiring the troops. (7) You try to encourage them about the upcomming fight, though it doesn't seem to help much...
Hide Micropistol somewhere on my person along with a bit of ammo, ready rifle, intently stare at the enemy fort to determine possible weak points or somesuch.
You begin trying to conceal your micropistol and then search for enemy weak points. (
You are unable to determine anything useful.
Okay, So I have all the mortar shells. Now, I want to scout out the best places that we could launch shells from, for maximum damage with minimum risk.
You look for places with good cover but a good view of the fort. (11) You find an outcropping of trees to the west that can do just that.
Status:Healthy
Skills:
16/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
5/10 Trapper
0/10 Mechanic
0/10 Pistolier
3/10 Rifleman
1/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
1/5 Explosives
Inventory(Burdened):
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
3/5 Stealth
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x8 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x34 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
0/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x40 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints