Okay. Let's see... just Cheddarius is in for now, but I can put you two on the waiting list if you want. I just don't want to get too many people or else it gets really confusing.
Mercenary RTDX Turn 39: The Mission BeginsTakes a bulletproof vest and a cartridge of micro-pistol rounds. Just in case.
+ micropistol
You head into the armory and take a buletproof vest and a micropistol, just in case close-combat comes up.
Name: Cheddarius
Gender: Male
Primary Specialty: Sharpshooting
Secondary Specialty: Artillery Engineering/Repair
Other: Fast; not so tough, but manages to keep a low profile. Never gives up, as long as it's profitable not to.
So, how much would you guess I could carry without being hindered? I know making a whole new encumbrance system would be horrific, but could you take a look at this and see if it's reasonable?
WEAPONS
G.N. Revolver
G.N. Sniper Rifle - 10 CR
Up to 2 free grenades
AMMO
3 boxes 20x .32 Cal ammunition
2 boxes .303 cal 20 round box
OTHER
Tactical vest - 45 CR
Morphine - 40 CR
3 Disinfectant
2 Bandage Packs
2 Compact Medical Brace
2 Medical Sealant
3 Cigarette Packs
3 Nicotine Gum
4 boxes Mints
25 CR left
Sargent Cheddarius, fills out the form to requisition the supplies needed for the mission. The quartermaster looks at you funny while trying to comprehend who's breath could possibly smell so bad that they need 3 packs of gum and 4 boxes of mints, but give them to you anyway.
Hmm...
I'll take:
(2) G.N. Micropistol
(1) .32 Cal Ammo x20
(2) Disinfectant
(2) Bandage Pack x5
(2) Cigarette Pack
I vote for the infiltration mission. I also have an idea for signaling the attack. Hopefully this will be a night mission; Someone who smokes can make his way to the parapet's of the fort under the guise of a late night smoke break. the signal will be 3 lit cigarettes. Obviously we'll need to arrange which side of the parapets to do this on and have a friendly sniper watching for the signal.
In the mean time I'll
Devise a comfortable way to secure the micropistols to my inner thighs for concealment.
You acquire a small set of micropistols in case you get captured again, and grab some medical supplies just in case.
You're fairly confident that due to their small size, you can hide the micropistols very well.
I will take:
2 Bandage packs
2 medical braces
5x disinfectant
5x Sealant
1x Bullet proof vest.
I will practice shooting with the rifle in the meantime
You also acquire your chosen arsenal.
I suppose, since everyone is making a list, I should combine my requests into one:
I will take:
6x Frag Grenades (and any team grenades remaining)
1x G.N. Revolver
1x .32 Cal Ammo Cartons
1x Bullet-Proof Vest
2x Disinfectant
1x Medical sealant
Team Mortar and Shells(to be given to thestefan when he shows)
Same.
My wishlist:
1x Micropistol
1x Cigarette Pack
5x Mints
1x Bandage Pack x5
1x Disinfectant
2x Frag Grenade
Other than that, yeah, I am not partial to any plan this time.
Same.
t
Sounds good. and Yeah, I'll take control of the mortar. I'm good with blowing stuff up. and brawling. Oh yeah.
Frelock hands you the mortar.
[undetermined amount of time passes]
Your 7-man squad sits in a spot of cover outside of Fort Ember. The main army, consisting of 3 platoons of 20 men each with minor artillery support, is about 6 hours behind you. It is dusk, but the air is still very warm from the summer sun. (Derm 12+2) From your cover you watch the guards on top of the fort. There are 8 of them patrolling. (Cheddarius 4) You are distracted by fireflies. (Alexi 16) You notice 4 shadowy shapes on top of each battlement... looks like guns... cannons? But they're smaller... You confidently conclude that they must be anti-artillery weapons.
Derm: +4 to Observation
Alexi: +6 to Observation
Status:Healthy
Skills:
16/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
5/10 Trapper
0/10 Mechanic
0/10 Pistolier
3/10 Rifleman
1/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory(Burdened):
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
x5 Mortar Shells
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x5 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x34 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
0/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x40 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints