~~~~~~~~~~~~TURN 07~~~~~~~~~~~~~
I continue the lightswitch repairs.
1+1(1/6: 1. is not greater than 1. pass!)
I, Dakam, chief medic of a military regiment, search the area for medical equipment/anything that'd be useful if someone would get hurt.
3
Explore the northern hallway and adjoining rooms. Search for pistol-shaped objects.
1
Explore the southern hallway, looking for either a space-suit or an autonomous robot of some sort.(I'm going to try and get the solar panels working.)
3
I use the computer to scan for signs of life on board the space station other than the six of us.
4
((the suicidal guy: AI))
6
Frederick continues trying to fix the light switch. And, as he places tha last wire in, it sparks, and he pulls it out, disconnecting all the wires, negating all his recent work. Fortunately, no damage appears to have happened.
{{+1 experience, no x2. now 3/8}}
Dakam, the newly arrived medic goes off in search of medical supplies, but only finds an emergency kit inset into the hallway wall. Taking it, he finds that it only contains supplies to prolong the life of patients, mostly a cut-sealant gel((1-6:4)+(1-6:2)+(1-6:1)=7 units remaining) and some basic painkillers, and ((1-6)/2):4/2=2 splint kits. Proper medical supplies would have to be accuired elsewhere. Surgical suplies probably only in the medical areas.
(3/2: 1 skill rank kept from pre-teleportation)
Korbin searches the teleporter maintainence shaft. Unsurprisingly, the other end is bolted shut. Opening the maintainence door in the middle reveals a cramped, winding area, around the complex machinery, extending a floor up and down, and in almost every direction. This is normal for a teleporter, but guns aren't. And there weren't any in there, as expected.
((OOC: Wow, your action gave the results of the 1, not the die! (Though on a better roll, your character would have picked a better direction, found something, or at least made it out the other side of the maintainence tunnel)))
Kenton heads down the south maintainence hallway. He comes across a door to the southern solar array control area, containing a space suit. However, there is a gap in the wall, leading to space, visible through a window in the (heavily reinforced) door. This was quite unfortunate design.
Michael Monaghan calls up the map and begins searching for lifeforms. He finds all 6 expected lifesigns(the half-generated human didn't show up, as they were still in chronofreeze, and incomplete)
{{+1(x2) basic computing experience. Now 6/8}}
Suddenly, the suicidal guy pushes past Kenton, passing the door into the airless area! (He closed it behind himself quickly, so barely any air got out. Air retention fields must be active.) In his last half minute of life, ge grabs a sheet of metal and a welding torch conveniently nearby, and seals the hole! It is not a perfect seal, but good enough to prevent any leaks until it can be properly fixed. Then he dies. That was quite a heroic sacrifice, and Rashilul would be happy at the lack of character to worry about.
Statuses:
Inventory:
-Toolbox
- dented crowbar
- fully charged electromagnetic screwdriver
- various spare wires
- laser pistol(no battery)
Skills:
=Electrical{0, 1/4}
- basic electric:{1, 3/8}. +(1/6) to all related rolls
Inventory:
-universal wrench
Skills:
=construction{0, 0/4}
- Basic deconstruction: {0, 2/4}.
Skills:
=computing{0, 1/4}
- Basic computing: {1, 6/8}. +(1/6) to all related rolls
Skills:
=strategic analysis{0, 1/4}
- non-combat: {1, 0/8}. +(1/6) to all related rolls
Skills:
=Medical{0, 1/4}
- basic medical: {1, 4/8}. +(1/6) to all related rolls
New arrival
Map(s):