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Author Topic: Paranormal Mafia - Round 10 - Game Over  (Read 75344 times)

Leafsnail

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Re: Paranormal Mafia - Round 10 - Day 2 needs coffee
« Reply #600 on: October 05, 2009, 11:56:25 am »

Sorry town, you've already had your day extension!  And it would seem that I'm going to get my NL after all.  Thanks, all of you.

And, if there's a medium, killing me will only make me stronger.  Just remember that, scum.
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JoshuaFH

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Re: Paranormal Mafia - Round 10 - Day 2 needs coffee
« Reply #601 on: October 05, 2009, 11:58:44 am »

Come on guys, I'm right here. Someone post and do something! This is pretty miserable.
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Leafsnail

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Re: Paranormal Mafia - Round 10 - Day 2 needs coffee
« Reply #602 on: October 05, 2009, 12:00:15 pm »

Come on guys, I'm right here. Someone post and do something! This is pretty miserable.
At this point, Josh, it's either you getting lynched or NL.  I'll take my vote off if someone votes me.

Oh, and Toony, this'll prove I'm not a cult enchanter, I guess.
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JoshuaFH

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Re: Paranormal Mafia - Round 10 - Day 2 needs coffee
« Reply #603 on: October 05, 2009, 12:01:13 pm »

Come on guys, I'm right here. Someone post and do something! This is pretty miserable.
At this point, Josh, it's either you getting lynched or NL.  I'll take my vote off if someone votes me.

Oh, and Toony, this'll prove I'm not a cult enchanter, I guess.

except enchanters can disable their own power if they choose to.
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Mephansteras

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Re: Paranormal Mafia - Round 10 - Day 2 needs coffee
« Reply #604 on: October 05, 2009, 12:04:12 pm »

The Whiteboard
Diakron: forsaken1111
Leafsnail: Leafsnail, chaoticjosh, webadict
Mr.Person: Jim Groovester
chaoticjosh: NUKE9.13, Pandarsenic, ToonyMan
forsaken1111: Diakron

It's a long grueling day, and by the end you still haven't decided who to lynch. Too tired to debate anymore you give up and go to bed.



Ok, Night 2 has started and will go until ~10am Pacific Tuesday. Send in your actions!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #605 on: October 06, 2009, 03:15:09 pm »


  You gather in the main lodge room again, grabbing coffee or cocoa and making small talk as you wait for everyone to arrive.

  Leafsnail and Nuke9.13 do not show up, however, and you decide to go looking for them. Oddly, both rooms are completely empty. There is no sign of struggle, no were either of the doors damaged in any way. Most peculiar!

  In Nuke's room, however, you do find clues to his identity. He was apparently a park ranger, and very serious about taking care of the guests. Seems like he fancied himself a bit of a heroic guard over the place. Obviously not a cultist! You do wonder what happened to him, however.




Ok, Day 3 is up! I'm going to be out of town from Thursday to Monday, so this day is going to be extra long. It will go until ~10am Pacific Tuesday of next week.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

forsaken1111

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #606 on: October 06, 2009, 03:21:18 pm »

Wait, we don't get Leafsnail's identity?
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Mephansteras

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #607 on: October 06, 2009, 03:22:05 pm »

No, Leafsnail does not Role-flip at this time.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

forsaken1111

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #608 on: October 06, 2009, 03:23:13 pm »

Interesting...
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ToonyMan

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #609 on: October 06, 2009, 03:43:41 pm »

Oh damn I was going to vote Leafsnail if I couldn't get Sir Josh lynched.  I was sleeping.  :[  Seems that cult attacked Humaan and NUKE did his duty well.

Do you know who is scum yet Humaan?
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JanusTwoface

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #610 on: October 06, 2009, 03:44:15 pm »

I'm guessing that means that there is an Alien Scientist about...  Leafsnail was pretty obvious about being an Alien after all.  That's rather helpful for the town though, the Scientist can take care of one additional Cultist (at the expense of losing one additional townie at some point).

Alternatively, it could have been a Cult Hunter who thought that Leafsnail was pulling a semi-elaborate gambit, but I doubt it because IIRC the Cult Hunter would disappear as well, no matter what Leafsnail's alignment was.
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forsaken1111

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #611 on: October 06, 2009, 03:48:45 pm »

I really wish people had been paying more attention. Some lynch would have been better than no lynch, as at least we would have had a chance to get a scum.
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ToonyMan

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #612 on: October 06, 2009, 03:50:55 pm »

IT'S KINDA HARD TO PAY ATTENTION WHILE UNCONCIOUS.
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Kashyyk

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #613 on: October 06, 2009, 03:51:04 pm »

You know Janus, I somewhat suspect you of being the Scientist again...

But anyway, Toonyman, would you mind reiterating why you want Josh lynched?
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forsaken1111

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Re: Paranormal Mafia - Round 10 - Day 3's marshmallows are missing
« Reply #614 on: October 06, 2009, 03:51:43 pm »

IT'S KINDA HARD TO PAY ATTENTION WHILE UNCONCIOUS.

Sorry Toony, that wasn't directed at you specifically. A lot of people didn't check in much towards the deadline. :)
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