Sad news this turn, somebody died and had to leave the game... permanently. No respawning in this RTD.
Of course, I am speaking of Coffe-Kashyyk, who just run out of coffee
I go to the exit stairs and try to transfer my impending death to some small animal that ran in to escape our impending death from outside.
|You rush toward the vat room, followed by Jetsquirrel which then disappears as you keep running toward the exit. On the stairs, you see what you was looking, an animal! A small rat that entered the building hoping to find food and shelter. You focus on the fire inside you, trying to see the magic pocket in which it is locked; then, you create a link between you and the pocket and unleash the fire onto the helpless creature. The fire starts flowing in the tunnel created by you, but the rat is too small, it fills rapidly and is consumed, exploding in a small burst of flames! Witnessing such a horrible death makes you afraid of having to suffer just as much in the end, should the fire not be stopped. At least, you feel that the pressure lowered, it won’t burn as quickly as before. ( roll to increase, instead of steady +1 each turn)
I gotta get rid of these useless arms
|No, just no. you aren’t going to try healing magic again… not now at least. The last time results were totally horrible. Maybe you should try on something less important, or on some other person/animal. There must be somebody who needs healing and isn’t strong enough to refuse somewhere in the building!
Explore
|you decide to go exploring after the vat room, since it seem there was a lot of activity in the area. But there is no reason to run like you saw RAM and Jetsquirrel do, so you just walk. But you also try to try your telekinetic power to some objects to train it. A good target seems to be the ceiling before the vat room. A ceiling won’t go flying, so there will be no collateral damage. That is what you think at least, but a physic teacher will say otherwise. For each action , there is an equal and opposite reaction. You focus the energy onto the wall, which as you predicted doesn’t move a bit, but this sends you flying backward!
| you are surprised by the outcome of your action and you have no time to react before gravity pulls you down again, crashing on the floor. Luckily you didn’t use much power for your action but the landing was strong enough to stun you. You get up with rather bad feelings about physics.
Make a genius plan that will knock out the mabàli and find the stuff needed for it
|you see RAM running toward the exit and decide to follow him, then a good plan would just come to your mind after you meet some mabàli. But after exiting Vat room you see a faint voice calling for help from the generator room and you enter to investigate. You see Kashyyk on the ground and, near him, the device that will be used for your genius plan! A mabàli harpoon! Not enough to kill a mabàli of course, but enough to stun him. You tell Kashyyk to relax, that it is all ok, then grab the harpoon and run away. “ it will call for help later”. You hear rather bad words being shouted at you while you run away. You arrive at the exit, then stop to take a look outside. The door is severely damaged. Nearly pushed out of the frame, the concrete around it cracked.
I lie back and concentrate on the pain in my legs, and focus on their source. I will then block the pain receptors at this area.
|The pain is way too much for you to do any effort to block your nervous system- in fact, it is too much to even think of it, the wounds became more painful and you fear it is only going to get worse. You desperately call for help, and finally somebody arrives: it is Jetsquirrel who comes closer, looks at your wound and says “it is all ok, relax”; then he takes your mabàli harpoon and runs away “I’ll call for help after I finish using this”. While he is running away, you gather all your lung strength and shout : “F*** you!! I need help NOW not robbery!”
block out the pain for now and see if there is anything in this room I can dress my wounds with.
|before the pain has time to be truly felt, you start tending your wounds. You take strips of cloth from your clothes and sue them to bandage the several cuts you have all across the body, which should help them to heal better. There is nothing you can do, however, about your chest and the damaged ribs you have. Just as you finish, you start feeling all the pain from the small cuts, which makes every move uncomfortable; furthermore you have troubles breathing and moving your chest hurts, A LOT. Maybe you shouldn’t have used arms so much.
Background roll :2 nobody notices anything new. well, except Jetsquirrel but that is another story, and another roll.
Mabàli roll:6 Jetsquirrel sees a lone mabàli in the area, who is busy eating some plants from the forest ( these mighty, bloodthirsty, armored creatures are vegetarian… oddities of nature. )
STATUS
Location: exit stairs, unknown building
Equipment: XClothesX , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic
Special Status:spiritual fire (4/6)
Location: Control room, unknown building
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Location: storage room, unknown building
Equipment: Clothes, crowbar, flashlight(0/20)
Health: unknown hand health,
Abilities: steel hand fighting . Telekinesis
Special Status:hulk hand stunned
Location: Exit stairs, unknown building
Equipment: Clothes ,2 fuel tanks ,rough steel mabàli harpoon
Health: Unharmed
Abilities: none
Special Status:suicide bomber
Location: Generator room, unknown building
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: sprained knees and ankles (5/6)
Abilities: .
Special Status:
Location: Control room, unknown building
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun)
Health: Broken nose , Small cut, bandaged(2/6) ,Small cut, bandaged(1/6) ,Small cut, bandaged(1/6), Small cut, bandaged(1/6), Small cut, bandaged(2/6) damaged ribs(3/6)
Abilities: .
Special Status:cheater
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
sphere room You See, at the center of this room, a big steel sphere, raised by 4 steel pillars. There is a line in the middle, as if it was 2 hemispheres just pushed together. There is strange machinery on the sides, computer near the walls and wires everywhere. The computers are active.
The sphere was opened in turn 19, leaving many broken wires and bending the metal. Inside of it, a golem was found
As you see I added golem to the list of NPCs and I decided to let Flintus live for a turn without pain.
Diakron had a fun meeting with the third law of dynamics... which makes me very happy of letting conservation of energy somehow apply to magic. energy and momentum ( was it momentum? translating physics isn't always easy). It is quite easy to write 1s if magic is involved.