I help RAM heal me.
|Ram enters the room and speaks to you “don’t worry, I didn’t forget your injuries. I am here to heal you.” “ Thanks you. I thought you all would abandon me here forever.”, you whisper. You would like to help him in his efforts, but you are way too tired, incapable of moving and full of pain to do much more than saying “Thanks” and trying to avoid shouting too much. He does something to your legs, then pains starts to fade. With a weak voice you say “ Did you heal me? I feel much better. “ It is just pain killers, don’t move.” He then goes to take you a pillow for your head, then leaves promising to go back to helping you later.
I attempt to treat Kashyyk' wounds.
|While Jetsquirrel works on his “genius” plan you remember that Kashyyk is probably still standing in the generator room, heavily wounded; you have healing equipment on you so you must go back and help him. Entering, you are welcomed by a weak, but thankful Kashyyk, lying on the ground. You start examining him but the damage is internal, there is little you could do except giving him some pain killers. At least, with standard means… you put your hands over his joints and try to channel energy in them, not destructive energy of fire but rather an healing energy. Surprisingly, you can see an exterior force flowing into your body and then into Kashyyk joint, cells start to heal, bones come closer, liquid is drained… but your internal fire doesn’t allow the contact to stay long enough to completely heal the injuries; In fact, to the naked eye not much has changed. After trying magic, you apply pain killer and then take Kashyyk a pillow from the bedroom. You would move it there, but you can’t easily carry him alone and you fear doing so would damage his joints much more.
hmmm learn to control an atom's nuclei
|If your telekinesis works on macroscopic objects, such as the crates you moved earlier, then why not apply it to objects much, much smaller? Control of atomic nuclei will allow you to make many useful tricks, for example! You tru to focus your telekinesis , but you find it very difficult to even find something so small, much less manipulate it in any way. You don’t achieve much with your efforts.
Call out for the guy with the fire AND KNOCK OUT THAT MABALI!. After that tell the dude to concentrate his powers at the mabali.
|Not seeing that RAM went back into the building, you decide to throw your harpoon toward the mabàli, hoping to injure him or at least to give RAM time to do his magic. You take it in your hands, go back as much as you can, then you start running and with unusual strength you throw it! But it seems way heavier than it should be… wait, is it Hellhound the one who is flying on the harpoon? How did he get there? Due to the extra weight and air resistance the harpoon can do little more than falling on the ground not far from the mabàli. Hellhound seems to land well, then he quickly shoots the mabàli with the needlegun before running back to the safety of the building. The animal is angered by the attack and is calling the herd.
I'll follow Jetsquirrel and pull him out of trouble if when his plan fails.
| You follow Jetsquirrel up to the exit stairs, then you see he is doing something with the harpoon. You see him starting to run and thinking that he wants to ram the spear into the mabàli you decide to help him: you quickly grab the harpoon and start running. Suddenly, you are flying in the air, toward the mighty beast! Weighed down by you, the projectile falls on the ground before reaching its target but you manage to jump away before you hit the ground and land without harm. When you raise your head, however, you see a mabàli coming toward you! Afraid of him, you shoot a single needle from your gun, then turn toward the door and run faster than ever to avoid impeding dead by tusks.
After you reach the safety of the building, you can finally rest. “ Not. Doing. That. Again. NEVER!”
Continue working to heal myself.
| Seeing your success with the cuts you decide to try your luck with the ribs. There is little you can do with bandages for your ribs, but you can always try magic. In fact, that is what you are going to do. You try to focus on the ribs, healing them… you feel something, like ribs snapping back together, but you can’t make much of it… they still hurt when you try to move. Better than before though. Resting will have to be enough.
Background roll :3 umh… so what? You have already seen everything
Mabàli roll:2 Mabàli answer the call, they will soon be back to the building
STATUS
Location: Corridor, unknown building
Equipment: XClothesX , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, undeveloped healing magic
Special Status:spiritual fire (3/6)
Location: Exit stairs, unknown building
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities:
Special Status: stone arms
Location: storage room, unknown building
Equipment: Clothes, crowbar, flashlight(0/20)
Health: unknown hand health,
Abilities: steel hand fighting . Telekinesis
Special Status:hulk hand ,stunned
Location: Exit stairs, unknown building
Equipment: Clothes ,2 fuel tanks ,
Health: Unharmed
Abilities: none
Special Status:suicide bomber
Location: Generator room, unknown building
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: sprained knees and ankles (3/6)
Abilities: .
Special Status: Painkillers(20/20)
Location: Control room, unknown building
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun)
Health: Broken nose ,Small cut, bandaged(2/6), Small cut, bandaged(2/6), Small cut, bandaged(3/6) damaged ribs(2/6)
Abilities: undeveloped healing magic
Special Status:cheater
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
sphere room You See, at the center of this room, a big steel sphere, raised by 4 steel pillars. There is a line in the middle, as if it was 2 hemispheres just pushed together. There is strange machinery on the sides, computer near the walls and wires everywhere. The computers are active.
The sphere was opened in turn 19, leaving many broken wires and bending the metal. Inside of it, a golem was found
I forgot Diakron stunned status, but it doesn't matter, since I granted him failsafe and action was already 2.
People with undeveloped magic got a nearly perfect roll ( a 5 with penalty, or a 6 with penalty), and next time they try they will succeed in learning even if the final roll is 4 or 6 ( with 4 being safe and 6 being bad overshot)