First turn is up! enjoy.
You might notice that i decided to give you all the flashlights, but the roll decided the charge of the lamp. For the people who got low rolls, you might want to reactivate power soon, or go out of the building, since there will be a penalty for operating in the darkness.
I try to remember how I might have gotten here.
| You focus your mind on remembering who or what took you in that room. After a while you understand that you, and the other, went here by your own will, not forced by anyone, and you see blurry images of people putting you in the machine, and activating it before everything went dark. You can remember that it was a dangerous… experiment? Period? Life? person? You don’t know, but you know there was a danger. After remembering all this, for some reason you can’t understand, you feel sad. Thinking that darkness surely won’t improve your mood, you take a flashlight and light it.
Take flashlight, rip off a part of my shirt and fashion a headband out of it.
|in the darkness, you can’t find the flashlight. Wasting your time looking for them, you can’t make an headband. After Diakron (he said that is his nickname) lights his flashlight you can finally see where he took it. You grab a flashlight and you light it.
take a flashlight and search for weaponry
| after grabbing a flashlight and lighting it, you go looking for a weapon. Since there is no proper weapon you decide to rip a metal tube out of one of the machines and use it as blunt weapon. You don’t want to enter the glass cylinder again anyway , so you don’t care about breaking the machine.
run towards the exit
| the room is small, you don’t need to rum. You just walk toward the door net to the flashlights, and open it. You also take a flashlight and light it. You enter a corridor and wave the flashlight ; you see a door at the end, with a sign clearly meaning “exit”, and several doors are on the side of the corridor. You stop on the doorstep, undecided.
I grab a flashlight and put it in my pocket, before looking around the room.
|Like Hellhound you can’t find much while the room is dark and you can only hit machinery and walls, until somebody turns on a light. You find the pile of flashlights near the door, and take one
I'll grab a flashlight and scan the room for useful equipment.
|as all other, you take a flashlight and turn it on. You use it to scan the room, but find nothing useful : the flashlights, the machines, some powerless computers, and 2 doors. You could take a metal tube from a machine like Diakron did, but decide not to do at the moment
Background roll : 2. You see nothing interesting.
STATUS
Location: Vat room, unknown building
Equipment: Clothes , flashlight(20/20)
Health: Unharmed
Abilities: .
Special Status:
Location: Vat room, unknown building
Equipment: Clothes ,flashlight(12/20)
Health: Unharmed
Abilities: .
Special Status:
Location: Vat room, unknown building
Equipment: Clothes, metal tube, flashlight(20/20)
Health: Unharmed
Abilities: .
Special Status:
Location: Corridor, unknown building
Equipment: Clothes , flashlight(18/20)
Health: Unharmed
Abilities: .
Special Status:
Location: Vat room, unknown building
Equipment: Clothes , flashlight (12/20)
Health: Unharmed
Abilities: .
Special Status:
Location: Vat room, unknown building
Equipment: Clothes, flashlight(18/20)
Health: Unharmed
Abilities: .
Special Status: