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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 40 41 [42] 43 44 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57030 times)

Diakron

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Re: ARRRRRR T D! Turn 30! Arma II Will Ruin Your Life!
« Reply #615 on: October 19, 2009, 06:01:36 pm »

if he tries to involve my demon in anyway me and all my thralls will attack him
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CJ1145

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Re: ARRRRRR T D! Turn 30! Arma II Will Ruin Your Life!
« Reply #616 on: October 20, 2009, 01:16:23 pm »

Catching up to get back to school next week has been hell, so I haven't had any time for this. I'll try to get the turn up by the end of the week, though.
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RAM

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Re: ARRRRRR T D! Turn 30! Arma II Will Ruin Your Life!
« Reply #617 on: October 20, 2009, 07:41:20 pm »

Cool, it should be epic!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

CJ1145

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #618 on: October 21, 2009, 10:27:59 pm »

TURN 31! HIGHWAY TO HELL!

Quote from: ToonyMan
Tell joke to Smee.
[3] You recall the hilarious occasion when you choked on your own spit. Sadly, it seems you first mate simply does not share your sense of humor.

Quote from: RedWarrior0
Practice throwing rocks.
[5] You hop out of your carriage, and pick up a few pebbles. You toss them at some curious wildlife near the caravan. Years from now, the sole survivor will tell the children of his village of the horrifying boogyman: The Dwarf of Doom. (+1 Throwing)

Quote from: Diakron
ask Nk' Tosh if he can do any other magicks.

sing the hymn "BoatMurdered is the Most Holy" as a cadence to keep everyone motivated.
[2] Nk'Tosh explains that the way he was  crafted by Armok limits him to magic of the blood. This includes Necromancy and a few distinct damaging spells.

You then spend the rest of the day singing the epic-length tale of Boatmurdered. [3] Sadly, your friends seem quite uninformed as to the wonders of it.

Quote from: Frelock
Cook up good food to keep Remy tamed.
[5+2] You create the best food you can come up with while traveling. Coincidentally, this happens to border on the heavenly. Remy nibbles it curiously, and notes with a squeak of glee that, as far as you can tell, he loves it. This idea is cemented when he falls to his rat-knees and makes rat-bowing motions, apparently worshiping you. (+2 to cooking)

Quote from: RAM
I will scout ahead and catch some food, if I have any time left then I will try to breath fire and then form it into the shape of a giant bird and have it fly around.
[6] You fly quite a ways ahead of the caravan, only seeing them as a few dots off in the distance. You find yourself above the smoking ruins of a Human village. Apparently the Lizardmen have been here ahead of you, and cleaned out the area. [2] You spot a few goats and snatch them up, figuring that the villagers no longer have need of them. It's more a snack than a meal, you realize soon enough. [1] As you attempt to make the fire bird, it is blown out of the sky by a thunderstrike. You search for its origin and notice that the Lizardmen destroyed this village rather recently. In fact, they're still here! Out of the woods, hundreds of thousands of tiny blue and green dots form into battlements, and raise their weapons up at you, preparing to fire. You dodge a massed volley of arrows and another thunder strike, and wonder whether you could take on such a vast force, or flee back to your allies and warn them.

Quote from: Errol (AI)
Read
[5] You inform your fellow crew in the carriage about the rich history of the Eleven civilizations. Many centuries ago, there was one group that actually forsook the forests and took to the desert, where they lived as nomads for a long time. However, the ancestors of what would eventually become the Human nomads in the desert rose up and killed them in the War of Cactus Roses.

Quote from: Luke_Prowler
Real action: Get some exercise. A scrawny goblin isn't much to be feared.
[5] Realizing that you aren't much to be feared right now, you jump out of the carriage and start running alongside it. While not exactly the ideal exercise, you manage to increase your endurance a bit. (+1 Toughness)
 
Quote from:  Kilakan
Anyways, I'll use my magic to practice flying alongside RAM, maybe we could have a race later?
[5+3] Seeing that Blackjack is flying off, you take after her by propelling the wind from your palms and feet. You fall a bit behind but catch up just in time to see a legion of Lizardmen attacking your fellow crew member.

Quote from: stonemt
Practice and any spare time goes to telling stories to sonny boy
[4] While you fail to improve your abilities in any meaningful way, you do manage to teach your golem some basic words, as well as some history. It seems to understand you perfectly; it's speaking that he can't get a handle on.

Quote from: Jetsquirrel
try to mix a few potions to make a acidic demon
[3+2] You mix the potions together, and they rise from the cauldron you set up, forming a vaguely demonlike shape. It bows before you and says "Master, I serve you as best I can. Though I do not know how, for I know not what I am."

Allied Actions


Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Lord Earnest
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Quote from:  Ragnarok
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Quote from: Nk'tosh G'vallowlk
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Sir Thellren
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Quote from: Gilbert Gottfried
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Quote from: Elegost
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???

Quote from: Jesus
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Prisoners
1 Fire Mage

Environment:
Your party heads west, with Earnest's army heading the advance. The rest of you ride inside many horse-drawn carriages and wagons, enjoying the ride while you can. Blackjack the Dragon flies high above the party, keeping watch for any predators... or prey. The Captains all ride with their first mates in the largest carriage, while the rest of you are in wagons behind them, excluding John, who rides on the shoulder of his Golem. Ragnarok is pulling the Captains' Carriage, determined to hug the rabbit just inches from reach.

Jesus marches at the rear, mysteriously tagging along. He appears to be chatting with the deceased spirits of the monks you killed.

Locations:
The Open Road.

Let me know if I've made any errors.

Well, time to make the big decision. Fight the Lizardmen hordes who outnumber you 100,000 to one, or flee to go warn your buddies? Also, it's overall a minor change, but due to the lack of real improvement in ability towards the latter half of the skill levels, Legendary now gives a +4 bonus, and Master rank and up give +3.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jetsquirrel

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #619 on: October 22, 2009, 12:23:47 am »

explain that he is a beng that i created. oh and make more acidic demons

stonemt

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #620 on: October 22, 2009, 12:49:16 am »

train dual wielding V and tell my son all about it.
           preferably on the lizard dudes
« Last Edit: October 22, 2009, 10:53:57 pm by stonemt »
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Frelock

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #621 on: October 22, 2009, 01:33:01 am »

Experiment with toughness-increasing foods, with plenty of iron in them, and calcium for strong bones.
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Luke_Prowler

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #622 on: October 22, 2009, 01:40:34 am »

Look for something interesting. never know what you can find on the open road
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And that's why Communism doesn't work. There's always Chance Time

RAM

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #623 on: October 22, 2009, 05:08:09 am »

Hmmm, this will require some thought, so far I have pretty much decided that my action will involve one of the following:

 Coward, run back and tell everyone, live with the shame...

 Exploit, combined action with Kilakan, wind and fire cause a firestorm that reduces the entire world to ash...

 Favourite, descend upon the army with a furious inferno. Use their leader to soften my landing. Raise pillars of flame around myself, meeting in a crown of fire above me. Recruit. Roll badly and be grounded in the dead centre of a hostile army...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kilakan

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #624 on: October 22, 2009, 02:39:08 pm »

I shall follow closely to Ram, wherever he goes, and create a tornado around us with us in the epi-center, protecting us from arrows and killing anyone who comes to close, I believe this combined with his defensive fire storm, will be quite fun..... yes FUN in the DF style if this goes badly and FUN in the we are so over-powered it's not even fun, but it is style.
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Nom nom nom

ToonyMan

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #625 on: October 22, 2009, 06:01:00 pm »

Guys guys guys!  They out number us 100,000 to 1.  THAT MEANS WE GET MORE KILLS.

Decide to fight the lizardmen.
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RAM

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #626 on: October 22, 2009, 07:45:21 pm »

Favourite, descend upon the army with a furious inferno. Use their leader to soften my landing. Raise pillars of flame around myself, meeting in a crown of fire above me. Recruit. Roll badly and be grounded in the dead centre of a hostile army...
I don't think I can resist...
I tell Kilakan not to look for a moment, close my eyes, then signal our allies and blind the enemy army by breathing fire and using fire magic to make it as bright as I can. Descend upon the army with a furious inferno. Use their leader to soften my landing. Raise pillars of flame around myself, meeting in a crown of fire above me. Recruit. found a nation, declare neutrality in the war, and set up business as mercenaries and arms dealers.
Are we on combat time or travel time?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RedWarrior0

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #627 on: October 22, 2009, 08:23:44 pm »

Throw stuff at the army. Not my axe, though.
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Diakron

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #628 on: October 22, 2009, 09:26:51 pm »

Try and out flank the enemy lizardman
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RedWarrior0

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #629 on: October 22, 2009, 09:34:55 pm »

Diakron, can you ask Armok to help my throw a little bit?
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