TURN 31! HIGHWAY TO HELL!
Tell joke to Smee.
[3] You recall the hilarious occasion when you choked on your own spit. Sadly, it seems you first mate simply does not share your sense of humor.
Practice throwing rocks.
[5] You hop out of your carriage, and pick up a few pebbles. You toss them at some curious wildlife near the caravan. Years from now, the sole survivor will tell the children of his village of the horrifying boogyman: The Dwarf of Doom. (+1 Throwing)
ask Nk' Tosh if he can do any other magicks.
sing the hymn "BoatMurdered is the Most Holy" as a cadence to keep everyone motivated.
[2] Nk'Tosh explains that the way he was crafted by Armok limits him to magic of the blood. This includes Necromancy and a few distinct damaging spells.
You then spend the rest of the day singing the epic-length tale of Boatmurdered. [3] Sadly, your friends seem quite uninformed as to the wonders of it.
Cook up good food to keep Remy tamed.
[5+2] You create the best food you can come up with while traveling. Coincidentally, this happens to border on the heavenly. Remy nibbles it curiously, and notes with a squeak of glee that, as far as you can tell, he loves it. This idea is cemented when he falls to his rat-knees and makes rat-bowing motions, apparently worshiping you. (+2 to cooking)
I will scout ahead and catch some food, if I have any time left then I will try to breath fire and then form it into the shape of a giant bird and have it fly around.
[6] You fly quite a ways ahead of the caravan, only seeing them as a few dots off in the distance. You find yourself above the smoking ruins of a Human village. Apparently the Lizardmen have been here ahead of you, and cleaned out the area. [2] You spot a few goats and snatch them up, figuring that the villagers no longer have need of them. It's more a snack than a meal, you realize soon enough. [1] As you attempt to make the fire bird, it is blown out of the sky by a thunderstrike. You search for its origin and notice that the Lizardmen destroyed this village rather recently. In fact, they're still here! Out of the woods, hundreds of thousands of tiny blue and green dots form into battlements, and raise their weapons up at you, preparing to fire. You dodge a massed volley of arrows and another thunder strike, and wonder whether you could take on such a vast force, or flee back to your allies and warn them.
Read
[5] You inform your fellow crew in the carriage about the rich history of the Eleven civilizations. Many centuries ago, there was one group that actually forsook the forests and took to the desert, where they lived as nomads for a long time. However, the ancestors of what would eventually become the Human nomads in the desert rose up and killed them in the War of Cactus Roses.
Real action: Get some exercise. A scrawny goblin isn't much to be feared.
[5] Realizing that you aren't much to be feared right now, you jump out of the carriage and start running alongside it. While not exactly the ideal exercise, you manage to increase your endurance a bit. (+1 Toughness)
Anyways, I'll use my magic to practice flying alongside RAM, maybe we could have a race later?
[5+3] Seeing that Blackjack is flying off, you take after her by propelling the wind from your palms and feet. You fall a bit behind but catch up just in time to see a legion of Lizardmen attacking your fellow crew member.
Practice and any spare time goes to telling stories to sonny boy
[4] While you fail to improve your abilities in any meaningful way, you do manage to teach your golem some basic words, as well as some history. It seems to understand you perfectly; it's speaking that he can't get a handle on.
try to mix a few potions to make a acidic demon
[3+2] You mix the potions together, and they rise from the cauldron you set up, forming a vaguely demonlike shape. It bows before you and says "Master, I serve you as best I can. Though I do not know how, for I know not what I am."
Allied ActionsCharacters:Competent Gunner; Dabbling Thrower
From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Pistoleer; Armokian Priest
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok; enchanted cutlass
Champion of Armok(?); Priest of Armok
Great Demon of Armok, Nk'tosh G'vallowlk (slave); 50 Skeletal Warrior Thralls
Navigator; Novice Axedwarf!
Steel Battle Axe; Power Armor with Laser Cannon
Captain of the Fresh-Prince of Tallair
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 2 Dwarves; 25 Humans; 2 Sapphire Knights (Mount: Warhorse) 1 Minotaur, "Rajiv"; 2 Ogres; 1 Mountain Troll, "Urgrost"; 2 Orcs
Grand Master Cook/Brewer (+3 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Marksdwarf(+1 to archery)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion); Remy the Rat
Chicken Health Potion; Potion of the Bear
Lookout; Pyromancer (+1); Dabbling Flyer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator; Dabbling Debater
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol, steel helmet,
Medic; Novice Rifle-goblin; Dabbling Skinner
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage (+4); Dabbling Negotiator; Dabbling Life-Giver
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Captain of the Tallow-Gem
33 Humans; 8 Saurii; Sir Thellren (Mount: Wyvern)
Proficient Glaring (+2); Dual-Wielder (+1)
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Great Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 30 humans; 1 Sapphire Knight Templar (Mount-Griffin); 7 Sapphire Knights (Mount-Warhorse)
Extremely Tough (+2)
Strong
Grandmaster of the Order of the Sapphire, Lord of Udragoth
Steel Plate armor and greaves, Steel Shield, Steel Longsword; Mount: Blue Dragon "Glimmerscale"
Grandmaster of the Order of the Sapphire, Lord of Udragoth
22 Sapphire Knights (Mount: Warhorse), 26 Peasants
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
Legendary Wrestler; Necromancer
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling, now the Fresh-Prince of Tallair.
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Strong(+1)
Extremely Tough
Very Agile
Mithril Plate armor and greaves, Steel Two-handed sword; Mount: White Wyvern
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Techinically God, but let's go with Human
He's Jesus. Is that not enough?
Prisoners1 Fire Mage
Environment:Your party heads west, with Earnest's army heading the advance. The rest of you ride inside many horse-drawn carriages and wagons, enjoying the ride while you can. Blackjack the Dragon flies high above the party, keeping watch for any predators... or prey. The Captains all ride with their first mates in the largest carriage, while the rest of you are in wagons behind them, excluding John, who rides on the shoulder of his Golem. Ragnarok is pulling the Captains' Carriage, determined to hug the rabbit just inches from reach.
Jesus marches at the rear, mysteriously tagging along. He appears to be chatting with the deceased spirits of the monks you killed.
Locations:The Open Road.
Let me know if I've made any errors.
Well, time to make the big decision. Fight the Lizardmen hordes who outnumber you 100,000 to one, or flee to go warn your buddies? Also, it's overall a minor change, but due to the lack of real improvement in ability towards the latter half of the skill levels, Legendary now gives a +4 bonus, and Master rank and up give +3.