TURN 33! NECROMANCY: 1 SPELL FOR THE THREAD, 1 FOR RAM!
fight lizardmen.
[6] You charge forward into the army of lizardmen and cut a swathe into them, [5] opening the abdomens of three foes, the rest falling to the ground. However, 3 more run from the forest, joining their companions to attack you.
>Throw stuff at lizardman leader
You grab a pebble, and feeling rather lucky you aim straight at the lizardmen's leader. It hurtles through the air and slams into his chest with a celestial force! [4] The chieftain's skin becomes flushed as blood flows from the wound, but besides a small twinge he gives no evidence he even felt it.
preform "Shooting Star" from FFX on the chieftain, have my followers strike menacing poses and try to scare the enemies
[5] Unsure of what this FFX is, you decide that the best way to kill this foe is with a shooting star. You reach into the sky and call down a massive meteor to strike the behemoth before you! [1] However, Armok feels rather jealous that you would attempt to use the heavens and not his magic, and swats the rock away. Not to mention you're not supposed to use magic anyways. Silly dwarf!
Wip up an agility dish, probably containing rabbit meat and other such things.
[1+3] You attempt to make an agility potion out of rabbit meat, but it mysteriously fails. Suddenly, it dawns upon you that the key ingredient is, in fact, diced cheetah. Sadly, you only realize this after some time has passed. (Recipe gained: Potion of Diced Cheetah)
I eat the gem.
[4] You swoop down from the sky and grab the gem, flying away with it in your mouth happily... until you realize that the Chieftain never lost grip, and is not hanging below you!
Completely unfazed by the recent events, I continue to read this elementalism book on how to siphon off excessive energy off (elemental) spells, and therefore sacrifice it for spirit action. If attackers come, book -> face.
[1] All you remembered from you action was book -> face, and slam your face into the elementalism tome, hoping to learn more. [1] Sadly, all you learn is that broken noses are painful. (Broken nose! -1 to all actions!)
Taunt the enemy, then use my 4 barrel rifle to kill some lizards
[5] You slap an unmentionable part of your body, effectively attracting 4 lizardmen. [2][1][2][5] [4] However, you only kill one, who is quickly replaced.
Deciding that destroying the world isn't to my favor right now, I'll look for the enemy leader and shoot at him with my pistol form above him in the air.
Floating high in the air on a cloud puff you conjured, you notice the lizard leader is next to Blackjack, and attempt to shoot him. [6][1] Unfortunately he manages to swing away from your attack, and ends up on the dragon's back!
glare at any foe that gets close to me and my son thing...
and kill any that come in range
[1+1] You glare as hard as you can, but it seems that the lizardmen are simply uninterested in you. At least that means they won't try to kill you.
Your son looks at you, then points at the nearest Saurian and asks "Bad?"
FUSE WITH THE DEMONS!
Well, this can't possibly go wrong. [4] You order your demons to combine, which they do, turning into a single entity. It is almost 9 feet in height, with a distinctly evil look, almost like a minotaur. You jump inside, and see what happens... [3] Luckily, it goes off without a hitch. Seemingly is the key word here, as you soon realize you cannot move. You are not in control here! The new you begins to freak out, as apparently the fusing of 3 conscious minds was never meant to happen. It then begins to swat at anything that comes near.
Allied ActionsPick nose
[6] Ragnarok picks his nose like an expert. Mama would be so proud.
Enemy ActionsBOOM
[5+4] He utters some incomprehensible words, and his eyes grow red. Suddenly the amulet explodes in a fireball, inside Blackjack's mouth! [6] Her face is horrifically mangled, and she is forced to let go and fall to the ground, unconscious. [6] She hits the ground with a deafening crack, breaking almost every bone in her body. ROLL TO SURVIVE! [1] ... You begin to bleed out, and fight your hardest to stay away from the light. [5] Which you do. Barely.
Meanwhile, Crw'thot hits the ground as well. [4] He is much better off, and only gets some stinging in his joints.
Characters:Competent Gunner; Novice Thrower
From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Not smote by Armok; Blessing of Armok's Accuracy
Pistoleer; Armokian Priest;
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok; enchanted cutlass
Champion of Armok(?); Priest of Armok
Great Demon of Armok, Nk'tosh G'vallowlk (slave); 50 Skeletal Warrior Thralls
Navigator; Novice Axedwarf!
Steel Battle Axe; Power Armor with Laser Cannon
Captain of the Fresh-Prince of Tallair
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 2 Dwarves; 25 Humans; 2 Sapphire Knights (Mount: Warhorse) 1 Minotaur, "Rajiv"; 2 Ogres; 1 Mountain Troll, "Urgrost"; 2 Orcs
Grand Master Cook/Brewer (+3 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Marksdwarf(+1 to archery)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion); Remy the Rat
Chicken Health Potion; Potion of the Bear; Wolfhair Vial; Potion of Diced Cheetah
Lookout; Pyromancer (+1); Dabbling Flyer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
MANGLED FACE; BROKEN EVERYTHING
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator; Dabbling Debater
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol, steel helmet,
Medic; Novice Rifle-goblin; Dabbling Skinner
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage (+4); Dabbling Negotiator; Dabbling Life-Giver
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado. Destroyed an army by rolling the game's first 10.
Captain of the Tallow-Gem
33 Humans; 8 Saurii; Sir Thellren (Mount: Wyvern)
Proficient Glaring (+2); Dual-Wielder (+1)
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Great Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 30 humans; 1 Sapphire Knight Templar (Mount-Griffin); 7 Sapphire Knights (Mount-Warhorse)
Extremely Tough (+2)
Strong
Grandmaster of the Order of the Sapphire, Lord of Udragoth
Steel Plate armor and greaves, Steel Shield, Steel Longsword; Mount: Blue Dragon "Glimmerscale"
Grandmaster of the Order of the Sapphire, Lord of Udragoth
22 Sapphire Knights (Mount: Warhorse), 26 Peasants
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
Legendary Wrestler; Necromancer
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling, now the Fresh-Prince of Tallair.
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Strong(+1)
Extremely Tough
Very Agile
Mithril Plate armor and greaves, Steel Two-handed sword; Mount: White Wyvern
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
EnemiesIs either the chieftain that originally obtained the fire mage's precious artifact, or the one that replaced him.
Survived a 10 (If he's not a boss, then he's the luckiest mook ever.)
Techinically God, but let's go with Human
He's Jesus. Is that not enough?
Prisoners1 Fire Mage
Environment:The Lizardmen seem to honor the fact that their Chieftain wants a fight, and refuse to attack any of you, despite provocation.
Locations:The Open Road.
Let me know if I've made any errors.
Well, if it makes you feel any better I'm in a lot of pain right now, RAM. But probably not as much as your character, because that's incredibly agonizing pain. I really tried to minimize the damage, but to be honest you should have been dead on the second roll. I did my best, but now somebody has to save you fast. Oh, and Kilakan? If it makes you feel any better about using magic, this guy is on the same level as you magic-wise, so go all-out.
As you may figure out from this turn, whoever has the amulet becomes an instant legendary Fire Mage. Except dwarfs, since you need some kind of magical ability to use it.