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Author Topic: Assorted Silliness Mod  (Read 20117 times)

Akhier the Dragon hearted

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Re: Assorted Silliness Mod
« Reply #60 on: June 13, 2009, 12:33:25 am »

that's brilliant!
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #61 on: June 13, 2009, 05:35:37 am »

DING! Idea!

Notice how there are never any insane kobolds in HFS?

Suspicious, eh?

Now I have to mod in Dire Kobolds and make them HFS dwellers.

Spoiler (click to show/hide)

Strike anyone as odd that the generic kobold LIKES_FIGHTING? It surprised me.

I decided last might that this didn't have to *just* be silly things, and that I'd add in things that are convenient and/or fun.

As such, I've decided to mod in Anthracite, Oilstone and Oil Sands, all sources of Coke, and FIX THOSE F*CKING CATS!
« Last Edit: June 13, 2009, 08:43:11 pm by Blargityblarg »
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #62 on: June 17, 2009, 06:25:08 am »

Made some small refinements to shade elves.

Still haven't fixed cats, mostly because I'm intimidated by the body tags et cetera.

Anyone? Ideas?

Also, can someone remind me: are the shade elves in the download on the DFFD, or shall I upload the latest version?

DAMBLOCK:5 doesn't seem to do much, three dwarven caravan guards killed two-and-a-half ambushes worth on their own.
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chinkeeyong

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Re: Assorted Silliness Mod
« Reply #63 on: June 19, 2009, 09:12:47 am »

Still haven't fixed cats, mostly because I'm intimidated by the body tags et cetera.

Anyone? Ideas?
Dupe the MOUTH body entry as CATMOUTH, tack on a [GRASP] tag on the end of the line, then go to the cat definition (in creature_domestic) and replace the body part accordingly.

In response to your earlier question about the megabeasts, they're in creature_standard just below the HFS.
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #64 on: June 21, 2009, 05:22:03 am »

Yeah, I found the entry later in my perusals and felt pretty silly.

I think now it's more laziness than fear of bescrewinating something that's keeping me from catfixing now.
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #65 on: June 24, 2009, 10:59:02 pm »

Hay guise.

I finally fixed the cats and I'm just about to upload the final ASM version, unless someone has such a good idea I can't help but put it in.

Alrighty, new version is up.
« Last Edit: June 24, 2009, 11:03:56 pm by Blargityblarg »
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #66 on: July 03, 2009, 04:24:48 am »

I'm very disappointed in you all.

Nobody told me to add Ironblood or Morul-related content!

I'm gonna go ask Martin and Mayday for permission.

Now, to show how disappointed I am, even my hypothetical BEARD is frowning at you.
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #67 on: July 03, 2009, 08:58:54 pm »

Spoiler (click to show/hide)

Got agreement from Captain Mayday, still waiting on it from Martin, but if he refuses I'll just axe Morul from the entry.
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stormbringer951

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Re: Assorted Silliness Mod
« Reply #68 on: July 05, 2009, 06:37:02 am »

Wooh. Morul and Ironblood. :)
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Phazer

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Re: Assorted Silliness Mod
« Reply #69 on: July 08, 2009, 05:09:00 am »

would that mean that it would be more than one morul and captain?

thinking of like both of em attacking a fortress.. that would be a great view.
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #70 on: July 10, 2009, 02:36:22 am »

Phazer: Yes it would, however, I called them 'morul/ironblood clones' so that's explained, as well as their suspicious lack of awesomeness compared to the originals.

Incidentally, they're megabeasts, and i'm pretty sure you can only have one megabeast at a time.
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ousire

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Re: Assorted Silliness Mod
« Reply #71 on: July 10, 2009, 03:22:27 am »

heres a megabeast you can add: cthulhu! pretty much the same as a tentacle demon, but bigger, stronger, faster, and tentacley-er!
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Blargityblarg

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Re: Assorted Silliness Mod
« Reply #72 on: July 10, 2009, 08:03:08 pm »

With prefstrings for his lovecraftian winningness?

Well, first I'd actually have to know the first thing about Cthulhu.

GO GO WIKIPEDIA!

Well okay. That didn't reveal particularly much.

I might just make him called 'Old One', take a tentacle demon, give his claws [GRASP], up his size and damblock, and make him paralyse crap.
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Deimos56

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Re: Assorted Silliness Mod
« Reply #73 on: July 10, 2009, 10:34:54 pm »

Uh... Not sure if the 'elf bones vs poncium drops' thing was settled yet, but maybe poncium could be smelted from the bones like the wood...?
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Re: Assorted Silliness Mod
« Reply #74 on: July 11, 2009, 12:28:23 am »

Yes Deimos, that's precisely what I did. Each stack o' bones makes 1 unit of wood and has a hance of a unit of poncium.
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