I know this topic is a bit older, but since this came up elsewhere, I though I'd give my two cents, mostly in form of question:
I think the turn inaccuracies mostly matter on smaller scale, is that correct?
Toady mentioned measurements 16x5 with a 3 decks on second page, and who knows how large ships we would want to build. So would it be feasible, that different size moving constructs (ships, siege towers, etc. things to come) would have different amount of view angles?
Say you have a small, 3x5 ship.
(as noted below)
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This would manage well with the 4 views. A larger ship, to avoid huge offsets, could have 8 views.
(like this)
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The 45 degree turns cause some differences, but since the ship is bigger, the total picture looks better. The distortions are easier to manage, because of larger size will small inaccuracies to disappear. Huge constructs could even have 16 or 32 views. It would need a way to refer to how many views construct has, and using the right one. If players are allowed to design own ships, maybe some work on the turn designs, but I think it could be done.
Of course, the inside square countwould have to match, but would this be feasible?