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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 145182 times)

NUKE9.13

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #735 on: September 28, 2009, 02:02:19 am »

I don't want to start major discussion whilst a game is going on, but I notice a few people have voted for the 'yes- as tech' option. If this option were applied, you would have to give the exterminator an extra tech point so that he can always take it because he always has to take it. But you can't do that, because that gives him the option to do all sorts of crazy stuff with three tech points.
I don't really want to write a wall of text explaining why the exterminator needs the Adv. Mind Shield.
Just saying that it would be nigh useless as tech, leaving the exterminator doomed to fail regardless of his actions.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #736 on: September 28, 2009, 03:31:06 am »

3 tech points = broken

No shield can be crippling since he's on his own.

Nuke has it right. He needs it, guaranteed, for three.

And let's be honest, give him three points he'll taken Personal Shield and Plasma Bomb or Shield/Assassin Bot/Deadman Bomb or something that will be too strong. :I
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #737 on: September 28, 2009, 10:54:16 am »

Wait, so when we say Advanced Mindshield, do we mean something like my suggestion that can't be detected too easily?
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #738 on: September 28, 2009, 10:54:51 am »

Thats the impression I got, yes.
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NUKE9.13

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #739 on: September 28, 2009, 10:59:34 am »

Wait, so when we say Advanced Mindshield, do we mean something like my suggestion that can't be detected too easily?
Exactly like your suggestion. Look up a few posts.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #740 on: October 06, 2009, 04:51:10 pm »

Added some clarifications about the Scientist and abductions to the rules section.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #741 on: October 06, 2009, 09:30:24 pm »

Wait, so when we say Advanced Mindshield, do we mean something like my suggestion that can't be detected too easily?
Exactly like your suggestion. Look up a few posts.
I think he only needs a regular Mind Shield...
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NUKE9.13

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #742 on: October 07, 2009, 03:36:45 am »

But that makes it pretty easy to find him; if he has a mindshield and is acting suspcious, he's the exterminator.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #743 on: October 07, 2009, 09:39:45 am »

Yeah, and even a psychic warden would be able to clear people of being an Exterminator.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #744 on: October 07, 2009, 12:00:27 pm »

Yeah, and even a psychic warden would be able to clear people of being an Exterminator.
Uh huh... Or you could do a bit more than that.

If you have a Mind Shield, it doesn't stop everything. You've got Agents, Reporters, Vigilantes, Mafia, Mad Scientists, Alien Scientists, Alien Watchers and PWV. If anything, Psychic roles are the friggin' least of your problems.

If he's acting suspicious, he deserves to die. There. If you want to make it fair, try tuning DOWN roles. Not powering up roles.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #745 on: October 07, 2009, 05:46:01 pm »

Discipline of Truth is a broken role.  Why isn't it gone yet?
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #746 on: October 07, 2009, 05:53:30 pm »

Discipline of Truth is a broken role.  Why isn't it gone yet?
Because it's just not broken enough.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #747 on: October 07, 2009, 05:54:51 pm »

Disciple of Truth is a powerful role, but I'm not convinced it's broken. Yet, anyway. We'll see how this game goes and then I'll make a decision on it.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #748 on: October 08, 2009, 10:49:11 am »

Yeah, it is a powerful role, but a bit of creativity from the scum can usually remove the CT from play in a few days.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #749 on: October 10, 2009, 02:56:09 pm »

So, random idea I had that I thought I'd throw out for discussion:

What do you guys think about completely removing vanilla townies from the game?  It's already pretty close with less than 1-2 townies per game (if that).  With the exception of the 3-sided game a few rounds ago, anyways.

Anyways, I think it might be good to just remove them completely.  After all, there are plenty of roles to go around and this would mean that dopps / cultists that are role-claiming would have to come up with a convincing lie rather than just claim VT.  It would be even better if vanilla dopps / cultists still existed, because they'd have to make up roles that they don't even actually have and depend on their fellow teammates to back them up.

Anyways, thoughts?
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