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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 144680 times)

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #720 on: September 14, 2009, 01:58:59 pm »

Hmm...good point.

Ok, I'll keep him as he is.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #721 on: September 14, 2009, 04:27:15 pm »

I'm still worried about feature creep. To be honest.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #722 on: September 17, 2009, 01:00:45 pm »

Yeah, feature creep is always a concern. But I think we're starting to stabilize at this point, and I don't think any of the current changes will have too big of an impact on the game.

And I started up the Wizard Duel to give me something else to tinker with. So I shouldn't have to mess with Paranormal as much. :P
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #723 on: September 21, 2009, 06:24:11 pm »

Ok, I'm going to start sign-ups for Paranormal 10 soon.

Currently planned changes:

Add Watcher in as an Alien Role whose goal is to extend the game

Add in Stun Orb, Stun Bomb, Human Tech, and Combat Camouflage as Alien Tech options.

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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #724 on: September 22, 2009, 07:01:06 am »

I'll pre-in.

Can we have signups be in the discussion thread, actually? Less crowding the game thread with 40 posts of signups?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #725 on: September 22, 2009, 10:32:53 am »

Mmm...I don't want to crowd up the discussion thread that much, either. How about a sign-up thread and then a separate game thread?

I'll get a sign-up thread started a bit later today. (I have to leave to take care of some stuff soon)
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #726 on: September 22, 2009, 06:05:15 pm »

That'll work.
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YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

NUKE9.13

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #727 on: September 24, 2009, 08:16:03 am »

Yes, I began to realise that even just after I'd posted it.  On the other hand, there aren't so many psychic abilities where you'd be able to tell if someone has a mindshield - the Warden is one of them.  Here's a possible solution to the problem of easy to find EAs:

Telepath - Possibly gets a Survive result, although this would weaken this role a bit.

Disciple of Truth - Well, using this on an EA will already make their role known, so they could just be blocked as usual.

Warden - Thinks he has successfully roleblocked the Exterminator, when he actually has't.

Warlock - Doesn't matter much, the Warlock doesn't know who the morning kill shouldve got.
Yes.
That is all.
Ok no it isn't.
My experience as an exterminator this round was well balanced. That was + free human tech. And + an operative. And + a mindshield which was not guaranteed.
So for future exterminators this better Advanced Alien Mind Shield would probably balance them properly. So Yes.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #728 on: September 24, 2009, 10:27:29 am »

Ok. I'll put up a poll on it.
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Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #729 on: September 27, 2009, 12:59:41 am »

Meph, can you send me the program you use for Paranormal Mafia. I was thinking of eventually converting it to handle Quantum Paranormal Mafia.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #730 on: September 27, 2009, 01:05:18 am »

Sure. The most recent version is at work, but I'll send it on Monday.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #731 on: September 27, 2009, 06:01:07 am »

By the way, I decided to make a wordle of the roles list.  Of course, the word "DOPPELGANGER" appears in ginormous red text.

http://www.wordle.net/show/wrdl/1171023/Paranormal_Mafia_Rules
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RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #732 on: September 27, 2009, 08:56:46 pm »

Meph, can you send me the program you use for Paranormal Mafia. I was thinking of eventually converting it to handle Quantum Paranormal Mafia.
Quantum Paranormal? Are you sure?
Advice: get discussion up first. Get a certainty of the rules. Don't do what I did and get everyone confused at the start. Good luck with it.
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Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #733 on: September 27, 2009, 10:18:21 pm »

I'm just trying to think if there is some sort of program that can be used to calcuate odds. If A is the FBI Agent and checks B, and A finds out that B is Human, I want to eliminate all possiblites that would have A be the FBI Agent and B appear Alien or Doppelganger. To make it easier to do.

I'm not so interested in starting the game right now, or even this season. I may need to set up the rules later on though.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #734 on: September 28, 2009, 12:00:45 am »

Well, I hope you can handle perl. :)
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