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Author Topic: Prospector, a roguelike in development  (Read 284883 times)

Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #555 on: July 15, 2009, 07:33:56 pm »

Success!

I may have named wrong but, now it works (In /lib32 or /lib64).  BTW thanks magellan, this is so much better than using wine  ;D
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #556 on: July 15, 2009, 10:11:37 pm »

It looks like it may be a good idea to stick libfmod.so in the tar.gz, with instructions to place it into /lib/ or /usr/lib
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #557 on: July 16, 2009, 03:17:18 am »

Success!

I may have named wrong but, now it works (In /lib32 or /lib64).  BTW thanks magellan, this is so much better than using wine  ;D

Hate to correct you, but that's thanks ampersand, not thanks magellan ;)

also in a radical break with tradition i have fixed some bugs. Planet side trading mainly.
« Last Edit: July 17, 2009, 10:03:30 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #558 on: July 17, 2009, 11:44:54 pm »

Do you need me to recompile 1.7a?

It would be nice if you included a source-only file on the google code site, preferably in a tarball.
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Jetman123

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Re: Prospector, a roguelike in developpement
« Reply #559 on: July 18, 2009, 08:32:06 pm »

Thanks for implementing some of my suggestions. The game is more awesome now. :D

Love the gas giants. Although perhaps encounters with creatures in them happen a bit too frequently.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #560 on: July 19, 2009, 09:30:47 am »

I've compiled 0.1.7a, Magellan. I'm ready to send it to you whenever you're around. Also, know any good guides to freebasic? I wouldn't mind learning me some, so I can submit patches
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Cheshire Cat

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Re: Prospector, a roguelike in developpement
« Reply #561 on: July 23, 2009, 10:32:15 am »

i must be broken. ive looked all through this thread and found multiple references to an inventory screen, yet i cant find out how to access it in looking at the key list or just pressing random buttons in game.

i really want to be able to see what stuff i have, as well as examine objects in my inventory, like the disintergrater gun i found. is that for use by my away teams or my ship?

also this game is awesome and ive just spent 4 hours playing it. i die in such frustratin ways. also sandworms. arrrrhhhh.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #562 on: July 23, 2009, 10:43:28 am »

The only way I know of to look at what's in your current away-team's inventory is to press the drop button and not drop anything.

However, they automatically equip the best things, and equipment that is equipped does not show up on the inventory screen, but is rather added to the total Armor and total Firepower.
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slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #563 on: July 23, 2009, 01:00:34 pm »

i must be broken. ive looked all through this thread and found multiple references to an inventory screen, yet i cant find out how to access it in looking at the key list or just pressing random buttons in game.

The '@' key brings up your status and a list of all possessed equipments.  No way of examining individual items (that I am aware of) but the names generally sum them up.  Occasionally vendors on unique planets sell the artifact gear and descriptions for the more obscure stuff can be read there.  Suffice to say, its better than the stuff you've bought at the station.

As Ampersand mentioned, its all automatically equipped anyhow.

Quote
i really want to be able to see what stuff i have, as well as examine objects in my inventory, like the disintergrater gun i found. is that for use by my away teams or my ship?

Spoiler (click to show/hide)
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #564 on: July 24, 2009, 07:18:26 am »

Looks like this "examine items" thing would be something folks would like to have... guess i'll have to code that then

Also: a tiny preview of 0.1.8
http://www.youtube.com/watch?v=swKyqiqcBS0

Also: I sent you an email ampersand. you should be able to upload.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #565 on: July 24, 2009, 12:14:58 pm »

Okay, here's something I've noticed throughout every version of the game so far. If you go to the menus to buy a ship part, and opt not to buy anything, rather than just leaving the menu, you get a message about the ship part not fitting on your hull, or something. Leaving shopping menus isn't handled correctly somehow.
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slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #566 on: July 24, 2009, 01:17:25 pm »

Woah, awesome preview mag.  I never even thought of ships having interior layouts and boarding missions!  Really imagining an Alien scenario now.  Will bigger ships have bigger layouts?  And can we go inside that stranded ship beyond repair planetside?
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #567 on: July 24, 2009, 01:20:56 pm »

the only thing that could be more awesome is custom interior layouts.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #568 on: July 24, 2009, 01:45:42 pm »

Thx slmagnvox

The roomiest is the armed merchantman. That one is 57x14 (planet maps are 60x20)

Problem with the ship beyond repair is that that tile doesn't know what it used to be before it became beyond repair. But one could change that of course... ok. noted.

and yes: i made a few critters, not all drifting ships are filled with crews who forgot to refuel :)

Generating deck plans randomly would of course be really cool... and also really hard :) 
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #569 on: July 24, 2009, 02:02:47 pm »

Actually,(I think) random deck plans are silly... You SHOULD know what the inside of a (Human Civ)ship is going to look like...

Doing random damage to the inside OTOH...
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