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Author Topic: Prospector, a roguelike in development  (Read 284839 times)

magellan

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Re: Prospector, a roguelike in developpement
« Reply #525 on: July 13, 2009, 05:02:10 pm »

Shamelessly bumping myself...

I just uploaded 0.1.7, you can get it here:  http://code.google.com/p/rlprospector/
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #526 on: July 13, 2009, 05:52:39 pm »

Nothing shameless about announcing a new release.

Oh, and Yay!!!! (dl'ing now)

Edit : A few small things.

Buying Navigation Computer asks for an amount (number to buy)
Exit (pressing Y) isn't working.
« Last Edit: July 13, 2009, 07:45:01 pm by Granite26 »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #527 on: July 13, 2009, 08:08:06 pm »

Yes, you can buy more than one, wich makes little sense to do. (Is true for some other items as well though)

I am not quite certain: Do you mean you should be able to confirm the number of items bought with "Y"? or is that somewhere else?

Oh and btw: If you (or anybody else) loses a com sat again. could they/you save the game and send it to me? I don't think i have found that one yet.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #528 on: July 13, 2009, 08:15:10 pm »

Will do...

I meant when I tried to exit the game altogether

Anyway, I love the new features.  It's awesome.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #529 on: July 13, 2009, 08:35:05 pm »

ok, thats wierd. It is working here... any special circumstances? station/planet/space? anybody dead? who?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #530 on: July 13, 2009, 10:25:30 pm »

I am happy to confirm that the game works in Linux under Wine.

Edit: Also found a bug. I attempted to land at a star with no planets.

It worked.

Kind of. I didn't crash into the star and evaporate, instead, I was on a non-existent map, on which my oxygen drained the instant I moved from the top left corner where my ship apparently was.
« Last Edit: July 13, 2009, 11:23:11 pm by Ampersand »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #531 on: July 14, 2009, 06:55:51 am »

wine works too? cool!
No planets... guess i never tried that :)

Anyway: just wanted to say: for those who enjoy trading: 3 of the 5 new uniques feature new markets, so don't forget to scan :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #532 on: July 14, 2009, 08:05:24 am »

If I can find a BASIC compiler deb, I'd see if I could compile it on Linux. I'm almost sure it won't work correctly, but it's worth a shot.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #533 on: July 14, 2009, 08:46:29 am »

I am pretty sure it would work if you use http://www.freebasic.net/index.php/download and get the linux fmod 3 at http://www.fmod.org/index.php/download#FMOD3ProgrammersAPI

:)

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #534 on: July 14, 2009, 09:48:42 am »

It absolutely refuses to locate libfmod3.75.so

Edit: ....

... I renamed the lib, and then it compiled properly. I can confirm that it works. The colors are a bit different though
« Last Edit: July 14, 2009, 09:56:03 am by Ampersand »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #535 on: July 14, 2009, 10:25:14 am »

hmm... tiles.bmp is in the same folder as prospector? Thats where it loads the palette from, wouldn't throw an error if it didn't find it.

I see 4 possible courses of action from here ampersand:
1) You send me that thing by email and i upload it so that others can profit from your hard work with you getting not even the slightest bit of aknowledgement.
2) I add you as a contributor and you upload it yourself (need a google account for that) so that others can profit from your hard work with you getting not even the slightest bit of aknowledgement.
3) You don't because if you did that others can profit from your hard work with you getting not even the slightest bit of aknowledgement.
4) I spend a week or 2 trying to figure out how to make this freebasic compiler thing compile for linux form windows, wich i know it can, but i need to recompile the compiler and i heard it might be buggy.

So what shall it be ampersand? :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #536 on: July 14, 2009, 10:53:57 am »

I'll email it too you once I get it done properly.

Putting the tiles bitmap in the folder fixed the color problem, by the way.

Edit: Email'd.

Also, I'm not sure, but you may need to include libfmod.so in this distribution.
« Last Edit: July 14, 2009, 11:45:07 am by Ampersand »
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Dwarmin

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Re: Prospector, a roguelike in developpement
« Reply #537 on: July 14, 2009, 12:32:04 pm »

Liking the new gas giants!

Spoiler (click to show/hide)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #538 on: July 14, 2009, 12:40:47 pm »

By the way, someone needs to download and test the linux version when it's uploaded to make sure it functions.

Otherwise, it will be my guilty pleasure.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #539 on: July 14, 2009, 01:28:29 pm »

On gas giants:

Spoiler (click to show/hide)

And yes: who can, try plz and say if it works.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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