Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 152

Author Topic: Prospector, a roguelike in development  (Read 284380 times)

Drakale

  • Bay Watcher
  • I will get my revenge~
    • View Profile
Prospector, a roguelike in development
« on: April 29, 2009, 05:03:52 pm »

I have been playing this roguelike for a little while, its kinda neat.
It's a space exploration type game where you get paid for mining planets and discovering new life forms. Lots of good stuff in there, but it still very beta.
Enjoy!
http://code.google.com/p/rlprospector/

Edit: New updates here
« Last Edit: March 10, 2014, 04:03:46 pm by Drakale »
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #1 on: April 29, 2009, 05:22:14 pm »

OH HELL YES.  That looks awesome.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Tilla

  • Bay Watcher
  • Slam with the best or jam with the rest
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #2 on: April 29, 2009, 05:49:29 pm »

Been playing the hell out of this since Roguetemple posted 0.13 a few weeks back. This is like, my dream game, and something like I'd imagined the end game of Spore to be like as well. I can only hope it gets even better from here
Logged

Drakale

  • Bay Watcher
  • I will get my revenge~
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #3 on: April 29, 2009, 05:52:50 pm »

Yeah its on to a good start. If it get even more random event and planet types, it will rival with my favorite RLs. The game score are recorded too, which is a big bonus for me.
Logged

Tilla

  • Bay Watcher
  • Slam with the best or jam with the rest
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #4 on: April 29, 2009, 06:16:30 pm »

New version today I just found, this one moves the ship stats into an easily editable CSV file :D
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #5 on: April 29, 2009, 06:31:23 pm »

Hm. Cool, I'll try it out. But I hate rouge-likes.
Logged

niltrias

  • Bay Watcher
    • View Profile
    • http://www.gaijinninjas.com
Re: Prospector, a roguelike in developpement
« Reply #6 on: April 29, 2009, 07:42:19 pm »

Game looks interesting, but the learning curve is steep. 
Couple questions:
1) How do you buy stuff at the station?  I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0.  I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets?  They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from  an impressive array of nasties.  (from Angry Avian to Armed Reptile)
Definitely looks fun tho.
Logged
Gero! Gero! Bwahahahaha!

Hawkfrost

  • Bay Watcher
  • It's way too late to stop.
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #7 on: April 29, 2009, 08:33:56 pm »

Game looks interesting, but the learning curve is steep. 
Couple questions:
1) How do you buy stuff at the station?  I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0.  I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets?  They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from  an impressive array of nasties.  (from Angry Avian to Armed Reptile)
Definitely looks fun tho.

1) + and -.

2)You can get items, collect resources, and you get paid to explore planets.
Report back to the Industry or whatever after a mission.
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #8 on: April 29, 2009, 09:14:51 pm »

Sowelu is struck by the spinning XspellingX!
Sowelu's left eye and right eye are pierced!
Sowelu has been struck down.

I'm not sure if I can get past the "ship select" screen.

Chose ship!
Maxmium shield!
Highrade equipment!
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #9 on: April 29, 2009, 09:20:43 pm »

Just tried it out, it's awesome, probably one of those games I fantasize at night.... *Herrrm cough* anyways, there are few things that could make it better, but only if it was set in medieval times... and had you controlling dwarves... now that would be a cool game.
Logged

Hawkfrost

  • Bay Watcher
  • It's way too late to stop.
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #10 on: April 29, 2009, 09:47:45 pm »

Sowelu is struck by the spinning XspellingX!
Sowelu's left eye and right eye are pierced!
Sowelu has been struck down.

I'm not sure if I can get past the "ship select" screen.

Chose ship!
Maxmium shield!
Highrade equipment!

I noticed that, I think English isn't his first language.

Oh, and Space Pirates are assholes.
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #11 on: April 29, 2009, 09:52:30 pm »

Gave it a try anyway, and oh man this gives me my Starflight fix.  AWESOME, if very simple.

I like the little touches, like being able to radio your ship and ask IT to come to YOU...

Oh yeah, and
Quote
An old miner tells you a tall tale about a planet he worked on. Short version: they dug too deep and released invisible monsters that drove them off the planet.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Drakale

  • Bay Watcher
  • I will get my revenge~
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #12 on: April 29, 2009, 10:23:16 pm »

Most "Special" planets are based on well known sci-fi movies or books. Its one of the aspect I like the less about the game, I feel like it would be more fun to stumble into something completely original...
Logged

wallish

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #13 on: April 29, 2009, 10:29:51 pm »

Gave it a try anyway, and oh man this gives me my Starflight fix.  AWESOME, if very simple.

I like the little touches, like being able to radio your ship and ask IT to come to YOU...

Oh yeah, and
Quote
An old miner tells you a tall tale about a planet he worked on. Short version: they dug too deep and released invisible monsters that drove them off the planet.

Oh man, I just died there!  Losing a two man crew to invisible monsters is no fun!  Especially when you get the message "???? multiplies itself" (or similar).  So it is apparently some sort of ooze or something that splits...
Logged

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: Prospector, a roguelike in developpement
« Reply #14 on: April 30, 2009, 12:09:01 am »

Made in freebasic. Awesome :D I can learn a lot from this.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044
Pages: [1] 2 3 ... 152