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Author Topic: Prospector, a roguelike in development  (Read 284843 times)

Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #540 on: July 14, 2009, 06:48:05 pm »

It absolutely refuses to locate libfmod3.75.so

Edit: ....

... I renamed the lib, and then it compiled properly. I can confirm that it works. The colors are a bit different though

What exactly did you name it?  It won't even acknowledge it's there in the the linux version.
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ductape

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Re: Prospector, a roguelike in developpement
« Reply #541 on: July 14, 2009, 07:00:52 pm »

Quote
Thats not bespin! that's yo mama!  ;D
http://www.youtube.com/watch?v=BvV2X7aCJlc


This video is not available in your country due to copyright restrictions.
 >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
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I got nothing

magellan

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Re: Prospector, a roguelike in developpement
« Reply #542 on: July 14, 2009, 07:32:18 pm »

@Tsktac

I think it expects it in usr/lib

and maybe it even should be named "libfmod.so"

No idea if that will do it but it's worth a shot.

@ductape: that was from robot chicken star wars... dunno why just popped into my head when i wrote that :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #543 on: July 14, 2009, 08:05:26 pm »

Yeah, I renamed libfmod3.75.so to libfmod.so, that's all.

Oh, and it should either be in /lib or /usr/lib
« Last Edit: July 14, 2009, 09:52:12 pm by Ampersand »
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Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #544 on: July 14, 2009, 09:23:09 pm »

Nope, it's just not working >:(   I placed it in /usr/lib, nothing and I tried renaming it to no avail, it still can't seem find libfmod.so.

Is it working with anyone else?
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #545 on: July 14, 2009, 09:51:25 pm »

How about putting it in /lib ?
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Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #546 on: July 14, 2009, 10:35:23 pm »

If this works I will feel like such an idiot...

... crap had my hopes up :(

P.s. I also tried lib32 and lib64 (The latter already had the file)
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #547 on: July 14, 2009, 11:26:57 pm »

Run the Prospector executable via the command line and give us the error output.
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Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #548 on: July 14, 2009, 11:47:43 pm »

Here:  error while loading shared libraries: libfmod.so: cannot open shared object file: No such file or directory

Hope it helps.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #549 on: July 14, 2009, 11:57:39 pm »

Try puting libfmod.so in the same folder as the Prospector executable.
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Tsktac

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Re: Prospector, a roguelike in developpement
« Reply #550 on: July 15, 2009, 12:08:51 am »

I think that was the first thing I tried but, you never know... 
Crap, maybe if I rename it...
Nada :(
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #551 on: July 15, 2009, 02:37:02 am »

The file must be named libfmod.so for it to be detected, that much I am sure of. It should only look for it in /lib and /usr/lib. Why you're having this trouble I'm not entirely sure, as it's saying that the file doesn't even exist. To me, that indicates that you either did not rename it properly, or did not put the proper file in the proper place.

Can you walk me through the process you went through?
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #552 on: July 15, 2009, 01:07:05 pm »

After thinking about this for a while, I'm wondering, Magellan, is fmod only used for the audio? If so, it may be worth using something else entirely, as it seems it may not play nice across platforms.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #553 on: July 15, 2009, 02:31:06 pm »

yeah, its just for the sounds. It's actually supposed to be pretty cross platformy. But i am of course open to suggestions :)

(a bit of googling told me that fmod problems in linux are sometimes solved by being root. are you root tsktac?)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #554 on: July 15, 2009, 02:56:30 pm »

Executing programs as root can occasionally break things, actually, and is usually not a good idea. The strange thing is that, despite having fmod installed, and the game recognizing and running it, I just realized that I don't get any sound!

Writing a separate plugin for linux is probably a better way to go about it, using either Alsa or PulseAudio.
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