Name: Baneriant
Capital Name: Ragt'ich
Race: Mostly Humans
Theme: Chaotic amoral war-monglers
Bio:
When the Age of Ash first came, most thought it was the end of the world. But to others, it was an opprotunity. Bandit ruled over parts that were not completely obliterated or taken by the monsters. Many camps prospered, even if they still lived in fear. however, a wise man saw the advantage in numbers, and founded the first Ragt'ich. That one sank into the swamp. Then he rebuilt it. That one was attacked by demons, burned, and sank into the swamp. Then the third was built, and that is the one which stands today. The Bandit King (His real name has been forgotten) became the insperation for all of the leaders that followed him.
Government: The Baneriant are, despite their chaotic nature, a Democracy. All resident have a vote on all matters, with the leader (a place holder title at best) having last say. When the leader possition is open (natural, vote, or otherwise), everyone is given a chance, and when the final 12-8 are selected, they are thinned out in traditional bandit fasion: Battle Royal. The recent leader, John Horon, actually got in through a loophole: He was sick the day of the battle royal, and the others were killed in an interesting catapult accident, making him the only one qualified. They have only one law book, created by the first Bandit King, with only three laws:
You will not kill (unless you have good reason)
You will not steal (unless you plan on giving it back or repaying with an equal or greater objecy/service)
You not violate another without consent, no exception.
Those who break these laws are placed in the Death corp.
Psychology: The Baneriant, compared to others, are insane. Because of the rather flimsy laws and and even flimsier economics, few actually work when it can be avoided and most of those are hunting. Because there are few civilizations to actually steel from, they had to learn how take food from the land, converting their weapons from killing to cultivating, but are not against raiding others. Much of their population seem to have a place in their heart for bloodshed, so when the call for war goes out, they are the first to get there and the last to leave. The most feared group is the Death Corp., which is composed of death seekers and those who broke the few laws that they actually have.
I edited it. Anything else?