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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 27435 times)

Lear

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Interstellar RTD turn 21 Whatsa goin' on???
« Reply #330 on: April 24, 2009, 07:59:47 pm »

Quote from: Org
I make/grab a weapon, and head towards everyone else.
You stand around, at a loss as to make or find a weapon. Then you remember, you have a rifle on the ship! | You make it to the ship safely and recover your semi-auto rifle.

Quote from: Frelock
I run up to the nearest fleet officer, and tell him I have ship weapons experience and would like to help.
Run up to group of men prepping fighters for take off. You tell them of your skill | and due to their lack of gunners, they allow you onboard a small frigate with a single plasma cannon. The hatch is sealed and the frigate slowly lifts off!

Quote from: Cheif Mate inaluct
I go grab my sword, put on the shabby gray clothes, and try to calm down the crowds.
| You rush to the ship and grab your stuff, but you have to stop and catch your breath.

Quote from: Katsuun
I'll scan the areas surrounding the city to see what exactly is going, then radio everyone else on what I find.
| You make it to the ship and flick on the scanner. | While you can't determine anything about the city as there is way too much activity, you pick up several of the incomming ships. There are several large and medium sized vessels as well as dozens and dozens of smaller craft. You try to contact the team only to realize they have no comm devices.
You gained 1 xp in Scan/Comm Tech!

Quote from: Cpt. Kayell
I help Katsuun find out what is going on.
| You try to reach the ship but the panicking crowds deter you. Finally, you make it to the ship and rest for a brief moment.

Quote from: Doc
???
Amid the chaos and confusion, Doc is nowhere to be found.



Quote from: Katsuun's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 3 Thirst: 3
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Org's Status
Location:: somewhere, just outside Agentar, Durgen
Health: Unharmed
Hunger: 3 Thirst: 3
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: inaluct's Status
Location: a clothing store, Agentar, Durgen
Health: Unharmed.
Hunger: 3 Thirst: 3   
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Jay Kayell's Status
Location: Agentar, Durgen
Health: Unharmed.
Hunger: 3 Thirst: 3   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Frelock's Status
Location: Docking Bays, Agentar, Durgen   
Health: Unharmed.
Hunger: 3 Thirst: 3   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Doc's Status
Location: UNKNOWN
Health: UNKNOWN
Hunger: 3 Thirst: 3
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)



Locations

Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room - Katsuun, Cpt. Kayell
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower Levels
Exit Hatch
Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)
Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays - mechanics, docked ships, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Frelock. Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

So, how're you all like the game so far? Any feedback on things I need to improve would be nice.
Also, BOLDEN YOUR ACTIONS!!
« Last Edit: April 24, 2009, 08:01:55 pm by Lear »
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inaluct

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #331 on: April 24, 2009, 08:26:49 pm »

I get my sword and Jay's, and I try and get Org and Jay to come with me and do stuff. I give Jay his sword.
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Frelock

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #332 on: April 24, 2009, 08:44:29 pm »

Fire when in range.  FULL BROADSIDE!!with my 1 cannon....
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WorkerDrone

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #333 on: April 24, 2009, 09:01:56 pm »

Bolden your actions.
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Jay Kayell

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #334 on: April 25, 2009, 05:39:01 am »

I get my sword and Jay's, and I try and get Org and Jay to come with me and do stuff. I give Jay his sword.
I already have my sword.

I listen to what my Chief Mate is planning, I also try to identify the attackers.
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Katsuun

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #335 on: April 25, 2009, 07:07:27 am »

Since we have no other weapons, I man the Space Claw.
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Org

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #336 on: April 25, 2009, 07:48:26 pm »

I go with Inaluct.
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inaluct

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Re: Interstellar RTD turn 21 Whatsa goin' on???
« Reply #337 on: April 25, 2009, 08:00:19 pm »

Okay, we can run around trying to help people get to shelters. If alien invaders or something come, we hide and ambush them.
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Lear

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Interstellar RTD turn 22 Enemy Engagement!
« Reply #338 on: April 25, 2009, 09:49:56 pm »

22 Finally, things get somewhat interesting..

Quote from: Chief Mate inaluct
I get my sword and Jay's, and I try and get Org and Jay to come with me and do stuff. I give Jay his sword.

Plan:Okay, we can run around trying to help people get to shelters. If alien invaders or something come, we hide and ambush them.
| You search for your sword but cannot find it anywhere! Then you realize you've had it all along..
You then tell your plan to the others and set off to make it so.

Quote from: Frelock
Fire when in range. FULL BROADSIDE!!
The frigate continues its upward journey and finally leaves the upper atmosphere of Durgen. The enemy vessels are within visual range. The ship's Comm/Scan Tech exclaims, "Shit! it's an armada of pirates!!"

You wonder why a large group of pirates would want to assail a planet like Durgen and tell the Comm/Scan Tech to send a message down to your ship, telling them of the approaching fleet of pirates.

Suddenly a frigate approaches! Your pilot attempts to maneuver the frigate into attack position, | but just barely manages to get you an angle (-1 to hit on an enemy frigate).

You take aim and FIRE!
Frelock (to hit)
| You curse as the yellow plasma bolt goes high and misses the frigate.
You gained .5 xp in Ship Weapons: Cannons by learning from your mistake.

Quote from: Cpt. Kayell
I listen to what my Chief Mate is planning, I also try to identify the attackers.
You listen to inaluct's plan to aid the civilians. Suddenly a message beeps in on the Comm system!

This is SC Tech Jardek of the Durgen Defense Frigate Harvester. Frelock told me to relay to you that the incoming hostiles are space pirates! Also, if you have an armed ship, please send assistance!

Quote from: Katsuun
Since we have no other weapons, I man the Space Claw.
You sit down at the Claw controls and wait.

Quote from: Org
I go with Inaluct.
You decide to follow inaluct and help him carry out his plan.

Quote from: Doc
? ? ?
Doc is *still* nowhere to be found. (I'm gonna give EJ one more turn to post before handing his character over to someone else)

The pirate frigate returns fire with its projectile cannon!
Pirates (to hit)
| The frigate lobs off a lousy shot.
Durgen Frigate (to dodge)
| The pilot expertly dodges the shot and maneuvers the frigate into an optimal firing position! (+1 to hit and damage on pirate frigate)



Quote from: Katsuun's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Org's Status
Location:: Docking Bays, Durgen
Health: Unharmed
Hunger: 4 Thirst: 4
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: inaluct's Status
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4   
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Jay Kayell's Status
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Frelock's Status
Location: Frigate, in orbit around Durgen   
Health: Unharmed.
Hunger: 4 Thirst: 4   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Doc's Status
Location: UNKNOWN
Health: UNKNOWN
Hunger: 4 Thirst: 4
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Quote from: Ship's Status

Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks -  7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
 Basic Databank   with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I 
  /Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Empty external mounting port

Quote from: Pirate Frigate's Status
Shields: UNKNOWN
Hull: Undamaged
Other: UNKNOWN



Locations


Rooms

Control Room - Katsuun, Cpt. Kayell
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower Levels
Exit Hatch
Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)
Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Frelock. Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)


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Frelock

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #339 on: April 25, 2009, 11:28:50 pm »

Steady, steady.....NOW! Fire at will! (will being the frigate that dared to let itself in my sights)
« Last Edit: April 26, 2009, 01:00:36 pm by Frelock »
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Katsuun

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #340 on: April 26, 2009, 07:02:57 am »

I'll have some food and drink while I wait for the ship to take off.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Org

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #341 on: April 26, 2009, 07:33:56 am »

I say we charge in, shooting and killing everything in our way.
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Jay Kayell

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #342 on: April 26, 2009, 08:26:10 am »

I say we charge in, shooting and killing everything in our way.
We have no weapons. Yet.

I try to find someone who would be willing to lend me a weapon for my ship so I may assist in defending the planet.
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Org

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #343 on: April 26, 2009, 08:34:30 am »

I go with Jay, seeing if I can get a better close combat weapon.
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inaluct

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #344 on: April 26, 2009, 01:02:11 pm »

I go with Jay and Org, seeing if there are any looters running around.
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