Turn 23!
Seeing how EJ has been gone for 3 days + I've decided to give his character over to someone on the waiting list. If he manages to send me a message or post in this thread before I get a reply from another prospective player he will retain control of Doc.
Steady, steady.....NOW! Fire at will! (will being the frigate that dared to let itself in my sights)
You line up your shot and fire!
Frelock (to hit)
| Your aim is dead-on!
Frigate (to dodge)
| The frigate is unable to avoid the cannon shot!
Frelock (to damage)
| The plasma shot strikes the frigate's rear hull section. It appears to warp from the plasma bolt's heat!
You gained 1 xp in Ship Weapons: Cannon!
I'll have some food and drink while I wait for the ship to take off.
You consume one portion of your nasty stew (it was refridgerated the whole time or something) and drink some water.
Sitting at the Claw controls, you wait for the ship's departure.
I try to find someone who would be willing to lend me a weapon for my ship so I may assist in defending the planet.
| You search around for anyone who could lend a spare cannon or repeater. Unfortunately, you can only find an old man with a
Rusty Slug Repeater. You take it.
I go with Jay, seeing if I can get a better close combat weapon.
You follow Jay, searching for a melee weapon.
| You manage to find a
Dagger that's slightly longer than your knife for sale by some random street peddler. He asks
10 credits for it.
I go with Jay and Org, seeing if there are any looters running around.
You follow along, keeping an eye out for looters.
| There's practically no looting going on, but your sharp eyes catch 3 thugish looking types stealing munitions from a weapon's shop!
MIA
...
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes
3 portions
Drydbeast Stew1 unit
WaterElectronic Toolkit81 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Intermediate Electronics +1 1/6 xp
Intermediate Cooking 1/6 xp
Basic Scan/Comm Tech 2/4 xp
Location:: Agentar, Durgen
Health: Unharmed
Hunger: 5 Thirst: 5
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Semi-automatic Rifle (3/3)
Rifle Clip Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scan/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
.5/2 to basic Repairs: Engines
Location: Agentar, Durgen
Health: Unharmed.
Hunger: 5 Thirst: 5
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
79 credits
Tritanium Sword
Opulent Green Clothes
Average Blue Clothes
Average Tan Clothes
Average Green Clothes
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 5 Thirst: 5
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration252 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Location: Frigate, in orbit around Durgen
Health: Unharmed.
Hunger: 5 Thirst: 5
Worn Equipment: (body) Average Plain Clothes
16 units
Water 160 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 1.5/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
Intermediate Repair: Weapons
Basic Repair: Engines 0/4 xp
Location: UNKNOWN
Health: UNKNOWN
Hunger: 5 Thirst: 5
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools171 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 3/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Kradellian 307 Freighter
Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
Basic Databank with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I
/Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Empty external mounting port
Shields: UNKNOWN
Hull:(rear) heat warped
Other: UNKNOWN
Locations
Rooms
Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
uncooked Dryrdbeast Meat
Pocket Knifea small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Engine Room Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c