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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 27434 times)

Frelock

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  • Dabbling Philosopher
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Re: Interstellar RTD turn 17
« Reply #300 on: April 19, 2009, 09:56:41 pm »

Sorry, I forgot to mention I'd be gone camping.

I find somebody to learn hyperdrive repair from.
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inaluct

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Re: Interstellar RTD turn 17
« Reply #301 on: April 19, 2009, 10:25:09 pm »

I keep working, but I also go and buy 1 pair of shabby gray clothes, 1 pair of average blue clothes, 1 pair of average tan clothes, 1 pair of average green clothes, 1 pair of fine purple clothes, 1 pair of opulent orange clothes, 1 pair of opulent pink clothes, 1 pair of opulent black clothes, and 1 pair of opulent white clothes. That comes up to 56 credits.

Trust me, guys. It's a good idea. Seriously. Team wardrobe.

Since the ship's being released in a turn, I'll put all the clothes in my locker. We can put them in other lockers later.
« Last Edit: April 19, 2009, 10:36:15 pm by inaluct »
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Jay Kayell

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Re: Interstellar RTD turn 17
« Reply #302 on: April 20, 2009, 12:14:01 pm »

I try to find a better paying job that involves piloting things. I also find out what upgrades I can buy for the ship.
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Org

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Re: Interstellar RTD turn 17
« Reply #303 on: April 20, 2009, 03:41:59 pm »

Will my leg be good at the end or beginning of next turn?

Beginning:Get a job
End:keep reading
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Lear

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Re: Interstellar RTD turn 17
« Reply #304 on: April 20, 2009, 10:27:30 pm »

Sorry I didn't get a turn up today. Had some stuff I had to do after school and when I finally got home I had more to do. I will get the turn up tomorrow, sorry once again.
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Lear

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Interstellar RTD turn 18
« Reply #305 on: April 21, 2009, 04:21:29 pm »

Turn 18
Okay guys, last week-spanning turn. You can continue working if you want to, but you won't likely gain much skill or money (as payday hasn't arrived). Hunger and thirst are also going back into effect next turn.

A dirty tan courrior-bot informs Captain Kayell that the ship is ready down at the Docking Bays!

Quote from: Doc
Work at hospital again!
| You work at the hospital again! You do well! You earned 55 credits for the week!
You gained 1 xp in Medical Treatment.

Quote from: Katsuun
Buy parts from The Parts Shop for my incomplete Data Comm Module.
| You head to the parts shop and find a few wires and a micro transmitter from the parts shop for 12 credits. | You decide to work on the Comm Module a bit and are now 75% completed.
You gained 1 xp and reached Intermediate Electronics!

Quote from: Frelock
I find somebody to learn hyperdrive repair from.
You look for a hyperdrive mechanic | but have no luck. | Your bad luck continues as you accidentally drop a plasma containment unit and almost get you and the weapons mechanic killed. He fires you for your incompitence.

Quote from: Cheif Mate inaluct
I keep working, but I also go and buy 1 pair of shabby gray clothes, 1 pair of average blue clothes, 1 pair of average tan clothes, 1 pair of average green clothes, 1 pair of fine purple clothes, 1 pair of opulent orange clothes, 1 pair of opulent pink clothes, 1 pair of opulent black clothes, and 1 pair of opulent white clothes. That comes up to 56 credits.
You search around for a clothing store | but only find a place to buy shabby clothing. You purchase 1 pair of shabby grey clothes for 1 credit.

Quote from: Cpt. Kayell
I try to find a better paying job that involves piloting things. I also find out what upgrades I can buy for the ship.
| You search high and low throughout Durgen but are unable to get hired for a better paying piloting job. You give up and search for a Systems shop | and find a small dealer.
Spoiler: Agentar Systems Shop (click to show/hide)


Quote from: Org
Get a job.
You rejoice now that your leg is healed. Luckily for you, healthcare in Agentar is free and you go off to find a job. | You jump up to the first person you see and demand a job! The farmer gives you a job catching flying blobs of Drydbeast waste!
You now smell bad.



Quote from: Katsuun's Status
Location: Parts Shop, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Org's Status
Location:: somewhere, just outside Agentar, Durgen
Health: Unharmed
Hunger: 0 Thirst: 0
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: inaluct's Status
Location: a cruddy second hand clothing store, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0   
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Jay Kayell's Status
Location: Agentar Systems, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Frelock's Status
Location: Docking Bays, Agentar, Durgen   
Health: Unharmed.
Hunger: 0 Thirst: 0   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Doc's Status
Location: a Small Medical Clinic, Agentar, Durgen   
Health: Unharmed.
Hunger: 0 Thirst: 0   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)



Locations

Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters Occupants:
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower Levels
Exit Hatch
Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)
Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays - Frelock , mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
a Medical Clinic - Doc
A small clinic that sees a small amount of patients a day. Their injuries range from minor cuts and bruises to burns.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)


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Org

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Re: Interstellar RTD turn 18
« Reply #306 on: April 21, 2009, 04:24:03 pm »

I work more.

I thought I had the book.  :-[
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Jay Kayell

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Re: Interstellar RTD turn 18
« Reply #307 on: April 21, 2009, 04:28:49 pm »

I ask around to see how much I can sell the stuff in the storage room for. I do not sell it yet however.
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Lear

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Re: Interstellar RTD turn 18
« Reply #308 on: April 21, 2009, 04:32:59 pm »

I work more.

I thought I had the book.  :-[
You do realize you didn't really work at all, right?

Also, the book was from the hospital library and thusly it was returned before you left.
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inaluct

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Re: Interstellar RTD turn 18
« Reply #309 on: April 21, 2009, 05:08:47 pm »

I go get my sword and put it and the shabby clothes in my locker. Then I go shopping for more clothes.
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Katsuun

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Re: Interstellar RTD turn 18
« Reply #310 on: April 21, 2009, 05:14:31 pm »

I try to finish off my data module and install it on the ship
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Emperor_Jonathan

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Re: Interstellar RTD turn 18
« Reply #311 on: April 21, 2009, 06:01:54 pm »

I look around for someone to make our Database have send/receive capabilities. Then continue my job.
« Last Edit: April 21, 2009, 07:02:38 pm by Emperor_Jonathan »
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Lear

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Re: Interstellar RTD turn 18
« Reply #312 on: April 21, 2009, 06:04:43 pm »

Katsuun is making a device to do that.
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Frelock

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Re: Interstellar RTD turn 18
« Reply #313 on: April 21, 2009, 06:47:46 pm »

I shop around to try to find a used laser cannon or two cheap for the ship.
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Lear

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Re: Interstellar RTD turn 19 hmm...
« Reply #314 on: April 22, 2009, 05:00:40 pm »

TURN 19

Quote from: Org
I work more.
| You try to work more, but the farmer and his dung hauler are gone.

Quote from: Cpt. Kayell
I ask around to see how much I can sell the stuff in the storage room for. I do not sell it yet however.
You go off to find out how much you can sell your items for. A hull repairman offers 30c apiece for the sheetmetal and you find out from him that hauling antimatter without a permit is illegal, but could probably sell for 80-90c for each capsule.

Quote from: inaluct
I go get my sword and put it and the shabby clothes in my locker. Then I go shopping for more clothes.
You return to the ship, and finding the sword, you place it and the clothes in your locker. You then head off to a commercial district to look for more clothes | You find a place that offers average clothing.

Quote from: Katsuun
I try to finish off my data module and install it on the ship
You snap together the last few pieces of your Data Module and head to the ship to install it. | You find the proper slot and carefully connect the wires to their proper places. You then reboot the databank to activate the module.
You gained 1xp in Electronics!

Quote from: Doc
I look around for someone to make our Database have send/receive capabilities. Then continue my job.
You look around for someone to add send/recieve capabilities to the Databank. | You don't find anyone, but you soon find out that Katsuun has already accomplished that which you sought. You then head back to the clinic to work.

Quote from: Frelock
I shop around to try to find a used laser cannon or two cheap for the ship.
You look for a few used laser cannons for sale. You come upon a weapons dealer and ask him if he has any. | He laughs at you and walks away, muttering something along the lines of "Go back to yer asteroids ya slag miner."



Quote from: Katsuun's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 1 Thirst: 1
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Org's Status
Location:: somewhere, just outside Agentar, Durgen
Health: Unharmed
Hunger: 1 Thirst: 1
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: inaluct's Status
Location: a clothing store, Agentar, Durgen
Health: Unharmed.
Hunger: 1 Thirst: 1   
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Jay Kayell's Status
Location: Agentar Systems, Agentar, Durgen
Health: Unharmed.
Hunger: 1 Thirst: 1   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Frelock's Status
Location: Docking Bays, Agentar, Durgen   
Health: Unharmed.
Hunger: 1 Thirst: 1   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Doc's Status
Location: a Small Medical Clinic, Agentar, Durgen   
Health: Unharmed.
Hunger: 1 Thirst: 1   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)



Locations

Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower Levels
Exit Hatch
Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)
Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays - Frelock , mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
a Medical Clinic - Doc
A small clinic that sees a small amount of patients a day. Their injuries range from minor cuts and bruises to burns.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)
Logged
Those were the days, The End Complete.
deviantART - My artworks, let me show you them!
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