20!
I sell the sheet metal and the antimatter capsules.
You sell the sheet metal for 150c
| but you can't find anyone to take the antimatter off your hands..
I'll return to my job as a cook and continue to make money.
| You cooked a masterpiece meal! (+15c to future paycheck)
You gained 1 xp in cooking!
I attempt to make a design of a plasma cannon with parts that I am likely to find (perhaps at the parts shop?)
You head over to the parts shop to look for parts and to get an idea for your plasma cannon design.
| You don't find anything you could use, but you start formulating the schematics in your mind.
I get a job and work.
| You chase after the farmer and demand a job yet again! He throws a blob of something at you.
You are even more smelly.
I buy 1 pair of average blue clothes, 1 pair of average tan clothes, and 1 pair of average green clothes.
You buy 3 sets of clothing, totaling 9c.
Continue Job.
| You do much better today, treating several burn victims and setting a broken arm. (+30c to future paycheck, this includes last turns also)
You gained 1 xp in Medical Treatment!
Suddenly, alarms all around Agentar start wailing. Red lights flash as you hear a voice over the city-wide intercom,
"This is a priority one alert, imminent attack by large numbers of unidentified hostiles! Civilians report to attack shelters, all military personnel report to your stations! THIS IS NOT A DRILL!!"
People begin panicking, running this way and that as several small fighters take off from the Docking Bays as well as the sleek Alliance Starcruiser.
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Shabby Plain Clothes
4 portions
Drydbeast Stew5 units
WaterElectronic Toolkit81 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Intermediate Electronics +1 1/6 xp
Intermediate Cooking 1/6 xp
Basic Scan/Comm Tech 1/4 xp
Location:: somewhere, just outside Agentar, Durgen
Health: Unharmed
Hunger: 2 Thirst: 2
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
.5/2 to basic Repairs: Engines
Location: a clothing store, Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
79 credits
Shabby Grey Clothing
Average Blue Clothes
Average Tan Clothes
Average Green Clothes
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
Location: Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration252 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Average Plain Clothes
16 units
Water 160 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
Intermediate Repair: Weapons
Basic Repair: Engines 0/4 xp
Location: a Small Medical Clinic, Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools171 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 3/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
LocationsKradellian 307 Freighter
Hull All facings in good condition.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank with Data Moduel
5
Class I Hyperdrive 6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife a small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
Drydbeast Leather ShoesTritanium Sword
Shabby Grey Clothes
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Engine Room Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
a Medical Clinic - Doc
A small clinic that sees a small amount of patients a day. Their injuries range from minor cuts and bruises to burns.
A Parts Shop, Agentar, Durgen - Frelock. Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c